Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: unlying on January 06, 2013, 09:32:23 AM
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Hello. I wrote a roguelike rpg-puzzle Mobile Dungeons. It still in development, but steady yet.
Pretty simple mechanic.
7 classes, 3 spells, some kind of boosts, 3 locations with different packs of monsters.
Here some screenshots:
(https://lh4.ggpht.com/LPulZHxTOvr731oDaohF1_fk6sFxc6IyrxyVCtWVkbB9rU3oSfMtBi1_k_dlUgZAqg) (https://lh6.ggpht.com/sZZjF-rN5S6QEo42SWzSDtT5_QUiN9Ff6BTzD_Ohy5IcXKMZ_VWDl4TMejiRzT62U3A)
I appreciate if you will have any suggestions for game improvement.
Link for game https://play.google.com/store/apps/details?id=com.debia.mobiledungeon
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I have just downloaded it and I will give you some feedback later on.
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Ok, I tested this little game and...
Well... I wouldn't say it is a roguelike at all. At least for me, it is not a roguelike. It is too simple and there is almost nothing in common with the roguelike genre other than turn-based, tiles and some very simple RPG system.
The game itself is not bad at all. Of course it needs much more work and balance. I reached a point where I couldn't continue because every monster was much more powerful than me and they could basically one-hit kill me.
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Hello. Thank you.
Did you play Desktop Dungeons before?
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thank u i want to play this game
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I have a lot of improvements now. New spells, better balance , better dungeon generator. Help info in game. Even small bio for characters.