Temple of The Roguelike Forums
Announcements => Other Announcements => Topic started by: JoshuaSmyth on January 17, 2009, 10:30:34 PM
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So I was thinking the other day, has anyone made a first-person eye-of-the-beholder or wizardy-esk Roguelike?
I'm sure it'd be a fun little twist on the genre.
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There's Demise: Rise of the Ku'tan if you can get your hands on it, and apparently there's also something called IVAN 3d, which is for - surprisingly - IVAN :) It's one of the best roguelikes you can play, so... :)
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There's also strange attempt at a Doom 3+Expansion Roguelike conversion dealie...not sure if it is still being updated or not but the idea seems novel.
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I have little to no coding experience, but is it possible to write something using one of the Elder Scrolls engines? Something like this sound pretty hard if not impossible to do though.
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So I was thinking the other day, has anyone made a first-person eye-of-the-beholder or wizardy-esk Roguelike?
I'm sure it'd be a fun little twist on the genre.
Richard Garriott did it some years ago, it was called Ultima I
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I haven't played a good step-wise 1st person RPG in a long time. Could be an interesting project, if I didn't already have lots in a queue.
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I also had this idea; a game like that would be simply awesome - Eye of the beholder style (slow, multiparty) or maybe Doom style (action packed levels).
Recently a software company tried something like that in a commercial way, but it went bad and they closed. The game is Hellgates: London.
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3069 would probably work well for it nowadays on the 3D front. There's also an ongoing Daggerfall remake/enhancement project...and the likes of jClassicRPG which can probably also come fairly close.
Also, there's a brand new expansion to Demise after all these years that is about out of beta now! I shall probably use the release of it as a jumping in point as I missed it completely back when it first hit...
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I'm surprised nobody mentioned SSI's own Dungeon Hack game. It uses the Eye of the Beholder interface, but with random dungeons.
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You are right, Dungeon Hack was a try, but it lacked of many roguelike features (permadeath, freedom, mechanics to discover, lots of content, a complex non-trivial world with object interactions, player-like monsters).
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I think having a roguelike in 1st person makes keeping up with the traditional roguelike mechanics pretty hard. Im not saying its not possible, it would probably even be fun, but if you fall into the trap of making it realtime, then its made even harder and would probably be considered more a regular 3d crpg that features procedural content.
I do remember that the eye of the beholder games were very good, but my memory has died on me, were they turn based??
Also check this out http://groups.google.com/group/rec.games.roguelike.announce/browse_thread/thread/f79961ed69964139
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I do remember that the eye of the beholder games were very good, but my memory has died on me, were they turn based??
No, they were realtime.
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Edit; I can't believe I didn't think of this! 3069 is 3d first person! It's not eye of the beholder or gold box like, but it's still pretty awesome.
In terms of an oldschool goldbox style roguelike, I'd love to see a modern roguedev make one of those. I've been debating it for a while, but I never have the time :( Maybe for the next 7DRL
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There's a pretty old game that seems to qualify, called Umbra (http://markdamonhughes.com/Umbra/). It markets itself as a lovecraftian crpg, "heavily inspired" by the RL genre. I haven't actually played it, though I just downloaded the source to see how it looked, and had to edit/replace "whrandom"->"random" in all the *.py files. (The whrandom module is deprecated, but the game seems to run fine with the more up to date random module.)
As always,
Minotauros
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it kind of sucked but orcs and elves comes to mind...
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I'm not sure if it counts as a roguelike but it should be generally mentioned more often because it's awesome: Etrian Odyssey
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http://angband.oook.cz/forum/showthread.php?t=2390
Over on the oook, someone is in the beginning stages of one.
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I do remember that the eye of the beholder games were very good, but my memory has died on me, were they turn based??
They were kind of real time.
Player movement speed was determined by his quickness to press the directional keys. Player attack speed was something different: after attacking with a weapon, it became grey (unavailable) for a lapse of time depending on attributes and the haste spell.
Enemies speed was instead static. Every second an enemy had a move (no more, no less) and an attack. Every monster: from wolves to stone giants.
So you had a great movement and tactical advantage against enemies.
This was somewhat unrealistic, but who cares! The game was great.
It was absolutely awesome to challenge a room full of skeletons, or a no-rest-and-no-turning-back dungeon with spawning margoyles (immune to non magic weapons) and gelatinous cubes (paralyzing, poisoning, item destroying..)!!
That game was pure awesomeness.
The only bad thing was that damn room with 9 buttons on the ground.. hehe, lost months to understand how to proceed.
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(sorry double post)