Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on February 23, 2013, 12:59:07 PM

Title: PabloQuest (now at v0.4b)
Post by: getter77 on February 23, 2013, 12:59:07 PM
http://pabloquest.com/

Not entirely sure what happened since Generation 3 from mid-2012, but the latest at least amounts to:

Quote
v0.4.b
-Added cutscenes
-Improved leveling system
-Graphical UI
-Bugfix

v0.4
-New enemy: Wizard!
-Improved interface
-New leveling up system
-Removed secret doors
-Application does not exit after dying
-Player now starts with equipped items

Good progress is good progress though.   8)
Title: Re: PabloQuest (now at v0.4b)
Post by: cebollinos on February 23, 2013, 05:18:00 PM
Hello!

Im the developer of PabloQuest, i would like to know what do you think of the game, so any feedback is welcome :)

Here are some screenshots to lighten up this thread a bit:

(http://pabloquest.com/wp-content/uploads/2013/02/castle_color.png)
(http://pabloquest.wikispaces.com/file/view/acidbeast.png/341301054/acidbeast.png)
Title: Re: PabloQuest (now at v0.4b)
Post by: jocke the beast on February 23, 2013, 08:20:17 PM
Perhaps you can share some information about your game? Since the game-website is quite empty on information and there's no info on roguebasin.
Is it still Python you use? What libs?

Looks great but it's always nice with some in-depht information about the game features etc.