Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Ryan on January 20, 2013, 01:34:41 PM

Title: Afterlife 3: Legends of Rickard Bronson (freeware roguelike platformer) v1.12.2
Post by: Ryan on January 20, 2013, 01:34:41 PM
I actually released this towards the end of last year, but never got around to posting about it here, despite being an occasional lurker. It's a game I've worked on for around two years, based on ideas I'd had for a long time beforehand.

Afterlife 3: Legends of Rickard Bronson (http://www.rjbsoftware.uk/afterlife3) is a heavily roguelike action platformer (or a heavily action-oriented platform roguelike?), and ostensibly the third game in my Afterlife series, though as it's a prequel, it's very much designed to be playable regardless of experience with the other games (although, that having been said, experience with the first game in particular might be of some small advantage in quickly getting used to the physics and controls...)

The game is a score-driven arcade-style treasure-collecting roguelike (much like the original Rogue), with fully procedurally-generated levels and quests, and quite a lot of weapons, items, skills and upgrades to experiment with along the way (there are over a hundred learnable skills in the most recent update). There are also unlockable advantages and minigames, and online high-score charts (http://www.rjbsoftware.uk/afterlife3/scores).

I should also mention that, being primarily a roguelike, it's really quite brutal for a platformer; and as a very 90s-inspired platformer, it's very skill/action-oriented for a roguelike; a combination which almost certainly makes it offputting to the widest possible number of people. :P

Anyway...

More about the game here: www.rjbsoftware.uk/afterlife3 (http://www.rjbsoftware.uk/afterlife3)
Download here: www.rjbsoftware.uk/afterlife3/download (http://www.rjbsoftware.uk/afterlife3/download)
Scoreboards here: www.rjbsoftware.uk/afterlife3/scores (http://www.rjbsoftware.uk/afterlife3/scores)
Changelog here: www.rjbsoftware.uk/afterlife3/history (http://www.rjbsoftware.uk/afterlife3/history)
Forum here: www.rjbsoftware.uk/forum (http://www.rjbsoftware.uk/forum)

(http://www.rjbsoftware.uk/Afterlife3_Screenshot2.png)(http://www.rjbsoftware.uk/Afterlife3_Screenshot4.png)
(http://www.rjbsoftware.uk/Afterlife3_Screenshot3.png)(http://www.rjbsoftware.uk/Afterlife3_Screenshot1.png)

Final note: I continue to be open to suggestions for the game, and will likely be (every so often, at least) releasing occasional updates with new content, so do let me know if you have any ideas you'd like to put forward. :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: getter77 on January 20, 2013, 08:59:10 PM
Welcome, looks to be quite substantial and impressive work indeed.   8)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: Ryan on January 22, 2013, 12:20:53 AM
Thanks.  :)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: Skeletor on January 25, 2013, 10:21:33 PM
The screenshots looked great so I installed it.. but you lost me at the three consecutive vertical targets to hit with the umbrella.. I hate those kind of jump games.
I think you should give the possibility to start playing without the training.
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: Ryan on January 26, 2013, 12:56:07 AM
I hate those kind of jump games.

I did warn that the action-based side of things was likely offputting for a lot of people. :P

Actually, those jumps really aren't as hard as they might seem at first (the trick is just to take your time; you get two extra jumps for each target you hit and have plenty of time to realign yourself after each jump) - and it's a skill that's often useful during the game in combat and for gaining mana, so it does need to be covered in training.

In fact, there's a whole unlockable minigame entirely based around combo-jumps. You'd probably hate it. ;)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: Skeletor on January 26, 2013, 06:02:42 AM
After some tries I managed to do it.. but the control would need some improvements. For instance, often when I do the umbrella jump I can't move left or right while I am in air.. or if I jump after an umbrella jump sometimes I can't double-jump (hope this makes sense).

Anyway.. I'm glad I passed that training because the game is awesome, I am having a lot of fun :-)
Still haven't managed to get many traits and improvements (played five times.. reached the boss on level 4) but it seems very nice.
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: Ryan on January 26, 2013, 01:30:19 PM
the game is awesome, I am having a lot of fun :-)

Thanks - really glad you're enjoying it. :)

Hopefully, you'll find that the controls feel more natural as you get used to them. They're a lot tighter than in most straight-forward platformers, in order to allow plenty of fast-fingered manoeuverability in the kind of unexpected situations that spring from randomised levels.
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: Skeletor on January 28, 2013, 02:51:59 AM
They're a lot tighter than in most straight-forward platformers, in order to allow plenty of fast-fingered manoeuverability in the kind of unexpected situations that spring from randomised levels.

I don't find the game very manoeuverable right now, take for instance when you jump and then umbrella-jump and touch a block on your right.. no matter how higher the umbrella-jump goes, you can't anymore lean right.. your flight is gonna be vertical. That's the sort of stuff I'm talking about.

Other suggestions:

The game is a little bit too hard at the moment.. unless it's your intention to keep it Nintendo-hard. Traits cost too much.. every baloon only gives 1 star, I never managed to collect 100 of them in order to get a trait. And fixing/replacing the balloon is very expensive.. can't think that everytime I get hit I have to pay 200 coins to repair it. And no balloon pretty much means game over.

Last thing, the gold and experience screen at the end of every level should get speeded up.. even with the enter key holded it takes a while everytime.


Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: Ryan on January 28, 2013, 11:52:46 AM
I don't find the game very manoeuverable right now, take for instance when you jump and then umbrella-jump and touch a block on your right.. no matter how higher the umbrella-jump goes, you can't anymore lean right.. your flight is gonna be vertical. That's the sort of stuff I'm talking about.

By hitting the attack key just after umbrella-jumping, you can use the momentum of the jump without hanging onto the DHU, meaning that you won't rebound from walls in the same way. There's also a trait called Hang Glider which allows you to steer the DHU in the air.

The game is a little bit too hard at the moment.. unless it's your intention to keep it Nintendo-hard.

I wouldn't take "Nintendo-hard" as an undesired criticism. :P

It is very much designed to be a game that gets easier with experience though, and there are different ways to approach it strategically: for example whether you aim to reap every item from a level, or rely on speed-running for a good time bonus; or whether you try to fight as many enemies as possible to collect treasure and mana, or whether you avoid combat and play stealthily, or even as a pacifist, in order to avoid angering the hellion factions.

There are also quite a few unlockable advantages which you'll encounter as you achieve more within the game. :)

Traits cost too much.. every baloon only gives 1 star, I never managed to collect 100 of them in order to get a trait.

Collecting balloons will gradually gain you mana, but an even quicker way is to kill enemies using the DHU, especially using combo attacks. I usually aim to have one or two traits by the end of Act IV - and depending on the traits you choose, you can accrue mana even more quickly from then (Balloon Animal, for instance, increases the amount of mana available from balloons).

And fixing/replacing the balloon is very expensive.. can't think that everytime I get hit I have to pay 200 coins to repair it. And no balloon pretty much means game over.

I actually know players who intentionally don't use the balloon for much of the game, relying almost entirely on exploring on foot, and there are items which can effectively replace it for situations in which it might be necessary. Then again, there are players who explore and fight almost entirely in the balloon, and use their money to upgrade it heavily for that purpose. In any case, the more carefully you play, the less likely you are to need to spend your money on repairing and replacing the balloon, so it's often a good idea to think carefully about when to park it somewhere safe while you explore. :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: Ryan on March 03, 2013, 12:22:22 PM
Update: I've just released edition 1.4, with quite a few important bugfixes, some revisions, and also some new features. Particularly relevant to this thread, I've made some further modifications to the training levels (there are now two routes to take when learning combo-jumping!), and (somewhat inspired by playing a lot of Red Rogue!), I've also added the ability to "search" for secret passages, rather than attempting to find them through trial-and-error as was often the case before. ;)

Thanks go, of course, to everyone who's given thoughts, made suggestions and reported bugs so far!

There's a full list of changes here (http://www.rjbsoftware.co.uk/afterlife3/history), a release thread here (http://www.rjbsoftware.co.uk/forum/viewtopic.php?t=1021); and the new version is (as always!) available here (http://www.rjbsoftware.co.uk/afterlife3/download). :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: getter77 on March 03, 2013, 12:59:13 PM
Congrats on knocking out another round of progress.   8)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer)
Post by: Ryan on October 25, 2013, 09:32:15 PM
Update #2!: I've just released a massive update to this game, making some very sweeping changes to the core gameplay and structure, with lots of new content thrown in as well, and a lot of work done in the last few months on balancing out and rounding off a lot of the rough edges and making it much more accessible (amongst other things, I've tweaked the control response slightly, to make it more forgiving, and the umbrella can now be steered mid-jump!)

This is enough of a major update to the game that I'd almost consider previous versions to be betas by comparison. It's still very much both a roguelike and a platformer, so if you're not fond of any form of skill/reflex based gameplay, it probably still won't be your cup of tea, but if you've already played and didn't enjoy it before, now would definitely be a good time to give it a second try. :)

Anyway, links:

Homepage: http://www.rjbsoftware.co.uk/afterlife3
Download: http://www.rjbsoftware.co.uk/afterlife3/download
Full changelog: http://www.rjbsoftware.co.uk/afterlife3/history
Scoreboards: http://www.rjbsoftware.co.uk/afterlife3/scores
Release thread: http://www.rjbsoftware.co.uk/forum/viewtopic.php?t=1045

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6
Post by: Ryan on November 03, 2013, 12:47:23 PM
Update #3: following on from last week's 1.6 release, I've just released a further update, including quite a few further adjustments, tweaks and improvements, and fixing some things reported in the last week (including two serious bugs which had previously slipped through the net). As always:

Homepage: http://www.rjbsoftware.co.uk/afterlife3
Download: http://www.rjbsoftware.co.uk/afterlife3/download
Full changelog: http://www.rjbsoftware.co.uk/afterlife3/history
Scoreboards: http://www.rjbsoftware.co.uk/afterlife3/scores
Release thread: http://www.rjbsoftware.co.uk/forum/viewtopic.php?t=1046

Have fun! :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6.1
Post by: Ryan on November 13, 2013, 08:43:03 PM
Update #4: I've just released (http://www.rjbsoftware.co.uk/forum/viewtopic.php?t=1052) another update (version 1.6.2), fixing several bugs, and also adding some new features (including the ability to use bombs to dislodge items and treasure from hard-to-reach locations!)

I've also now added more full-featured adventure logging: records of all previous adventures are stored in the "Adventure Logs" folder, including final scores, kill totals, and also the story codes for all Acts (so that you can replay levels you've enjoyed in future). :)

As ever:

Homepage: http://www.rjbsoftware.co.uk/afterlife3
Download: http://www.rjbsoftware.co.uk/afterlife3/download
Full changelog: http://www.rjbsoftware.co.uk/afterlife3/history

Have fun!

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6.2
Post by: Ryan on November 18, 2013, 09:21:14 PM
Just released: version 1.6.3! :)

It's mainly a bug-fix roundup, but includes fixes to one or two quite serious bugs, so definitely a recommended update. As always:

Download: www.rjbsoftware.co.uk/afterlife3/download
Changelog: www.rjbsoftware.co.uk/afterlife3/history

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6.2
Post by: jim on November 24, 2013, 09:02:18 PM
This is a very fun game! Right up my alley. Challenging, unfair, and keeps you coming back for more.
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6.2
Post by: Ryan on November 25, 2013, 04:55:36 PM
This is a very fun game! Right up my alley. Challenging, unfair, and keeps you coming back for more.

Thanks! Glad you're enjoying it. :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6.3
Post by: jim on November 26, 2013, 08:59:11 PM
I can't stop playing this... really addictive, and it comes in 7 minute bite-sized chunks.

I do have the requisite observations and stray suggestions, if of interest:

1) The flashing screen has sent me to the hospital twice with epileptic seizures (BTW what is your address? I have to mail you a bill.)
2) I would like to be able to collect coins midair, especially because they often sink into lava otherwise.
3) Searching for hidden doors might be more fun if instead of hitting ESC, selecting an option, and hitting enter, you could just hit a single key while playing. Searching for hidden doors is currently an instantaneous action from the gameplay perspective. What if, instead, searching "froze" your character for a few seconds? I see problems with mid-air searches, but regardless, I don't see a reason to penalize the player with extra keystrokes that interrupt the frenetic action of the game.
4) I like the lore and want more. It would be nice to know what items do before you use them... but there is also something to be said for experimentation.
5) I've gotten as far as the Dark Future Zone and it seems like most monsters have an essentially random movement pattern. I'd like to see more behavioral variety. As it is, combat is like playing Street Fighter II versus a 5 year old child - they have no idea what they're doing, but occasionally they get a hit in because they are so unpredictable.
6) The child of a plumber and a hedgehog? Genius!
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6.3
Post by: Ryan on November 27, 2013, 01:14:17 AM
I do have the requisite observations and stray suggestions, if of interest:

Of course. :)

2) I would like to be able to collect coins midair, especially because they often sink into lava otherwise.

Actually, there was a trait that allowed treasure to be caught mid-air prior to the 1.6 update, but I removed it as it didn't seem especially useful. In fact, it became a little awkward when it was activated, as it was quite easy to collect items in the heat of combat and not be sure what had been picked up. One possibility which has occurred to me would be a new item which attracts coins when equipped. It's on my "to-try" list for the next update. ;)

3) Searching for hidden doors might be more fun if instead of hitting ESC, selecting an option, and hitting enter, you could just hit a single key while playing. Searching for hidden doors is currently an instantaneous action from the gameplay perspective. What if, instead, searching "froze" your character for a few seconds? I see problems with mid-air searches, but regardless, I don't see a reason to penalize the player with extra keystrokes that interrupt the frenetic action of the game.

I completely agree with this (actually, it was one of the changes I considered in the last update) - I don't want to add any further keys to the game, but I intend to move the "search" option to the weapon-change menu so it can be selected quickly without pausing in the next version.

4) I like the lore and want more. It would be nice to know what items do before you use them... but there is also something to be said for experimentation.

Yep, I wanted to go for a little of the Rogue-style experimentation when an item is first discovered, but with uses which can be learned over repeated plays (a lot of the intended balance of the game is for experience and exploration to overcome initial difficulty - it is a roguelike at heart, after all!)

And there is also one item which can be used to find the uses of other items... ;)

5) I've gotten as far as the Dark Future Zone and it seems like most monsters have an essentially random movement pattern. I'd like to see more behavioral variety. As it is, combat is like playing Street Fighter II versus a 5 year old child - they have no idea what they're doing, but occasionally they get a hit in because they are so unpredictable.

Absolutely: more nuanced AI would definitely be cool to experiment with in a later version. The current attack patterns are a mixture of random and scripted movements, which is partly a hang-over from the first Afterlife game (http://www.rjbsoftware.co.uk/afterlife) (which is the origin of the engine the game is based on) - and also just because it's tricky to write good attack AI for enemies in procedurally generated environments. Expanding on things like this would be great to play with in future though, assuming there's enough interest in the game. :)

6) The child of a plumber and a hedgehog? Genius!

Don't believe everything you overhear in a tavern... ;)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6.3
Post by: Ryan on February 01, 2014, 04:00:53 PM
So, another update!  :D

After several months of work, I'm very happy to announce the release of Afterlife 3: Legends of Rickard Bronson (http://www.rjbsoftware.co.uk/afterlife3) version 1.7, a massive update featuring a huge amount of major revisions and new content, including entirely new missions and even a whole new Zone for Rickard (and Raymond!) to explore!

As well as focusing a lot on overall game balance with this update, I've also heavily revised the handling and response of combat mechanics - especially the Deadly Hunting Umbrella, which should now be far more accurate, consistent and intuitive to control, though more limited in its overall power; a change which I feel really makes for more skilled, enjoyable combat, especially combined with the ability to head-stomp enemies as part of combo attacks, leading to fast-paced decision-making in tight situations! (As a result, I'd recommend that existing pros take a refresher on DHU-use to get used to the new controls - the Target Tower and The Last Stand minigames are a great place for this!)

Additionally, as discussed with jim above, the Look Around option now appears in the weapon-change menu, and there's a new balloon upgrade available which magnetizes the basket, so that dropped coins are attracted to the balloon rather than needing to be picked up from the floor!

Not to mention new and nasty hazards such as dark levels, collapsing rooms and toxic fumes... (As always, a full list of changes is available at the game's history page (http://www.rjbsoftware.co.uk/afterlife3/history)!)

On a personal note, I think this is very much the best, tightest and most balanced version of the game I've yet released, and should hopefully be a big step towards making it closer to the game it deserves to be - but of course, please do play and see what you think!

>> DOWNLOAD! << (http://www.rjbsoftware.co.uk/afterlife3/download)


Anyway, have fun, and of course, if you have any comments, thoughts, questions, suggestions or other feedback, please do post below to let me know! :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6.3
Post by: dscreamer on February 01, 2014, 08:41:32 PM
Just tried the game for the first time. I've been playing for an hour or two now, and having a lot of fun. Here are my thoughts so far:

-I haven't reached the 3rd level yet, but I'm getting better at handling enemies, so I'll get there soon.
-The tutorial was nice, although I didn't feel ready to handle enemies when I first encountered them in the real game.
-The most difficult part of the controls so far has been throwing bombs from the balloon. I just can't get them to go anywhere. (Dropping them downward is fine. Throwing the umbrella is fine. Throwing bombs on foot is fine. It's just throwing them from the ballon that I can't do. I gave up and popped one of the tutorial balloons on foot. )
-The UI could use a few enhancements:
  -In the trait screen, left arrow could collapse the current branch in addition to right arrow expanding it.
  -The trait branches could be colored to indicate whether you can afford anything in that branch.
  -Some quick-start options would be very helpful: A way to skip the pre-level chats, and maybe a "Try again with the same item" choice.
  -If the engine allows, a way to change keybindings in-game would be great.

That's all for now. I'm going right back to the game - I really am having fun with this. Thanks!
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.6.3
Post by: Ryan on February 01, 2014, 09:56:09 PM
Just tried the game for the first time. I've been playing for an hour or two now, and having a lot of fun.

Glad to hear it. :)

-The tutorial was nice, although I didn't feel ready to handle enemies when I first encountered them in the real game.

The first few releases of the game actually had three separate combat tutorial stages, but people generally seemed to feel like that the training felt too long, so it now has just the one "live" combat stage, covering all the basics. It's a tough thing to balance, because with all the various weapons and attacks to play with, combat could have a whole tutorial of its own! :P

-The most difficult part of the controls so far has been throwing bombs from the balloon.

There's certainly a knack to this (using the balloon's upwards momentum to "toss" the bombs where you want them to go is the technique to go for!) - it's a skill people who've played the first Afterlife game (http://rjbsoftware.co.uk/afterlife) would be familiar with, but hopefully there's plenty of time to practise at leisure in the game, as it's a very useful but rarely "vital" skill (since you can usually hop out of the balloon and get to things on foot, as you've discovered! ;))

  -In the trait screen, left arrow could collapse the current branch in addition to right arrow expanding it.

I believe it does. Unless you mean while the category name isn't currently selected? I suppose I could consider implementing that. In the meantime, the Page Up, Page Down, Home and End keys all function in that menu, to move around more quickly. :)

-The trait branches could be colored to indicate whether you can afford anything in that branch.

Sensible idea. I'll note it. :)

-Some quick-start options would be very helpful: A way to skip the pre-level chats, and maybe a "Try again with the same item" choice.

I'm not so keen on the latter, as it's relatively quick to skip through pre-game options and dialogue anyway, and I don't think games are generally so short that the delay between retries is a nuisance...

-If the engine allows, a way to change keybindings in-game would be great.

That would certainly be possible - and I suppose potentially useful, as it may be handy for new players to be able to alter the controls as they discover how to use them. So yes, I'll add this to my notes as something to try. :)

That's all for now. I'm going right back to the game - I really am having fun with this. Thanks!

And thanks to you for playing, and for the comments - I'll look forward to seeing you make an appearance in the scoreboards (http://www.rjbsoftware.co.uk/afterlife3/scores)! :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.7
Post by: dscreamer on February 01, 2014, 11:31:32 PM
A few more notes and thoughts as I stop playing for today:

-I found what seemed to be an area I couldn't escape. I jumped down without a balloon, tried max-height jumps, tried searching in several spots, and didn't find a way out. (although I don't know exactly how searching works - I didn't think it was directional. I assumed it covered the entire visible screen.)
-Am I supposed to figure out what the items do myself? I didn't see anything about them.
-I still like the music. One bit sounds a little like Doom.
-The score tally should be skippable, too.
-There's a typo in one of the death messages: despatched -> dispatched.
-More minor stuff: You could have a "submit personal bests only" option.
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.7
Post by: Ryan on February 02, 2014, 12:05:55 AM
-I found what seemed to be an area I couldn't escape. I jumped down without a balloon, tried max-height jumps, tried searching in several spots, and didn't find a way out.

For several reasons, it's always possible (though not especially common in earlier levels) to find places which are escapable only with some manner of flight (or other transportation...), so it's a good idea always to keep your balloon nearby if you don't have another item/skill allowing you to fly/levitate/teleport etc. - and there are also some places you can encounter which are deliberate traps, and several ways to maroon yourself through bad forward-planning. ;)

This is a good time to use the "Abort Mission" option in the in-game menu, which lets you fail the current mission with your life intact, and without needing to restart the whole adventure (just so long as your good reputation with the Brotherhood permits it...)

I don't know exactly how searching works - I didn't think it was directional. I assumed it covered the entire visible screen.)

Searching finds anything within line-of-sight of your character in any direction. :)

Am I supposed to figure out what the items do myself?

Yep. ;)

Experimenting with items to discover their usage is a roguelike tradition I decided to stick to - but most items are quite easy to figure out in Afterlife 3 though (and there's also an item available which explains the use of other items if you can find one...)

I still like the music.

Thanks! :)

-The score tally should be skippable, too.

You can hold down the return key (or your jump/attack keys) to speed through the countup more quickly. :)

-There's a typo in one of the death messages: despatched -> dispatched.

Actually, both spellings are correct, to the best of my knowledge. :)

(I tend to prefer the former when using it - as in this case - in the terminal sense, for some reason...)

-More minor stuff: You could have a "submit personal bests only" option.

I could, but it would somewhat undermine the Best Totals scoreboard (http://www.rjbsoftware.co.uk/afterlife3/scores/besttotals), which ranks players by the total of their submitted scores (often a better measure of a player than their top single score, I think). :)

You can also click usernames on the online scoreboards to view all of their submitted scores - it stores the top seven submitted by any one player (which is the same number as are stored on your local scoreboard, of course, so it's worth submitting all of your scores!)

I also wouldn't want to deny players the opportunity to submit scores that aren't in their personal (that is to say local) top seven, as it's entirely possible for situations to arise in which this would be undesired, such as playing on a friend's computer, or when you may have achieved seven good scores while outside of internet access for some reason, thus leaving you unable to submit further scores until you better them (which would be a little frustrating! :P)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.7
Post by: dscreamer on February 02, 2014, 08:07:10 PM
-I found what seemed to be an area I couldn't escape. I jumped down without a balloon, tried max-height jumps, tried searching in several spots, and didn't find a way out.

For several reasons, it's always possible (though not especially common in earlier levels) to find places which are escapable only with some manner of flight (or other transportation...), so it's a good idea always to keep your balloon nearby if you don't have another item/skill allowing you to fly/levitate/teleport etc. - and there are also some places you can encounter which are deliberate traps, and several ways to maroon yourself through bad forward-planning. ;)

This is a good time to use the "Abort Mission" option in the in-game menu, which lets you fail the current mission with your life intact, and without needing to restart the whole adventure (just so long as your good reputation with the Brotherhood permits it...)


Ah, okay. I've been playing almost entirely without the balloon (once I figured out that you recovered 1 heart between levels and nothing else).

Quote
-The score tally should be skippable, too.

You can hold down the return key (or your jump/attack keys) to speed through the countup more quickly. :)


I gave it a try. It could be faster. (like, instant)

Quote
-There's a typo in one of the death messages: despatched -> dispatched.

Actually, both spellings are correct, to the best of my knowledge. :)

(I tend to prefer the former when using it - as in this case - in the terminal sense, for some reason...)

Ryan

Apparently this is a UK/Australia spelling that I've never encountered.

Also, I found what seems to be a bug: If you've used all of your various jumps, double jumps, and umbrella jumps, you can't grab hold of a ladder as you're falling. (Might only happen once you're fully in the 'falling' animation.) This has killed me a few times now.

It would be really nice to be able to Look Around quickly, too - just let me wrap around that menu to the bottom so I don't have to scroll past the items. It gets worse as you get more items.

Thanks for reading. (I've almost reached the 2nd boss now.)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.7
Post by: Ryan on February 03, 2014, 01:54:07 PM
I gave it a try. It could be faster. (like, instant)

:P

Also, I found what seems to be a bug: If you've used all of your various jumps, double jumps, and umbrella jumps, you can't grab hold of a ladder as you're falling. (Might only happen once you're fully in the 'falling' animation.) This has killed me a few times now.

Ah, yep, that's exactly as you've guessed: if you've fallen far enough that your character's flailing around wildly, you can no longer grab at ladders etc. It's a hangover from an earlier version in which there were some more specific traits which alleviated the effects, but to be honest, it's probably a little unfair now, and I should probably change that. I'll make a note. :)

It would be really nice to be able to Look Around quickly, too - just let me wrap around that menu to the bottom so I don't have to scroll past the items. It gets worse as you get more items.

I keep thinking the same thing myself while playing, and never get around to doing it. I'll try to add it for the next version. :)

Thanks for reading. (I've almost reached the 2nd boss now.)

Thanks for posting. And good luck! :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.7
Post by: Ryan on February 14, 2014, 08:33:09 PM
So, a little something for the weekend! :)

Following on from the v1.7 release earlier this month, I'm very pleased to be able to announce the release of Afterlife 3: Legends of Rickard Bronson (http://www.rjbsoftware.co.uk/afterlife3) version 1.8, another major update with new gameplay revisions, new content, new bosses, improved game balancing, new artefacts and traits to aid adventurers upon their quests, and even a useful new unlockable feature... ;)

This version also makes quite a few changes and improvements to the interface and menus, including (as discussed with dscreamer above) the ability to edit the controls from the in-game menu, the ability to skip the final score countup when slain, colour-coding for categories in the traits list (and the ability to use the left key to jump back to a parent category), and several other things, including some heavy revisions to the shop menus in the Emporium, and more useful in-game information being displayed in general. :)

Download: www.rjbsoftware.co.uk/afterlife3/download (http://www.rjbsoftware.co.uk/afterlife3/download)
Changelog: www.rjbsoftware.co.uk/afterlife3/history (http://www.rjbsoftware.co.uk/afterlife3/history)

Thanks, as always, to everyone who's been kind enough to make suggestions and report bugs since the last update - and of course, please do feel very welcome to post below with any further thoughts! Enjoy! :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: dscreamer on February 15, 2014, 01:10:58 AM
Nice! I had an hour or so to play this version tonight, and here's what I jotted down as I was playing:

-Escape might work for the end-of-adventure count, but it doesn't work for the much slower end-of-level count.
-I realized that holding down enter (instead of tapping) bypasses the pre-level screens very quickly, so I'm no longer bothered by that.
-I like the new shop and earlier access. It'd be nice if your current gold updated onscreen after each purchase.
-Is it by design that you lose all your jumps when hit by an enemy? (I could be wrong, and it only removes bonus jumps during a multiplier, but it has the same result, usually a 2nd point of damage as you hit the bottom. I'm pretty sure this is by design anyway.)
-I wonder if any of the hidden items or abilities lets you re-deploy the umbrella to float after closing it. (like mario's cape)
-It's a heck of a change list, much of which I didn't understand (because I haven't been to those parts of the game). The one thing (besides the gold tally) that I'm missing is the ability to wrap to Look Around.
-I think the "no secret passages" message box suffers from a combination of being too big and lasting too long. Sometimes a monster flies in suddenly and you can't see where you are.
-I think I'm glad for the slight speed reduction. Those wraiths still move plenty fast for me.

Early spikeballs and catapult might let me finally reach the 3rd stage. Anyway, thanks! I'll probably play more sometime this week.
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: Ryan on February 15, 2014, 01:03:59 PM
-Is it by design that you lose all your jumps when hit by an enemy?

Yep - once you've been hit, you need to land before making any further actions, which does sometimes lead to nasty situations (such as being knocked off the edge of something and then falling far enough to take fall damage as well!)

I sometimes enjoy extravagant ways to kill Rickard while playing almost as much as amusing ways to kill enemies. :P

The one thing (besides the gold tally) that I'm missing is the ability to wrap to Look Around.

Ah, yes - I ended up deciding to leave it as it is after playing with it. The reason is that I quite like the fact that it feels like a natural disadvantage of carrying lots of equipment that it's slightly more awkward to change weapons quickly in the heat of combat. I imagine Rickard rapidly trying to rifle through a backpack looking for a timebomb as he dodges incoming fire. :)

And this is also the reason for...

-I think the "no secret passages" message box suffers from a combination of being too big and lasting too long. Sometimes a monster flies in suddenly and you can't see where you are.

...This. I think that "looking around" is something that would sensibly only be done when not surrounded by enemies, as carefully examining nearby walls would naturally take Rickard's attention away from possible threats. The box covers a large part of the middle of the screen, which is a little like Rickard being temporarily limited to peripheral vision while his attention is focused elsewhere. ;)

-Escape might work for the end-of-adventure count, but it doesn't work for the much slower end-of-level count.

Ah, I'll consider tweaking that in future perhaps.

-I like the new shop and earlier access. It'd be nice if your current gold updated onscreen after each purchase.

You're quite right: that would be a good idea. :)

-I think I'm glad for the slight speed reduction. Those wraiths still move plenty fast for me.

The game now runs at a speed just about half-way between its previous speed and the speed of Afterlife: Rickard's Quest (http://www.rjbsoftware.co.uk/afterlife) - I always wanted to run the game more at this speed, but the timing routines I was using until the previous update just weren't accurate enough to do it reliably. I think it definitely works better at the slightly less manic rate! :)

Quote
-I wonder if any of the hidden items or abilities lets you re-deploy the umbrella to float after closing it. (like mario's cape)

If I were to add something like this, I think it would be better as a default ability rather than an upgrade.

Anyway, thanks! I'll probably play more sometime this week.

Good luck! :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: dscreamer on February 16, 2014, 02:03:10 PM
-Is it by design that you lose all your jumps when hit by an enemy?

Yep - once you've been hit, you need to land before making any further actions, which does sometimes lead to nasty situations (such as being knocked off the edge of something and then falling far enough to take fall damage as well!)


That makes sense. It's pretty harsh to remove the ability to grab ladders too, though.

Quote
The one thing (besides the gold tally) that I'm missing is the ability to wrap to Look Around.

Ah, yes - I ended up deciding to leave it as it is after playing with it. The reason is that I quite like the fact that it feels like a natural disadvantage of carrying lots of equipment that it's slightly more awkward to change weapons quickly in the heat of combat. I imagine Rickard rapidly trying to rifle through a backpack looking for a timebomb as he dodges incoming fire. :)

And this is also the reason for...

-I think the "no secret passages" message box suffers from a combination of being too big and lasting too long. Sometimes a monster flies in suddenly and you can't see where you are.

...This. I think that "looking around" is something that would sensibly only be done when not surrounded by enemies, as carefully examining nearby walls would naturally take Rickard's attention away from possible threats. The box covers a large part of the middle of the screen, which is a little like Rickard being temporarily limited to peripheral vision while his attention is focused elsewhere. ;)


This...actually makes sense. If the game paused while you were doing these things, I would be absolutely against it - it would just be UI cost - but since the game doesn't pause, it works.

I've been playing more this morning:

-Time bonus seems to vary a lot. Is it based on the estimated difficulty or level size? I completed a level in under 45 seconds and the bonus was only 30, while I often get 90-120 for taking 2-2.5 minutes.

-I don't think I mentioned this before, but the particles being drawn to the portal is just perfect. No explanation needed, no blinking arrow on the HUD.

-On a tactical note, I finally figured out how to beat White Wraith Stan. I didn't figure out how to beat it without losing my balloon, yet.

-I unlocked the target tower and finally got to one of the world leaderboards. (5th place!)  The music is great.

-Finally, I encountered a strange bug, or pair of bugs. I found a chest generated directly above a pipe, so I couldn't use that entrance at all. I wanted to look for another entrance and see what would happen if I exited from that pipe. I found another pipe. (It had 3 skulls on it, if that matters.)  I went down the pipe and the screen started scrolling, all the way to the bottom of the screen. When I reached the bottom of the level, I died.

I think that's all for now. I'm still playing without the balloon most of the time (since I'm so bad at fighting in it) but I've started looking for situations where it's safe to use. Thanks again!
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: Ryan on February 16, 2014, 06:49:06 PM
-Time bonus seems to vary a lot. Is it based on the estimated difficulty or level size? I completed a level in under 45 seconds and the bonus was only 30, while I often get 90-120 for taking 2-2.5 minutes.

The time bonus is calculated as a percentage of the basic reward for the level (so that harder levels - which should generally have higher rewards - will also have a proportionally greater reward for fast work.

-I don't think I mentioned this before, but the particles being drawn to the portal is just perfect. No explanation needed, no blinking arrow on the HUD.

Thanks. :)

-Finally, I encountered a strange bug, or pair of bugs. I found a chest generated directly above a pipe, so I couldn't use that entrance at all. I wanted to look for another entrance and see what would happen if I exited from that pipe. I found another pipe. (It had 3 skulls on it, if that matters.)  I went down the pipe and the screen started scrolling, all the way to the bottom of the screen. When I reached the bottom of the level, I died.

Ah, now this is definitely some kind of bug! :P

If you could provide me with the Story Code for the level in question, that would be helpful (the game stores logs of all your adventures in the "Adventure Logs" folder, which list the Story Codes for all of the levels you've played - good for replaying levels, but also quite handy for me in tracking down these kinds of undesirable features in the generation algorithms!)

-I unlocked the target tower and finally got to one of the world leaderboards. (5th place!)  The music is great.

Thanks again - and well done! ;)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: dscreamer on February 16, 2014, 06:55:52 PM
-Finally, I encountered a strange bug, or pair of bugs. I found a chest generated directly above a pipe, so I couldn't use that entrance at all. I wanted to look for another entrance and see what would happen if I exited from that pipe. I found another pipe. (It had 3 skulls on it, if that matters.)  I went down the pipe and the screen started scrolling, all the way to the bottom of the screen. When I reached the bottom of the level, I died.

Ah, now this is definitely some kind of bug! :P

If you could provide me with the Story Code for the level in question, that would be helpful (the game stores logs of all your adventures in the "Adventure Logs" folder, which list the Story Codes for all of the levels you've played - good for replaying levels, but also quite handy for me in tracking down these kinds of undesirable features in the generation algorithms!)

No story codes, because the game installs to Program Files and I don't run it as administrator, so there's no write access there.

(Is a story code a savefile? When I first saw the "Choose stage" stuff, I expected it would let me start on a stage that appears after one I had "mastered", probably with no items like the normal start.)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: Ryan on February 16, 2014, 07:17:49 PM
Ah, if you're using a newer version of Windows (Vista or later), you might find that Windows creates an artificial copy of the "Adventure Logs" directory in your user data folder and saves your logs there instead (as with a lot of MS things, it's not a bad idea in principle, but implemented in a really annoying way) - the path in that case is probably something like: C:\Users\[YOUR USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Afterlife 3\Adventure Logs

(I use XP myself, so it's largely managed to escape by attention, but I should probably think about adding some sort of detection for this in future so as to force the logs to be saved somewhere more intuitive for people using later versions...)

Oh, and as for unlocking Zones in-game, yep, there are lots of things to unlock in that regard - keep an eye on the "Progress" screen. ;)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: dscreamer on February 16, 2014, 07:47:17 PM
BEKEKBKBKCKAKBKCIFDGLBHHHDEDHF  is the code. (I didn't know that Win7 would actually save files that couldn't be written this way)

What I didn't understand is why Choose Act requires a story code if it's just starting you off on a more advanced stage. (But, if Choose Act is really more like Load Game, then it all makes sense.)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: Ryan on February 16, 2014, 08:35:51 PM
BEKEKBKBKCKAKBKCIFDGLBHHHDEDHF  is the code. (I didn't know that Win7 would actually save files that couldn't be written this way)

Ah, that's great - thanks. I'll look into it. :)

What I didn't understand is why Choose Act requires a story code if it's just starting you off on a more advanced stage. (But, if Choose Act is really more like Load Game, then it all makes sense.)

The Choose Act feature is to enable replaying previously generated Acts, in case you come across an especially cool or enjoyable level (or maybe want to compete with someone for highest score or fastest time for a particular level...?) - and it's also quite handy for retrying tough levels that you encountered in the main game (or practising bosses...) ;)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: dscreamer on February 22, 2014, 09:13:35 PM
Back with more:

-You can abuse The Last Stand mode to get a top score: You can hover over fire, put something heavy on the umbrella key, and wait for the score you want. I didn't submit my score after trying this, of course. Minus the fire, this mode is pretty cool, though.

-Found a silver whistle. Didn't do anything. If there was a wiki, this is when I'd be looking for spoilers. (I had some sort of ice shield aura too, but didn't try running into fire or anything.)

-Stan idol levels sometimes take a much longer time to generate than others. After noticing that it seemed to always be the idols, I had a level that took about 20 seconds to generate. I thought "this must be the idols." It was.

I think that's all for now.
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: Ryan on February 23, 2014, 01:32:29 AM
-You can abuse The Last Stand mode to get a top score: You can hover over fire, put something heavy on the umbrella key, and wait for the score you want.

Ah, that's something I didn't consider with the new physics! Thanks for letting me know. (I'll have to fix that pretty soon, I guess. :P)

-Found a silver whistle. Didn't do anything. If there was a wiki, this is when I'd be looking for spoilers. (I had some sort of ice shield aura too, but didn't try running into fire or anything.)

It does something. ;)

There's no wiki, I'm afraid, but there is a (currently fairly underused!) forum for the game here (http://www.rjbsoftware.co.uk/forum) which would be just as good a place to find/post hints/tips/item notes etc. :)

-Stan idol levels sometimes take a much longer time to generate than others. After noticing that it seemed to always be the idols, I had a level that took about 20 seconds to generate. I thought "this must be the idols." It was.

That's certainly possible - as some missions place more requirements on the design of a level than others, you may find that certain missions can take longer to generate.

BEKEKBKBKCKAKBKCIFDGLBHHHDEDHF  is the code. (I didn't know that Win7 would actually save files that couldn't be written this way)

Ah, that's great - thanks. I'll look into it. :)

I did find and fix this, by the way - thanks for reporting. :)

(In case you're curious, it was actually caused because that level had so many things in it that the variable holding the details for some effects had run out of space and left some things - such as pipes - not functioning at all!)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8
Post by: Ryan on March 04, 2014, 08:27:45 PM
Update: as promised, I've just released a small-ish bug-fix roundup, fixing most of the issues reported since the last update, including those discussed above.

As always:

Download: www.rjbsoftware.co.uk/afterlife3/download (http://www.rjbsoftware.co.uk/afterlife3/download)
Changelog: www.rjbsoftware.co.uk/afterlife3/history (http://www.rjbsoftware.co.uk/afterlife3/history)

Have fun! :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8.1
Post by: Ryan on March 05, 2014, 09:28:10 PM
Further update: um, so it seems a silly bug managed to sneak into yesterday's compile. I've just uploaded a fix, so please do grab that if you've already downloaded the previous update. Sorry about that! :-\

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.8.1
Post by: Ryan on March 14, 2014, 08:12:23 PM
Just released: version 1.9!

This update adds a new weapon and several revisions to item behaviour (including the ability to use fuel barrels as a crude form of improvised bomb!)

As always:

Download: www.rjbsoftware.co.uk/afterlife3/download (http://www.rjbsoftware.co.uk/afterlife3/download)
Changelog: www.rjbsoftware.co.uk/afterlife3/history (http://www.rjbsoftware.co.uk/afterlife3/history)

...And of course, please do post below with any further comments, questions or suggestions. :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.9
Post by: Ryan on February 27, 2015, 12:43:39 AM
So! I've just released a small update with some further gameplay balancing and bugfixes. Of particular note is that Rickard's balloon and umbrella are now automatically recovered at the end of a completed stage if they were left behind, and I've also now added the option to save adventure logs to the Documents folder rather than to the game directory, as discussed earlier in this thread. :)

As always, the game can be downloaded here: www.rjbsoftware.co.uk/afterlife3/download (http://www.rjbsoftware.co.uk/afterlife3/download)

And a full changelog is available here: www.rjbsoftware.co.uk/afterlife3/history (http://www.rjbsoftware.co.uk/afterlife3/history)

And of course, all further comments, questions or suggestions are welcome. :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.10
Post by: Ryan on August 21, 2015, 04:09:42 PM
Update 1.11:

I've just released a small update to this game, fixing a couple of bugs, and also adding some new features:


As always, the full changelog is available here (http://www.rjbsoftware.co.uk/afterlife3/history), and the latest version can be downloaded here (http://www.rjbsoftware.co.uk/afterlife3/download).

Enjoy! :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.11.
Post by: Ryan on September 15, 2015, 02:39:02 PM
Just a quick update to announce version 1.11.1, released last week. This update fixes a few bugs, including one serious issue which could cause a game crash when a (very!) high score was achieved.

Download/changelog links are in the usual places. :)

Ryan

PS: the top place on the scoreboards for Adventure mode (playing as Rickard) was recently taken by a player with a score of over 100,000 Gold Marks. Any takers? ;)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.11.
Post by: jim on September 15, 2015, 05:23:35 PM
(https://s-media-cache-ak0.pinimg.com/236x/c9/08/ab/c908abfbdd6699d6a68c12187ab3950b.jpg)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) v1.11.
Post by: Ryan on October 27, 2016, 12:37:26 AM
Hello all! :)

Just making a quick post to mention that I've released a few extra updates to this game over the last couple of weeks, fixing and polishing some things, including some important bugs (one of which could cause a potential crash when playing the Target Tower or Endless Tower minigames), and also making some efficiency updates to help the game run smoothly on lower-spec systems. The current version is now 1.11.5.

(http://www.rjbsoftware.uk/Afterlife3_Screenshot6.png)(http://www.rjbsoftware.uk/Afterlife3_Screenshot7.png)

There's a full changelog here, as always, covering everything in the last few updates: www.rjbsoftware.uk/afterlife3/history

And of course, the latest update can be downloaded here: www.rjbsoftware.uk/afterlife3/download

Do note the slight change of address since the last version, in dropping the ".co" from the domain!

As always, please do feel welcome to post with any further thoughts/comments/questions/suggestions. :)

Ryan

PS: I see there's a "Jim" currently in 6th place on the Adventure mode scoreboard - is that you, jim? :)
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) 1.11.5
Post by: Ryan on October 31, 2016, 05:09:26 PM
Update 1.11.6:

Some more bugs fixed, and some new content!


Full changelog available in the usual place (http://www.rjbsoftware.uk/afterlife3/history), and the latest version is of course downloadable here (http://www.rjbsoftware.uk/afterlife3/download) as always.  :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) 1.11.7
Post by: Ryan on November 13, 2016, 07:13:01 PM
Update 1.11.7:

Primarily bugfixes, including some important issues:

Download available in the usual place (http://www.rjbsoftware.uk/afterlife3). :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) 1.11.7
Post by: Ryan on November 28, 2016, 01:13:00 AM
Update 1.11.8:

A bug-fix, some balancing tweaks, and some changes to the Crystal Ball item:


Latest version downloadable from here (http://www.rjbsoftware.uk/afterlife3), as always. :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) 1.11.8
Post by: Ryan on April 15, 2017, 09:54:30 AM
Update 1.11.9:

This update fixes a roundup of quite a few bugs, including some serious ones:


As always, the latest version can be downloaded here: www.rjbsoftware.uk/afterlife3/download (http://www.rjbsoftware.uk/afterlife3/download)

I'm also currently planning a further expansion in the near future with some new content, so as always, please do feel welcome to post with any additional thoughts. :)

Have fun!

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer) 1.11.9
Post by: Ryan on April 30, 2017, 07:49:45 PM
Update 1.12:

This update fixes a number of bugs and issues, makes some interface updates and improvements, and perhaps most importantly, makes some quite extensive changes to the way that Story Codes are handled, in order to ensure consistency of treasure and items when replaying Acts:


The update can be downloaded in the usual place (http://www.rjbsoftware.uk/afterlife3/download), and as always, the full changelog is available to read here (http://www.rjbsoftware.uk/afterlife3/history). :)

Ryan
Title: Re: Afterlife 3: Legends of Rickard Bronson (a freeware roguelike platformer!) v1.12
Post by: Ryan on November 20, 2017, 04:23:05 PM

It seems that I neglected to post here with the changes from the v1.12.1 update, so I've now posted these below. I've also just released update 1.12.2, which makes some additional improvements and fixes:

Update 1.12.1:

Update 1.12.2:

That's all for now. As always, please feel welcome to comment with any further thoughts/comments/questions/suggestions. Have fun! :)

Ryan