Temple of The Roguelike Forums

Development => Programming => Topic started by: soundlust on May 09, 2013, 09:18:35 PM

Title: More Free Tiles!
Post by: soundlust on May 09, 2013, 09:18:35 PM
So I've been slowly learning pixelart. My first project was to make a tileset for a random pre-existing game a few weeks ago and I bombed and they never saw the light of day. I've made some progress and have been inspired by oryx and the other sets that have been coming out, and figured I would try again.

So I tried to create a small 8x8 set,  that I would have something as reference when I try to find a game to make a full custom set for.  I plan to add another couple small UI elements and a few more mandatory items that are missing. I ran into the problem that the player and enemy icons got larger than 8x8 when I was trying to make the weapons visible on the sprite. I got the suggestion to separate the base sprite from weapons so that maybe people could use layers to fix the problem.
http://imgur.com/a/o80YY

(http://i.imgur.com/NJyMp6s.png)

I would love any feedback on things you think are missing. Thanks.
Edit: Forgot the link...whoops
Title: Re: More Free Tiles!
Post by: Nymphaea on May 09, 2013, 10:33:02 PM
Love them, remind me of a lofi version of zelda sprites. My main complaint is in the bottom middle. The hill should have a top edge, too, it looks very strange. In the same picture, are the grey things rocks? They almost look like decapitated heads, minus the blood :P Other small note, in the bottom left you have 2 different water tiles, you should pick one and stick with it.

Either way though, good job :)
Title: Re: More Free Tiles!
Post by: guest509 on May 10, 2013, 02:06:43 AM
I think it's probably fine to let weapons maybe crowd into another cell.
Title: Re: More Free Tiles!
Post by: jlund3 on May 10, 2013, 02:29:31 PM
These tiles are awesome. Keep up the great work!
Title: Re: More Free Tiles!
Post by: Krice on May 11, 2013, 07:39:26 AM
What was the idea in 8x8 low resolution tiles?
Title: Re: More Free Tiles!
Post by: AgingMinotaur on May 11, 2013, 10:54:37 AM
Very well done. I especially like the backdrops, props, and textures (cool gradient effect, beautiful water). One thing that seems odd to me, is how green plants (as seen next to white flowers on first screen shot), when they are put two or more in a row, grow together to form loops. Maybe a single pixel should be erased there?

As always,
Minotauros
Title: Re: More Free Tiles!
Post by: nadako on May 12, 2013, 08:35:36 AM
That looks great. Reminds me of Hack-Slash-Loot style. However, where's the link? :)
Title: Re: More Free Tiles!
Post by: soundlust on May 12, 2013, 07:04:36 PM
Hey Guys! Thanks for the feedback! Nymphea, yeah I'm trying to find a consistent look still. Trying to get the hills of grass to work, while keeping the transition to a single row of tiles is something I'm struggling with. I've tried 5-6 variations. My thoughts on the water, is an interior water tile for narrow channels and  rivers like that, and the exterior tile that can be used in mass.

Krice , my first attempts were 16x16 and I struggled to keep things from looking repetitive, so I thought maybe going smaller/simpler would be a smart idea. They can still be scaled 200% if necessary.

Nadako thanks! I had planned to have released the entire set with additional tiles I made before I began travelling this weekend to go see family. I didn't get done, it should be released as soon as I get back home.

Title: Re: More Free Tiles!
Post by: guest509 on May 13, 2013, 04:01:21 AM
8x8 is fine, and you definitely want to blow them up by 2x anyway unless you want my eyes to bleed.

I have a criticism though. The enviro sprites are sufficiently darkish, so you want the character sprites to be brightish. It sets them off, contrast and all of that. You see how the flowers and barrels pop?

A minor thing, and it could be my monitor.
Title: Re: More Free Tiles!
Post by: requerent on May 13, 2013, 05:30:34 AM
8x8 is fine, and you definitely want to blow them up by 2x anyway unless you want my eyes to bleed.

I have a criticism though. The enviro sprites are sufficiently darkish, so you want the character sprites to be brightish. It sets them off, contrast and all of that. You see how the flowers and barrels pop?

A minor thing, and it could be my monitor.

Sometimes that's something you want to do as a post-process. Leave it to developer discretion what gets highlighted.
Title: Re: More Free Tiles!
Post by: malignatius on May 13, 2013, 08:42:40 PM
I like it, looks really cute!
It's got a nice NES/SNES feeling to it.
Thinking of it...It would be pretty cool make a game and then add a 8 bit retro treatment to it. I took the liberty to do a quick mockup.  :P

(http://i.imgur.com/P18B7Ji.png)
Title: Re: More Free Tiles!
Post by: mrrstark on May 13, 2013, 09:33:22 PM
These sprites look awesome. Doubly so on the analog tv.

Flashbacks to that time my parents let me rent an NES and kept it in my room for a week ;)
Title: Re: More Free Tiles!
Post by: soundlust on May 13, 2013, 10:06:43 PM
O man! That old retro look is amazing! I can't wait to get back and finish them up now, if only for the ability to do more mockups like that! Damn cool idea, malignatius!

I realized I didn't post this animation a friend made after giving some advice for some slight improvements. Everyone else makes it look so much better than I can it seems.


(http://2.bp.blogspot.com/-DG3QJI3kKjU/UY3PW4G5D-I/AAAAAAAABt0/RXAfcs1HBhE/s1600/animated_dungeon.gif)
Title: Re: More Free Tiles!
Post by: soundlust on June 07, 2013, 06:53:54 PM

Made too many changes that ruined the readability and consistent look I was going for. Got stuck
pushing and pulling things around trying to make it work, so I decided to just revert to this state and
release the tiles for anyone who would like to use them.

And work on a separate set using what I learned from experimentation. Updated main post with the link
and here as well!
http://imgur.com/a/o80YY
Thanks for all the feedback guys.
Title: Re: More Free Tiles!
Post by: RylandAlmanza on June 08, 2013, 04:34:38 AM
Really nice! I love 8x8 sprites. I think Thomas Whetnall's sprites (http://eight2empire.blogspot.com) are my current favorite, but they're not animated. If this set becomes more complete, I think I'd like it even better!
Title: Re: More Free Tiles!
Post by: languard on July 01, 2013, 08:54:16 PM
May I suggest putting them up on OpenGameArt.org for more exposure?  It's a very clean set so I'm sure some devs over there would like to use them.