Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: lyeeedar on February 14, 2013, 09:51:15 AM
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Enter the Roguelike Dimension (EtRD)
EtRD is a fully 3D roguelike with it's graphics based on its ascii ancestors. Rather than focusing on creating expensive and complex graphics it will instead focus on a stylised graphics style and compelling gameplay.
Site
Check http://lyeeedar.blogspot.co.uk/ (http://lyeeedar.blogspot.co.uk/) for the latest updates and releases!
Gameplay
The game runs in real time (not turn-based) and is completely in first person. The levels and enemies will be procedurally generated and therefore the game will contain permadeath.
A unique feature of the game is an extensive crafting system. All enemies will drop components (rather than equipment) when they are killed which can be used to craft items. You will obtain recipes throughout the game that describe the shape of an item, made up of a series of slots. In these slots any component can be placed. For example, a sword is made from a hilt, a blade core and a blade edge. In each of these 3 slots you can place any component (for example, stone as the hilt or fur as the blade edge) and the resulting item's stats will be based on the properties of the components used. This should hopefully make the crafting system much more interesting.
Eventual Game Features:
Procedurally Generated Levels
Unique Static levels (Bonus levels, story levels etc)
Procedurally Generated Enemies
Unique Boss Monsters
Extensive Crafting System (Used to make all your equipment)
Extensive Spell crafting system
Dynamic Story
Implemented Features:
Procedurally Generated Levels
Procedurally Generated Enemies
Extensive Crafting System
Combat System
Basic Enemy AI
Spell System
Videos:
http://youtu.be/a6gh5quxve8
http://youtu.be/oeIkCik5Okw
Now some screenshots:
(http://i.imgur.com/Moo0dHS.jpg)
(http://i.imgur.com/N1IFSzU.jpg)
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Sounds excellent! 8) Have you got a site up and/or a reckoning on the dev pace and intro of the first public release just yet?
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Ive added a link to my blog in the original post. Ill be posting updates on there regularly as I progress :p
Early playable release I'm aiming to have done in the next 2 months. Stuff that needs to be completed before then:
UI Screens <- Current task (4 more screens to do, should take me roughly a week)
Better enemy AI
Dialogue system (for tutorials and stuff)
Once that lot is done then it should be at the point where I just need to make content for a while, along with testing for any super major bugs. As I go along I'll post playable .jar's on my blog for anyone that is interested to try it :)
Stuff after that:
More weapon types
Spell system
Music
Quests
Then it'll be beta!
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Sounds like a solid plan----definitely keep us posted. 8)
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Updated the OP with videos. Just made the framework for the spell system, and fixed a myriad of other things. Check my blog to get a playable .jar :)
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Congrats on the range of progress---keep up the fine work forging this project! 8)