Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: HappyPonyLand on June 15, 2013, 04:05:06 PM
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Hi!
I've released a new version of BASMENT DWELLERS. It's a very retro, minimal dungeon crawl. Not quite a roguelike, but what I imagine Rogue could have been like if early development had gone another direction.
You can get it from: http://www.happyponyland.net/basment.php
(http://www.happyponyland.net/pics/basment_combat.gif)
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The presentation in this is glorious, but it lacks depth. Once you can consistently land the first hit and know how to abuse speed to avoid damage, you've pretty much mastered the game.
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True, but it isn't designed to be played forever. There are a couple of interesting encounters that could throw you off, though. The late game needs some rebalancing, right now it doesn't really introduce any new challenges below level 10.
I'm working on a highscore system for 0.5, this should provide some replay value even if you have already mastered it.
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I should have mentioned that I did have a good time playing through this.
Add one or two new tactical options or some form of resource management and I think you'll have something solid.
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I kind of like the lack of depth. I'm going to refer to it as "simplicity" instead, and encourage it.
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Go is simple. Monopoly lacks depth. There's a difference.