Temple of The Roguelike Forums
Development => Challenges => Topic started by: Eben on March 19, 2013, 04:46:47 AM
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I've bundled up some short reviews of challenge failures that have some interesting features, even though they failed.
http://squidpony.com/not-games/reviews/2013-7drl-challenge-failures-worth-talking-about/ (http://squidpony.com/not-games/reviews/2013-7drl-challenge-failures-worth-talking-about/)
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I takes failure to succeed right? :)
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I think so. It's part of the learning process.
Making games is especially important. Experiment with a new idea, if it doesn't really pan out, that's cool. Move on to the next idea.
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Indeed, learning from other people's failures (and successes) is an excellent way to improve yourself with minimal pain and suffering.
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There's also a Retrospectives page on the roguelike development wiki. There's links to a few good reads, mostly from the 7DRL challenges, here.
http://roguebasin.roguelikedevelopment.org/index.php?title=Retrospectives