Temple of The Roguelike Forums

Announcements => Other Announcements => Topic started by: getter77 on May 01, 2013, 12:52:29 PM

Title: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on May 01, 2013, 12:52:29 PM
Be they full on literally or substantially inspired in spirit, here we shall semi-corral and discuss them all to come.   8)

Infinite Space 3: Sea of Stars

http://www.kickstarter.com/projects/digital-eel/infinite-space-3-sea-of-stars

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A three-dimensional follow-up to our classic indie space-roguelikes, Strange Adventures and Weird Worlds.

Funded, but not quite stretched.


Chasm

http://www.kickstarter.com/projects/discordgames/chasm

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Chasm is a 2D Fantasy ARPG Platformer featuring procedurally generated Metroid-like dungeons and authentic pixel art.

Updated Demo available!

Funded and stretched a bit, but the unreached goals are general targets for the future with sales and whatnot to come---so hope remains!

Amusing stretch goals include a more overt Roguelike Mode


C-Wars

http://www.kickstarter.com/projects/1054244612/c-wars-roguelike-pixel-art-pc-game

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What happens when Cyberpunk apocalypse roguelike meets RTS in pixel art? C-Wars!

Alpha download available!

Funded and stretched to the max!
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on May 05, 2013, 08:43:00 PM
TinyKeep

http://www.kickstarter.com/projects/phidinh/tinykeep

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TinyKeep is a 3D dungeon crawler for Windows and Mac, currently under development by programmer Phi Dinh. The game was originally inspired by classic roguelikes and RPGs such as Rogue, NetHack, Ultima IV, and boardgames like Hero Quest.

Funded and lightly stretched.

Features a promising Random Dungeon Generation Tool to showcase a bit of the potential.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: Chex Warrior on May 14, 2013, 11:04:35 AM
Darkwood

http://www.darkwoodgame.com/ (http://www.darkwoodgame.com/)

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Darkwood is a top-down, old school survival horror set in a procedurally generated, open world. It features RPG and roguelike elements, with intense combat and a eerie atmosphere. It's developed by 3 people, who like to call themselves Acid Wizard, and is currently in pre-alpha stage.

This one looks fairly interesting guys. A very different looking horror roguelike-like with permadeath and a random world. They're currently about 10% of the way funded, check it out!

FUNDED, with the first big stretch goal achieved!
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on June 22, 2013, 12:09:54 PM
Cataclysm: Dark Days Ahead Dedicated Developer

http://www.kickstarter.com/projects/568375735/cataclysm-dark-days-ahead-dedicated-developer

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Open-source roguelike survivalcraft/driving game in a sci-fi zombie apocalypse needs a full-time developer to accelerate development.

Funded and stretched a bit!


Our Darker Purpose

http://www.kickstarter.com/projects/1750899614/our-darker-purpose-0

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Journey to the dark heart of the Edgewood Home for Lost Children in this fiendishly difficult action RPG!

Done on time and then some!
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on June 24, 2013, 12:16:55 PM
The Sewer

http://sewer.sfrajone.org/
http://www.indiegogo.com/projects/the-sewer?c=home

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A first person dungeon crawler, where you are investigating in the sewer in a 1888 steampunk London. Developed for Win, Mac, Linux, iOS and Android

Unsuccessful.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on July 03, 2013, 06:43:09 PM
Dungeonmans

http://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike
http://www.dungeonmans.com/

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Crush monsters and get loot in a persistent world full of gorgeous 2D sprite work with a sweeping throwback soundtrack.

Victorious and nearly stretched!
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on August 05, 2013, 08:55:00 PM
Paranautical Activity

http://codeavarice.com/
http://www.kickstarter.com/projects/1125357480/paranautical-activity-old-school-fps-meets-rogueli

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Bringing classic FPS action from Doom & Quake with randomness of roguelikes like Isaac & Spelunky to Windows, Mac, and Linux

Funded and stretched a tad.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on August 29, 2013, 12:59:08 PM
Death Road to Canada

https://twitter.com/rocketcatgames/
http://www.kickstarter.com/projects/1297103658/death-road-to-canada-permadeath-road-trip-simulato

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Keep your randomly generated survivors alive as you flee cross-country from unstoppable hordes. PC, Linux, Mac, iOS, and Android.

Funded and stretched!  Nethack dogs!   8)
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on September 03, 2013, 01:31:19 PM
Sunless Sea

http://www.failbettergames.com/
http://www.kickstarter.com/projects/failbetter/sunless-sea
http://www.rockpapershotgun.com/2013/09/03/of-madness-and-steamships-sunless-sea/

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Explore a vast underground ocean in your customised steamship! A PC & Mac game in glorious 2D from the creators of Fallen London.

Funded and stretched!
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on November 13, 2013, 02:09:05 AM
Approaching Infinity

http://ibol17.wordpress.com/
http://www.kickstarter.com/projects/181428952/approaching-infinity-a-space-adventure-roguelike

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Explore an infinite procedurally generated universe, alive with memorable alien races, fantastic technologies, and deadly monsters!

Funded and nicely stretched a few notches!   8)


Catacomb Kids

http://catakids.tumblr.com/
http://www.kickstarter.com/projects/fourbitfriday/catacomb-kids-a-very-roguelike-platformer

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A brutal platformer roguelike that pits you against the deadly Catacombs aided only by magic, steel, and your quick reflexes.

Funded and also stretched in a non-rigid, yet all awesome sense.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on December 01, 2013, 01:45:15 PM
Ascendant

http://www.kickstarter.com/projects/hapagames/ascendant-a-25d-roguelike-brawler-for-the-pc
http://hapagames.com/

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Bash your way through hordes of zealots, fanatics, and beasts in a bid to overthrow a tyrannical god in this 2.5D roguelike-brawler

Funded!
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on December 04, 2013, 01:07:03 PM
Hand of Fate

http://www.kickstarter.com/projects/defiant/hand-of-fate-a-card-game-that-comes-to-life

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Hand of Fate is a card based roguelike, in which the player builds a collection of cards into a deck, which is then used to deal out the dungeon floors through which they adventure. Upon entering a combat, all of the cards the player has collected fly into their character's hands as fully modeled 3D assets, and combat begins.

Funded!
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on February 10, 2014, 04:39:14 PM
Darkest Dungeon

https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios
http://www.darkestdungeon.com/game/

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Darkest Dungeon is a challenging gothic roguelike RPG about the psychological stresses of adventuring. Descend at your peril!

Funded and stretched quite a bit!   Rather very stylish on all fronts.   8)
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: miki151 on February 10, 2014, 05:47:42 PM
This one looks really cool.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: Legend on February 11, 2014, 06:42:56 AM
While not really marketed as a roguelike, it seems kinda relevant.

Sorcery Adventure Project
https://www.kickstarter.com/projects/1407145836/isorcery-adventure-project  (https://www.kickstarter.com/projects/1407145836/isorcery-adventure-project)
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: guest509 on February 11, 2014, 07:56:42 AM
Nice find Legend. I can see that game being very interesting.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on February 12, 2014, 04:48:53 PM
StarCrawlers

https://www.kickstarter.com/projects/125859261/starcrawlers
http://starcrawlers.com/

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Lead a crew of freelance adventurers & navigate corporate intrigue on the fringes of space in a classic sci-fi dungeon crawl

Funded and stretched rather well!   8)
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: guest509 on February 13, 2014, 10:25:03 AM
Holy crap that's pretty high end.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on February 14, 2014, 12:57:51 PM
Heart&Slash

https://www.kickstarter.com/projects/1597522957/heartandslash
http://www.aheartfulofgames.com/

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Heart, a malfunctioning robot, fights for its identity against the minions of standardization. A 3D brawler/roguelike for PC/Mac/Linux

Funded and stretched a nice bit.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: Legend on February 14, 2014, 09:09:03 PM
Just stumbled on this:

Darkest Dungeons
https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios (https://www.kickstarter.com/projects/1460250988/darkest-dungeon-by-red-hook-studios)

Looks really slick and procedurally generated dungeons and permadeath. Doesn't look tactical based though. Party based combat and a town area like angband kinda. Either way, seems relevant and looks pretty damn badass.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on February 14, 2014, 10:23:26 PM
Charlotte Seeker

https://www.kickstarter.com/projects/1379887432/charlotte-seeker

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Blast your way through an ancient spaceship, lost millennia ago and overrun by parasitic aliens in this thrilling Twin-Stick Shooter.

Control Charlotte Seeker as she plunders the ship’s long lost technology, outwits its nearly impenetrable cybernetic defenses, and discovers its secrets. Featuring beautiful 16 bit-inspired lo-fi graphics, an action-packed original score, and gameplay influenced by The Binding of Isaac, A Link to the Past, and Resogun, Charlotte Seeker will test your skill, your reflexes, and your tenacity.

Unsuccessful.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: guest509 on February 15, 2014, 06:22:38 AM
Charolette Seeker looks neat, a twin stick shooter. Thinking Realm of the Mad God. Those games are just to much for me but  know people really like them.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on March 09, 2014, 08:42:20 PM
Proven Lands

https://www.kickstarter.com/projects/thesetales/proven-lands
http://provenlands.com/

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Explore a unique, vast and beautiful science-fiction sandbox roguelike, procedurally generated and studded with an AI storyteller.

Cancelled early while plotting otherwise...
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: stefoid on March 12, 2014, 09:25:00 AM
Ah, Ill be the idiot who started his own thread instead of putting it here.

https://www.kickstarter.com/projects/96136851/dungeon-bash

kickstarter for a mobile roguelike game where the player controls a team of three radically different creatures every time you play.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on March 12, 2014, 10:30:13 PM
Dragon Fin Soup

https://www.kickstarter.com/projects/grimmbros/dragon-fin-soup

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Dragon Fin Soup - a turn based Tactical Action RPG with roguelike elements set in a charming, twisted, dark, fairy tale inspired world.

Just started and aiming for $24,000 USD.   8)   Some surprisingly....high...stretch goals also already mentioned, elaborate they may be.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: stefoid on March 13, 2014, 08:11:58 AM
https://www.kickstarter.com/projects/96136851/dungeon-bash

kickstarter for a mobile roguelike game where the player controls a team of three radically different creatures every time you play.

Let me expand on this a little.  Heres the pitch

"Can you imagine leading an acid blob, an elf and a minotaur into combat? Or perhaps a pit-viper, a zombie and a slime demon?

Dungeon Bash puts the player in control of a team of three adventurers, randomly selected from a list of over thirty radically different creatures, each with their own strengths and weaknesses.
"

So its more of a tactical game where you cater to your party's strengths and try to cover their weaknesses as you meet tons of different opponents alone, in groups or in swarms as you progress.

Its got a neat interface that is all gesture based, so you can just concentrate on the strategy - good for public transport or waiting rooms.

Any questions welcome. 

(http://armpitgames.files.wordpress.com/2014/03/website.png)
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on April 09, 2014, 06:17:24 PM
KeeperRL v1.0

https://www.indiegogo.com/projects/keeperrl-1-0

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A sandbox dungeon builder with roguelike mechanics.

Started today with 47 days remaining---initial target of $5,000 USD FIXED FUNDING.   Let's hope as the Alphas have made such excellent progress!   8)
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: stefoid on July 12, 2014, 08:37:19 AM
This game failed its Kickstarter to pay for the fully animated graphics, but Ive been working away anyway with borrowed graphics for a private alpha-test release (scribblenauts).

Its ready for alpha-test to download for IOS or Android devices!

Go to www.dungeonbash.com (http://www.dungeonbash.com)  to  get the game.

(https://armpitgames.files.wordpress.com/2014/07/screen-shot-2014-07-12-at-4-14-09-pm.png)
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on January 20, 2015, 07:25:28 PM
Children of Morta

https://www.kickstarter.com/projects/deadmage/children-of-morta

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Children of Morta is a story-driven hack ‘n slash roguelike game which will involve you in the adventures of the Bergson family.

Big on style with a team that has managed to complete projects in the past---poor idea to have a character class determined at a backer level exclusively though unless they just poorly communicated.   Seeking $65K
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on May 07, 2015, 05:15:51 PM
Monsters' Den: Godfall

https://www.kickstarter.com/projects/garin/monsters-den-godfall-a-turn-based-dungeon-crawling/description
http://www.monstrumgames.com/

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The popular turn-based dungeon-crawling RPG goes downloadable! Explore, battle, loot and grow powerful. Lead your Company to glory!

Monsters' Den started in 2007 as a free web game. It's since been followed by Monsters' Den: The Book of Dread and Monsters' Den Chronicles. Together, these games have been played more than 30 million times.

Monsters' Den: Godfall is a new downloadable game for PC and Mac, larger in scope and richer in content than ever before. The game has been in development for some time, but now I need your help to finish it.

    A turn-based role playing game focused on dungeon crawling and advancement.
    Found and manage a Mercenary Company. Maintain a roster of heroes, upgrade your keep and adopt doctrines for universal bonuses.
    Take direct control of a party of up to four adventurers to lead on missions.
    Battle groups of enemies in turn-based tactical combat.
    Procedurally generated dungeons, loot and missions.
    Overland travel- visit new cities and dungeons, search ruins and find hidden places of interest.
    Improved character advancement means increased freedom to personalize your team of heroes.
    Hundreds of unique items that can be customized with enchantments.
    More than 100 enemy types, each with unique skills requiring different tactical approaches.
    Random dungeon modifiers add new wrinkles to each mission.
    Story missions uncover the mysteries of the Godfall.

Seeking the unusual $23,466 and 28 days to go---definitely looks much improved and deeper on the ambitions than the previous older browser titles.   8)
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on July 11, 2015, 09:56:58 PM
A Family of Gravediggers   8)

https://www.kickstarter.com/projects/1811497031/a-family-of-grave-diggers
http://www.mindoki.com/

Seeking $6,652 and just started:

Quote
I'm doing this kickstarter to raise funds for good Graphics and Music in this Modernized, fully moddable Roguelike!

A Family of Grave Diggers is my try to take the Roguelike genre, which is incredibly fun and addictive, from the hardcore complicated almost inaccessible gameplay and gamedesign to a hardcore accessible gameplay and gamedesign.

Simple to pick up, even after a break, but not that simple to beat.

Beating a game should be Hard, hard but not annoying or tiresome. It should request skill, it should require boldness, it should require perseverance. That's my goal.

Thanks for reading all the way here! I'm going to detail how I'm actually are trying to finalize those goals, stretch goals etcetera, below. So if you are interested feel free to continue, otherwise I hope you have an idea of what I'm working toward, and honestly, I think that I'm kind of right on track (the game is fully playable) and returns I have got absolutely point in that direction.

So hold your hat, here it comes!

Modernizing comes in several ways and this has been my leitmotivs:

1) Ease of use is the first key word here, use the mouse or keyboard, as you like. No tutorial and a minimum of help texts, how / what you do should be obvious.

Example: just slide an item from the back pack slot out of it to drop it. Walk over stuff to pick it up, move towards a monster or NPC to interact.

Of course there will be extras like: CTRL makes you move diagonally so you can play on a laptop without lacking a numpad but that won't be a necessity (long story short, there is no food clock so it doesn't matter if you don't optimize your paths. Told you those old Rougelikes were hardcore!).

2) Second keyword is easy to read. This is a bit work in progress as I add more and more things which sometimes clutter up the interface or makes changing the existing GUI pertinent. I also have to remove or condense things, move it from visible to for example a mouse-over.

Example: Check out percentages and risks just by looking at the screen.

3) Schrödinger map generation for adaptive gameplay, a dungeon floor doesn't need to be pre-generated any more! This means that you (the gamedesigner) can build the randomly generated parts on the fly, taking into account what just happened.

Example: Say the player have that golden key since forever, he might actually stumble on that golden door fifteen levels below or even in another dungeon! Easy to program too, I mean most things are doable but I aim for simplicity so we easily can create nice complexity!

4) Really make every run as unique as possible.

What's unique with the first 10 levels in any Roguelike? Most runs are perfectly similar. My answer is to have several dungeons (and other maps / map parts / areas / towers) with varying difficulty from hard to impossible and then add some rare persistent upgrades making it possible not only to choose different equipments each run but also moving towards new and exciting levels (towers, dungeons, etcetera) now and then!

One example is the shop keepers who you can, rescue and then beef up with new items that you can send back from the dungeon and then start off with in every new run.

On a side note, of course I'll make the dungeons themselves filled with rare encounters and quirky stuff not coming up often to make them as fresh as possible for each run, like the classic Roguelikes do. What I'm doing is an extra built on top of all that.

5) Completely moddable. It should be easy too.

For example, I have modded a tower defence into the game in around an afternoon (not counting graphics). This will open the door for lots of new content to share and use, hopefully even I will be surprised when I play my own creation one day!

Very much a long simmering project, here's to hoping it can cross the finish line in ample style.
Title: Re: Kickstarter Megathread for Roguelikes and such
Post by: getter77 on August 06, 2015, 10:45:02 PM
Everspace

https://www.kickstarter.com/projects/rockfishgames/everspace/description
http://everspace-game.com/

Seeking $244,285 and just started:
Quote
A rogue-like 3D space shooter with non-linear storytelling from the creators of the critically acclaimed "Galaxy on Fire" series.

    PC platform with additional platforms as stretch goals
    Rogue-like gameplay with persistent progression
    AAA-style visuals & sound and rock solid controls
    Captivating non-linear storytelling that perfectly fits the nature of a rogue-like
    In-depth upgrade and damage system
    1st and 3rd person action focus (no sim)
    VR-Support

The pitch goes into ample detail---an interesting twist on the usual by death explicitly granting you a range of escalating improvements alongside an emphasis on a partial means to advance a story.  At minimum, this is perhaps the slickest looking Roguelike infused project thus far, at least on KS.