Temple of The Roguelike Forums
Development => Programming => Topic started by: rdc on March 05, 2009, 01:25:43 AM
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I have made significant progress on Alphabit Rogue. The game is about 75% feature complete at this point. I still need to work on the spell system and the puzzle aspect of the game. I am shooting for a play-test version in the next couple of weeks.
I set up a page (http://rickclark58.googlepages.com/alphabitrogue) for it on my Google Pages. I also posted some updated screen shots there as well.
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Looks pretty polished from the screenshots!
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Thanks. I'll let you all know when I have a test version. Maybe some brave souls could beat on it for me to work out the kinks before I officially release it.
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I would love to help out with the testing!
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Just release it as a 0.something version, you're better off getting user input early rather than late - can save you a lot of work, knowing which parts people actually care about and which are superfluous.
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Yeah, I should probably just release a 0.1 (what it is at now) and then refine the code base. The code is completely modular so it is relatively easy to update. I will probably break off this for a few days and work on my 7DRL and then back to it after I get (or don't get :)) my 7DRL out.
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Now that the 7DRL is over and EFL 42 is at version .2, I am going to get back to this and try to get a working version out. I still need to figure out the mechanic for the down trip. Right now, it is quite tedious and not worth playing. The up trip has the hang-man style game mechanic, but I need something letter-based and hoepfully complementary to the hang-man mechanic.
If you have any suggestions, I would love to hear them.
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I would love to try this, it looks amusing. Here is some possible inspirations for another word game: http://www.askoxford.com/wordgames/wordchallenge/?view=uk (http://www.askoxford.com/wordgames/wordchallenge/?view=uk) I hope you like one of them :)
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Awesome, some good stuff there. Thanks.