Temple of The Roguelike Forums

Game Discussion => 7DRLs => Topic started by: guest509 on March 22, 2013, 12:24:00 AM

Title: A ton of quick 7DRL looks
Post by: guest509 on March 22, 2013, 12:24:00 AM
  I did a bunch of first glance type reviews over here. Around 50 or so. 100 more left to do!

http://7drl.org/2013/03/21/which-7drl-should-i-play-heres-a-quick-glance/

UPDATE: Some more

http://7drl.org/2013/03/22/more-quick-takes-the-last-100-7drls/
Title: Re: A ton of quick 7DRL looks
Post by: george on March 22, 2013, 01:29:15 AM
Thanks Jo!
Title: Re: A ton of quick 7DRL looks
Post by: ekolis on March 22, 2013, 04:48:44 AM
Thanks! And glad you got my game to work, too - I was worried when I started reading that you'd have trouble running it, as some others have had!
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 22, 2013, 08:02:55 AM
  yeah I'm doing so many I sort of give up if there's a huge process to get it going. I can do 10 in the time it takes me to get a game going. Right now I'm downloading the newest TOME4 so I can get a game to work...probably just skip it. It takes me an hour to download tome. No joke.

  I've got another 50 coming soon!
Title: Re: A ton of quick 7DRL looks
Post by: Darren Grey on March 22, 2013, 08:09:11 AM
Use the Mosaic download instead of ToME - it has the same engine.
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 22, 2013, 10:41:54 AM
  That was on another computer, but good call Darren.
Title: Re: A ton of quick 7DRL looks
Post by: deepshock on March 22, 2013, 12:19:26 PM
If the 8x8 tile thing isn't the problem with black mage, what is it? Is it the redrawing of the screen? Is that what makes it unplayable?
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 22, 2013, 12:35:04 PM
Yeah I think it's the rewriting. Lemme mess around and see if I can give more feedback.

I just did a ton more too.
http://7drl.org/2013/03/22/more-quick-takes-the-last-100-7drls/
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 22, 2013, 12:42:46 PM
If the 8x8 tile thing isn't the problem with black mage, what is it? Is it the redrawing of the screen? Is that what makes it unplayable?

  Yeah dude it's definitely the redraw. You are redrawing the whole screen each tick right? So it's printing to the screen and scrolling it too, right? Whatever you are doing, it makes it flicker like a mofo. I can play it a bit with a smaller font and stuff, but to play more than a few turns would be torturous.

  Can you just reprint the stuff that changes? So not the level, just maybe the messages, the player, maybe the baddies? I don't know how your code works but yeah man it's definitely the refresh.

Title: Re: A ton of quick 7DRL looks
Post by: deepshock on March 22, 2013, 12:54:27 PM
I'll try to do that. My code reads the playfield as a single string right now. I get the feeling, looking at this, that such an idea is something to avoid at all times. I'll need to make sure the interface is flawless next time, since one or two issues with the interface  can torpedo a game before it even starts. In the future, interface will take priority over everything else.
Title: Re: A ton of quick 7DRL looks
Post by: GuyNamedJoe on March 22, 2013, 04:27:28 PM
Thanks for taking the time to look at all our projects - really appreciate it :) I updated the link on mine to the new roguetemple site, so it should work now.
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 22, 2013, 10:09:28 PM
I'll try to do that. My code reads the playfield as a single string right now. I get the feeling, looking at this, that such an idea is something to avoid at all times. I'll need to make sure the interface is flawless next time, since one or two issues with the interface  can torpedo a game before it even starts. In the future, interface will take priority over everything else.

  Yeah, it's an unfortunate fact with so many games even a bit of hassle is going to get you overlooked.
Title: Re: A ton of quick 7DRL looks
Post by: Paul Jeffries on March 22, 2013, 10:23:40 PM
Wow, good work Jo.  Pretty impressive that you managed to get through all those games so quickly - I've only managed to try out about a dozen over the last week so I feel like I'm slacking!
Title: Re: A ton of quick 7DRL looks
Post by: deepshock on March 22, 2013, 10:51:50 PM
I'll try to do that. My code reads the playfield as a single string right now. I get the feeling, looking at this, that such an idea is something to avoid at all times. I'll need to make sure the interface is flawless next time, since one or two issues with the interface  can torpedo a game before it even starts. In the future, interface will take priority over everything else.

  Yeah, it's an unfortunate fact with so many games even a bit of hassle is going to get you overlooked.

That said, you're doing a solid by reviewing all these. My hat is off to you!
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 22, 2013, 11:58:07 PM
  Yeah. Thanks. It just seemed like such a mess someone needed to organize it. There are some very solid entries in there. More than a couple just made me sit back in awe. So it was a fun little project. Took like 10 hours though.
 
   I should make a little post about those. "7DRL's that make the rest of us look like fools..." or something.

  And don't worry about your entry being totally unplayed, someone will really put some effort into playing your game and give well thought out feedback. I'm on the review committee this year for the in-depth reviews. We give at least an hour or so to each entry. Often more than one reviewer too.

  Are you really outputting a huge string to the screen every tick? That's sort of amazing. Truly. You made a whole game with that method? What language are you using? There are libraries and tools for moving text around for most of the major languages.
Title: Re: A ton of quick 7DRL looks
Post by: deepshock on March 23, 2013, 12:36:02 AM
I used C# to make Black Mage.
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 23, 2013, 01:37:19 AM
Alright now we are out of my depth, but I know many people use a library of functions called Curses.

http://roguebasin.roguelikedevelopment.org/index.php?title=Curses

http://en.wikipedia.org/wiki/Curses_%28programming_library%29#Portability

If I remember correctly C, and I guess C#, has functions you can call from files you #include at the beginning of the code. I think Curses, or NCurses, is one of those libraries that lets you fiddle with the text/terminal output without redrawing.

If you are really curious the guys in the development section of this forum are freakin' experts. Go ahead and start a thread and they'll point you in the right direction. Show them how you did your game too, i imagine they'll be amazed.
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 23, 2013, 01:39:24 AM
  Oh crap Deep!

  Here's your answer right here! There's already a thread on it!

http://forums.roguetemple.com/index.php?topic=3089.0
Title: Re: A ton of quick 7DRL looks
Post by: deepshock on March 23, 2013, 02:32:01 AM
Much appreciated.

Edit: The BMGR page on 'announcements' will have the updated game linked.
Title: Re: A ton of quick 7DRL looks
Post by: roocey on March 26, 2013, 03:33:56 PM
Thanks for the quick look at Dead Man Walking!

In the 7DRL version, I think the dual resource system basically just acts as a buffer to protect you from randomness. One of the goals in the new version is to make Willpower a more strategical resource.
Title: Re: A ton of quick 7DRL looks
Post by: Zireael on March 17, 2014, 01:20:04 PM
Will you be doing the same for 2014 7DRL?
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 17, 2014, 02:01:40 PM
I've done a few already. Not sure I'll continue. I have a real job now and cannot spend the time. Sadly.

http://7drl.org/2014/03/16/quick-takes-part-1/
Title: Re: A ton of quick 7DRL looks
Post by: Avagart on March 17, 2014, 07:31:06 PM
if you do not continue, please let me know. I started do "quick looks" for polish roguelike community and I can do the same for 7drl.org and roguetemple.
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 18, 2014, 07:37:06 AM
Avagart the full fledged reviewing process has started early this year, so I'll be using my time on that.
Title: Re: A ton of quick 7DRL looks
Post by: PTrefall on March 18, 2014, 11:17:05 AM
Sounds like the torch has been passed on :)
Title: Re: A ton of quick 7DRL looks
Post by: guest509 on March 18, 2014, 11:17:29 AM
Sweet!