Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: DWORD on April 06, 2013, 11:54:45 PM

Title: The Dawn Age - Dungeons!!!
Post by: DWORD on April 06, 2013, 11:54:45 PM
Hi, I’m Cássio Eduardo Ferreira da Cunha a 21 years old programmer, game designer and founder of this company(Dumont Studios), based in Brazil. This is my second blog post, if you want to know more visit my blog: http://www.dumontstudios.com (http://www.dumontstudios.com)

Yesterday I finished the dungeon generation. I've never worked on a dungeon generation before, so I had to think for a while and write down what I needed. It ended up working perfectly and have a lot of parameters that I can change to customize the dungeon.

(http://www.blog.dumontstudios.com/wp-content/uploads/2013/04/Editor-Screenshot-1.png)
This is a "mini-map" view of the dungeon.
Blue - Walkable.
Yellow - Door.
Red - Wall.




There are 4 types of areas: corridors, rooms, locked rooms and secret rooms. The secret room don't have doors, you may have to break the wall(if there is a crack) or pull a lever.

 

(http://www.blog.dumontstudios.com/wp-content/uploads/2013/04/Editor-Screenshot-5.png)
This is the dungeon generated above.  The environment is placeholder, but we will get there eventually.

 

Next week, I will focus on core gameplay mechanics and pathfinding. Bye.