Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: ZolfriK on January 14, 2009, 02:02:36 PM
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Hi everybody,
we have released a new version of the game. You can find it here:
Homepage: http://sourceforge.net/projects/hokuto-no-rogue (http://sourceforge.net/projects/hokuto-no-rogue)
Chagelog:
ver. 0.4.1 prealpha (20/01/2009)
- Fixed bug on GO UP/GO DOWN action
ver. 0.4.0 prealpha (14/01/2009)
- Added wilderness (wilderness is random generated using Perlin's noise algorithm by Herman Tulleken)
- Added new cities (WARNING: you'll find nothing special in other cities [yet])
- Added random name generator (by Klaus Ole Kristiansen)
- Added Hints (press SHIFT+H or go to Options to enable/disable)
- Added Tsubos (Toi[DEATH IN 3 SECONDS], Kyomei[EXPLODES HANDS], Kenmei[REMOVE BLINDNESS])
- Added character special status notification (by icon over character's head) [blindness, quest availability]
- Added perks (Scout)
- Added sounds (crossbow, equip, barrels, doors)
- Added variable characters size (Zeed is 1.5x normal characters)
- Added new unique character (Zeed)
- Added new weapons (axe, spiked mace)
- Added action (Talk)
- Added (very, very simple) quests (look for a '?' over character's head)
- Added music on/off option (needs restart)
- Weapon dropped if hand incapacitated
- Enemies AI slightly improved
- Removed Tiled dependency
- Minor Bugfixing
Enjoy. ;)
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Woo hoo! I've been hoping progress was continuing on this and I see my hopes were not in vain! Congrats on taking the project this much further and I look forward to your continuing accomplishments. 8)
When this project is completed, I imagine the final form will be the Roguelike equivalent of the "skyscraper stroll" from the Hokuto no Ken movie....
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Thanks getter ;)
I've fixed a bug on GO UP/GO DOWN action so I've released the 0.4.1 version.