Temple of The Roguelike Forums
Announcements => Other Announcements => Topic started by: getter77 on May 01, 2013, 12:52:29 PM
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Be they full on literally or substantially inspired in spirit, here we shall semi-corral and discuss them all to come. 8)
Infinite Space 3: Sea of Stars
http://www.kickstarter.com/projects/digital-eel/infinite-space-3-sea-of-stars
A three-dimensional follow-up to our classic indie space-roguelikes, Strange Adventures and Weird Worlds.
Funded, but not quite stretched.
Chasm
http://www.kickstarter.com/projects/discordgames/chasm
Chasm is a 2D Fantasy ARPG Platformer featuring procedurally generated Metroid-like dungeons and authentic pixel art.
Updated Demo available!
Funded and stretched a bit, but the unreached goals are general targets for the future with sales and whatnot to come---so hope remains!
Amusing stretch goals include a more overt Roguelike Mode
C-Wars
http://www.kickstarter.com/projects/1054244612/c-wars-roguelike-pixel-art-pc-game
What happens when Cyberpunk apocalypse roguelike meets RTS in pixel art? C-Wars!
Alpha download available!
Funded and stretched to the max!
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TinyKeep
http://www.kickstarter.com/projects/phidinh/tinykeep
TinyKeep is a 3D dungeon crawler for Windows and Mac, currently under development by programmer Phi Dinh. The game was originally inspired by classic roguelikes and RPGs such as Rogue, NetHack, Ultima IV, and boardgames like Hero Quest.
Funded and lightly stretched.
Features a promising Random Dungeon Generation Tool to showcase a bit of the potential.
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Darkwood
http://www.darkwoodgame.com/ (http://www.darkwoodgame.com/)
Darkwood is a top-down, old school survival horror set in a procedurally generated, open world. It features RPG and roguelike elements, with intense combat and a eerie atmosphere. It's developed by 3 people, who like to call themselves Acid Wizard, and is currently in pre-alpha stage.
This one looks fairly interesting guys. A very different looking horror roguelike-like with permadeath and a random world. They're currently about 10% of the way funded, check it out!
FUNDED, with the first big stretch goal achieved!
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Cataclysm: Dark Days Ahead Dedicated Developer
http://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer
Open-source roguelike survivalcraft/driving game in a sci-fi zombie apocalypse needs a full-time developer to accelerate development.
Funded and stretched a bit!
Our Darker Purpose
http://www.kickstarter.com/projects/1750899614/our-darker-purpose-0
Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!
Done on time and then some!
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The Sewer
http://sewer.sfrajone.org/
http://www.indiegogo.com/projects/the-sewer?c=home
A first person dungeon crawler, where you are investigating in the sewer in a 1888 steampunk London. Developed for Win, Mac, Linux, iOS and Android
Unsuccessful.
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Dungeonmans
http://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike
http://www.dungeonmans.com/
Crush monsters and get loot in a persistent world full of gorgeous 2D sprite work with a sweeping throwback soundtrack.
Victorious and nearly stretched!
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Paranautical Activity
http://codeavarice.com/
http://www.kickstarter.com/projects/1125357480/paranautical-activity-old-school-fps-meets-rogueli
Bringing classic FPS action from Doom & Quake with randomness of roguelikes like Isaac & Spelunky to Windows, Mac, and Linux
Funded and stretched a tad.
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Death Road to Canada
https://twitter.com/rocketcatgames/
http://www.kickstarter.com/projects/1297103658/death-road-to-canada-permadeath-road-trip-simulato
Keep your randomly generated survivors alive as you flee cross-country from unstoppable hordes. PC, Linux, Mac, iOS, and Android.
Funded and stretched! Nethack dogs! 8)
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Sunless Sea
http://www.failbettergames.com/
http://www.kickstarter.com/projects/failbetter/sunless-sea
http://www.rockpapershotgun.com/2013/09/03/of-madness-and-steamships-sunless-sea/
Explore a vast underground ocean in your customised steamship! A PC & Mac game in glorious 2D from the creators of Fallen London.
Funded and stretched!
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Approaching Infinity
http://ibol17.wordpress.com/
http://www.kickstarter.com/projects/181428952/approaching-infinity-a-space-adventure-roguelike
Explore an infinite procedurally generated universe, alive with memorable alien races, fantastic technologies, and deadly monsters!
Funded and nicely stretched a few notches! 8)
Catacomb Kids
http://catakids.tumblr.com/
http://www.kickstarter.com/projects/fourbitfriday/catacomb-kids-a-very-roguelike-platformer
A brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes.
Funded and also stretched in a non-rigid, yet all awesome sense.
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Ascendant
http://www.kickstarter.com/projects/hapagames/ascendant-a-25d-roguelike-brawler-for-the-pc
http://hapagames.com/
Bash your way through hordes of zealots, fanatics, and beasts in a bid to overthrow a tyrannical god in this 2.5D roguelike-brawler
Funded!
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Hand of Fate
http://www.kickstarter.com/projects/defiant/hand-of-fate-a-card-game-that-comes-to-life
Hand of Fate is a card based roguelike, in which the player builds a collection of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their character's hands as fully modeled 3D assets, and combat begins.
Funded!
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Darkest Dungeon
https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios
http://www.darkestdungeon.com/game/
Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!
Funded and stretched quite a bit! Rather very stylish on all fronts. 8)
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This one looks really cool.
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While not really marketed as a roguelike, it seems kinda relevant.
Sorcery Adventure Project
https://www.kickstarter.com/projects/1407145836/isorcery-adventure-project (https://www.kickstarter.com/projects/1407145836/isorcery-adventure-project)
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Nice find Legend. I can see that game being very interesting.
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StarCrawlers
https://www.kickstarter.com/projects/125859261/starcrawlers
http://starcrawlers.com/
Lead a crew of freelance adventurers & navigate corporate intrigue on the fringes of space in a classic sci-fi dungeon crawl
Funded and stretched rather well! 8)
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Holy crap that's pretty high end.
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Heart&Slash
https://www.kickstarter.com/projects/1597522957/heartandslash
http://www.aheartfulofgames.com/
Heart, a malfunctioning robot, fights for its identity against the minions of standardization. A 3D brawler/roguelike for PC/Mac/Linux
Funded and stretched a nice bit.
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Just stumbled on this:
Darkest Dungeons
https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios (https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios)
Looks really slick and procedurally generated dungeons and permadeath. Doesn't look tactical based though. Party based combat and a town area like angband kinda. Either way, seems relevant and looks pretty damn badass.
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Charlotte Seeker
https://www.kickstarter.com/projects/1379887432/charlotte-seeker
Blast your way through an ancient spaceship, lost millennia ago and overrun by parasitic aliens in this thrilling Twin-Stick Shooter.
Control Charlotte Seeker as she plunders the ship’s long lost technology, outwits its nearly impenetrable cybernetic defenses, and discovers its secrets. Featuring beautiful 16 bit-inspired lo-fi graphics, an action-packed original score, and gameplay influenced by The Binding of Isaac, A Link to the Past, and Resogun, Charlotte Seeker will test your skill, your reflexes, and your tenacity.
Unsuccessful.
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Charolette Seeker looks neat, a twin stick shooter. Thinking Realm of the Mad God. Those games are just to much for me but know people really like them.
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Proven Lands
https://www.kickstarter.com/projects/thesetales/proven-lands
http://provenlands.com/
Explore a unique, vast and beautiful science-fiction sandbox roguelike, procedurally generated and studded with an AI storyteller.
Cancelled early while plotting otherwise...
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Ah, Ill be the idiot who started his own thread instead of putting it here.
https://www.kickstarter.com/projects/96136851/dungeon-bash
kickstarter for a mobile roguelike game where the player controls a team of three radically different creatures every time you play.
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Dragon Fin Soup
https://www.kickstarter.com/projects/grimmbros/dragon-fin-soup
Dragon Fin Soup - a turn based Tactical Action RPG with roguelike elements set in a charming, twisted, dark, fairy tale inspired world.
Just started and aiming for $24,000 USD. 8) Some surprisingly....high...stretch goals also already mentioned, elaborate they may be.
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https://www.kickstarter.com/projects/96136851/dungeon-bash
kickstarter for a mobile roguelike game where the player controls a team of three radically different creatures every time you play.
Let me expand on this a little. Heres the pitch
"Can you imagine leading an acid blob, an elf and a minotaur into combat? Or perhaps a pit-viper, a zombie and a slime demon?
Dungeon Bash puts the player in control of a team of three adventurers, randomly selected from a list of over thirty radically different creatures, each with their own strengths and weaknesses."
So its more of a tactical game where you cater to your party's strengths and try to cover their weaknesses as you meet tons of different opponents alone, in groups or in swarms as you progress.
Its got a neat interface that is all gesture based, so you can just concentrate on the strategy - good for public transport or waiting rooms.
Any questions welcome.
(http://armpitgames.files.wordpress.com/2014/03/website.png)
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KeeperRL v1.0
https://www.indiegogo.com/projects/keeperrl-1-0
A sandbox dungeon builder with roguelike mechanics.
Started today with 47 days remaining---initial target of $5,000 USD FIXED FUNDING. Let's hope as the Alphas have made such excellent progress! 8)
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This game failed its Kickstarter to pay for the fully animated graphics, but Ive been working away anyway with borrowed graphics for a private alpha-test release (scribblenauts).
Its ready for alpha-test to download for IOS or Android devices!
Go to www.dungeonbash.com (http://www.dungeonbash.com) to get the game.
(https://armpitgames.files.wordpress.com/2014/07/screen-shot-2014-07-12-at-4-14-09-pm.png)
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Children of Morta
https://www.kickstarter.com/projects/deadmage/children-of-morta
Children of Morta is a story-driven hack ‘n slash roguelike game which will involve you in the adventures of the Bergson family.
Big on style with a team that has managed to complete projects in the past---poor idea to have a character class determined at a backer level exclusively though unless they just poorly communicated. Seeking $65K
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Monsters' Den: Godfall
https://www.kickstarter.com/projects/garin/monsters-den-godfall-a-turn-based-dungeon-crawling/description
http://www.monstrumgames.com/
The popular turn-based dungeon-crawling RPG goes downloadable! Explore, battle, loot and grow powerful. Lead your Company to glory!
Monsters' Den started in 2007 as a free web game. It's since been followed by Monsters' Den: The Book of Dread and Monsters' Den Chronicles. Together, these games have been played more than 30 million times.
Monsters' Den: Godfall is a new downloadable game for PC and Mac, larger in scope and richer in content than ever before. The game has been in development for some time, but now I need your help to finish it.
A turn-based role playing game focused on dungeon crawling and advancement.
Found and manage a Mercenary Company. Maintain a roster of heroes, upgrade your keep and adopt doctrines for universal bonuses.
Take direct control of a party of up to four adventurers to lead on missions.
Battle groups of enemies in turn-based tactical combat.
Procedurally generated dungeons, loot and missions.
Overland travel- visit new cities and dungeons, search ruins and find hidden places of interest.
Improved character advancement means increased freedom to personalize your team of heroes.
Hundreds of unique items that can be customized with enchantments.
More than 100 enemy types, each with unique skills requiring different tactical approaches.
Random dungeon modifiers add new wrinkles to each mission.
Story missions uncover the mysteries of the Godfall.
Seeking the unusual $23,466 and 28 days to go---definitely looks much improved and deeper on the ambitions than the previous older browser titles. 8)
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A Family of Gravediggers 8)
https://www.kickstarter.com/projects/1811497031/a-family-of-grave-diggers
http://www.mindoki.com/
Seeking $6,652 and just started:
I'm doing this kickstarter to raise funds for good Graphics and Music in this Modernized, fully moddable Roguelike!
A Family of Grave Diggers is my try to take the Roguelike genre, which is incredibly fun and addictive, from the hardcore complicated almost inaccessible gameplay and gamedesign to a hardcore accessible gameplay and gamedesign.
Simple to pick up, even after a break, but not that simple to beat.
Beating a game should be Hard, hard but not annoying or tiresome. It should request skill, it should require boldness, it should require perseverance. That's my goal.
Thanks for reading all the way here! I'm going to detail how I'm actually are trying to finalize those goals, stretch goals etcetera, below. So if you are interested feel free to continue, otherwise I hope you have an idea of what I'm working toward, and honestly, I think that I'm kind of right on track (the game is fully playable) and returns I have got absolutely point in that direction.
So hold your hat, here it comes!
Modernizing comes in several ways and this has been my leitmotivs:
1) Ease of use is the first key word here, use the mouse or keyboard, as you like. No tutorial and a minimum of help texts, how / what you do should be obvious.
Example: just slide an item from the back pack slot out of it to drop it. Walk over stuff to pick it up, move towards a monster or NPC to interact.
Of course there will be extras like: CTRL makes you move diagonally so you can play on a laptop without lacking a numpad but that won't be a necessity (long story short, there is no food clock so it doesn't matter if you don't optimize your paths. Told you those old Rougelikes were hardcore!).
2) Second keyword is easy to read. This is a bit work in progress as I add more and more things which sometimes clutter up the interface or makes changing the existing GUI pertinent. I also have to remove or condense things, move it from visible to for example a mouse-over.
Example: Check out percentages and risks just by looking at the screen.
3) Schrödinger map generation for adaptive gameplay, a dungeon floor doesn't need to be pre-generated any more! This means that you (the gamedesigner) can build the randomly generated parts on the fly, taking into account what just happened.
Example: Say the player have that golden key since forever, he might actually stumble on that golden door fifteen levels below or even in another dungeon! Easy to program too, I mean most things are doable but I aim for simplicity so we easily can create nice complexity!
4) Really make every run as unique as possible.
What's unique with the first 10 levels in any Roguelike? Most runs are perfectly similar. My answer is to have several dungeons (and other maps / map parts / areas / towers) with varying difficulty from hard to impossible and then add some rare persistent upgrades making it possible not only to choose different equipments each run but also moving towards new and exciting levels (towers, dungeons, etcetera) now and then!
One example is the shop keepers who you can, rescue and then beef up with new items that you can send back from the dungeon and then start off with in every new run.
On a side note, of course I'll make the dungeons themselves filled with rare encounters and quirky stuff not coming up often to make them as fresh as possible for each run, like the classic Roguelikes do. What I'm doing is an extra built on top of all that.
5) Completely moddable. It should be easy too.
For example, I have modded a tower defence into the game in around an afternoon (not counting graphics). This will open the door for lots of new content to share and use, hopefully even I will be surprised when I play my own creation one day!
Very much a long simmering project, here's to hoping it can cross the finish line in ample style.
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Everspace
https://www.kickstarter.com/projects/rockfishgames/everspace/description
http://everspace-game.com/
Seeking $244,285 and just started:
A rogue-like 3D space shooter with non-linear storytelling from the creators of the critically acclaimed "Galaxy on Fire" series.
PC platform with additional platforms as stretch goals
Rogue-like gameplay with persistent progression
AAA-style visuals & sound and rock solid controls
Captivating non-linear storytelling that perfectly fits the nature of a rogue-like
In-depth upgrade and damage system
1st and 3rd person action focus (no sim)
VR-Support
The pitch goes into ample detail---an interesting twist on the usual by death explicitly granting you a range of escalating improvements alongside an emphasis on a partial means to advance a story. At minimum, this is perhaps the slickest looking Roguelike infused project thus far, at least on KS.