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Development => Challenges => Topic started by: Eben on March 19, 2013, 04:46:47 AM

Title: 7dRL 2013 Failures Reviewed
Post by: Eben on March 19, 2013, 04:46:47 AM
I've bundled up some short reviews of challenge failures that have some interesting features, even though they failed.

http://squidpony.com/not-games/reviews/2013-7drl-challenge-failures-worth-talking-about/ (http://squidpony.com/not-games/reviews/2013-7drl-challenge-failures-worth-talking-about/)
Title: Re: 7dRL 2013 Failures Reviewed
Post by: kerilldxavier on June 02, 2013, 09:04:31 AM
I takes failure to succeed right? :)
Title: Re: 7dRL 2013 Failures Reviewed
Post by: guest509 on June 03, 2013, 02:57:56 AM
I think so. It's part of the learning process.

Making games is especially important. Experiment with a new idea, if it doesn't really pan out, that's cool. Move on to the next idea.
Title: Re: 7dRL 2013 Failures Reviewed
Post by: Eben on June 09, 2013, 11:11:34 PM
Indeed, learning from other people's failures (and successes) is an excellent way to improve yourself with minimal pain and suffering.
Title: Re: 7dRL 2013 Failures Reviewed
Post by: Trystan on July 16, 2013, 07:42:05 PM
There's also a Retrospectives page on the roguelike development wiki. There's links to a few good reads, mostly from the 7DRL challenges, here.

http://roguebasin.roguelikedevelopment.org/index.php?title=Retrospectives