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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Nahjor on December 11, 2008, 03:14:59 PM

Title: MageGuild 1.2 Released!
Post by: Nahjor on December 11, 2008, 03:14:59 PM
Just posted version 1.2 of MageGuild. Has a number of bug fixes, including a couple crashes and some Mono compatibility issues.

Full changelist (and download) is available at the MageGuild page, http://glistenimages.com/lukos/lukosMageGuild.htm

Thanks!
Title: Re: MageGuild 1.2 Released!
Post by: getter77 on December 12, 2008, 01:35:06 AM
Fantastic work---many thanks for your continued efforts to polish this game up.  I wish you all success possible in knocking out any remaining issues with respect to bugs, glitches, exploits, and balancing---as well as renewed vigor when 2.0 finally looms once you've satiated your other project notions.

Here's to a rich future of quality all the way around, Cheers~
Title: Re: MageGuild 1.2 Released!
Post by: ido on December 12, 2008, 02:20:42 PM
So should it work completely under linux now?
Title: Re: MageGuild 1.2 Released!
Post by: Nahjor on December 12, 2008, 02:36:05 PM
Fantastic work---many thanks for your continued efforts to polish this game up.  I wish you all success possible in knocking out any remaining issues with respect to bugs, glitches, exploits, and balancing---as well as renewed vigor when 2.0 finally looms once you've satiated your other project notions.

Here's to a rich future of quality all the way around, Cheers~

Thanks. :) I'm glad you've enjoyed it, and there's still plenty of work I plan to do.
Title: Re: MageGuild 1.2 Released!
Post by: Nahjor on December 12, 2008, 02:36:24 PM
So should it work completely under linux now?

Theoretically, yes. I've got one player who's using it on Ubuntu and had some issues, but those should be corrected with the above mentioned mono fixes. I've been working to get a linux box set up to test on, but my time is depressingly short these days.
Title: Re: MageGuild 1.2 Released!
Post by: ido on December 12, 2008, 09:34:25 PM
What do you use for the graphic version?  I understand windows forms (or whatever the standard gui lib on c# is called) is not platform independent.
Title: Re: MageGuild 1.2 Released!
Post by: Nahjor on December 12, 2008, 10:01:40 PM
You'd have to look into Mono's inner workings for that. :) Basically, Mono provides a simulated Windows forms/GDI+ on whatever platform it's ported to. So, I write to Windows Forms, and when run on Mono, it functions more-or-less the same as it does on a Windows box. I've noticed some small variations running Mono, but so far, nothing breaking.