Temple of The Roguelike Forums

Game Discussion => Early Dev => Topic started by: jlund3 on January 28, 2013, 07:35:36 PM

Title: Ruin
Post by: jlund3 on January 28, 2013, 07:35:36 PM
I've recently (as in about two weeks ago) started working on a new roguelike project in secret. After hearing some negative reaction to Sil's roughly 8 years of more or less hidden development I've decided to (lightly) publicize what I've been up to. In that spirit, feel free to check out my dev blog and/or google code repo for Ruin. Any feedback or comments are much appreciated!

Blog: http://ruinrl.blogspot.com/ (http://ruinrl.blogspot.com/)
Code: http://code.google.com/p/ruinrl/ (http://code.google.com/p/ruinrl/)

(http://1.bp.blogspot.com/-JQZxby0atZ0/UQasauG1j4I/AAAAAAAAAb0/lvnv1Jq-6lU/s320/dartsma.png)
Title: Re: Ruin
Post by: guest509 on January 29, 2013, 12:02:26 AM
  Do you mean from Darren on Roguelike Radio? Ha. I heard that as well.

  I say just do what you feel is right. No one is really going to judge you. I think Darren was exaggerating. Right?
Title: Re: Ruin
Post by: jlund3 on January 29, 2013, 01:15:15 AM
  Do you mean from Darren on Roguelike Radio? Ha. I heard that as well.

  I say just do what you feel is right. No one is really going to judge you. I think Darren was exaggerating. Right?

Lol I was referring to Darren. If you look at how much I have written on the blog, clearly I meant for others to be able to give me feedback. His comments were just the last straw to get me to post about the blog :)
Title: Re: Ruin
Post by: Untrustedlife on January 29, 2013, 04:35:57 AM
Interesting my friend, good idea to save helpful code, i do that to , good luck  ;)

I also love python
Title: Re: Ruin
Post by: getter77 on January 29, 2013, 12:38:55 PM
Looks like a promising project, definitely keep at it!   8)
Title: Re: Ruin
Post by: guest509 on January 29, 2013, 05:55:05 PM
  Will there be a windows release? I like the looks of this.
Title: Re: Ruin
Post by: jlund3 on January 30, 2013, 12:43:58 AM
 Will there be a windows release? I like the looks of this.

I just barely added in the ability to use Pygame (a Python layer on SDL) to render. Provided you have Python 2.7 and Pygame installed, you'll be able to run on Windows. Both are very easy to install. Practially everyone else has the option of running with pure Python and an ANSI capable terminal, or they can use the Pygame option.