Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on May 08, 2013, 01:15:09 PM
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http://riskofraingame.com/
http://www.kickstarter.com/projects/riskofrain/risk-of-rain
Mirror 1: http://www.indiedb.com/games/risk-of-rain/downloads/risk-of-rain-demo-v101
Mirror 2: http://www.mediafire.com/?3igauogkdhllzt2
On their last leg of a KS campaign, so yeah:
Games with roguelike elements have recently had a large jump in popularity. However, most players find these games hard to get into: they are usually exceedingly complex in UI and game rules. Risk of Rain is an action platformer with roguelike elements aimed to revitalize the genre with stylized graphics and an intuitive gameplay scheme that teaches itself, rather than having to be taught.
The three main goals for our game are simple:
1. Design a game that is randomly generated every play-through, to keep replayability high and fresh.
2. Time = difficulty. The longer you play, the harder the game gets. Keeping a sense of urgency keeps the game exciting!
3. Be enjoyable, regardless of whether you win or lose. No more fussing with complex and non-intuitive gameplay patterns. Players should not blame the game for their loss!
Further closed beta period incoming probably not all that long after the Kickstarter is done.
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I very much dislike the 'Time = Difficulty' aspect.
Soon as you get to the fungal caverns you're certain to die a few minutes in, as the monsters already take ridiculous amounts of damage to kill no matter how fast you get there.
Not to mention you almost HAVE to farm the item boxes on the first couple of levels or the timer will destroy you.
Love the concept, hate the implementation.