Temple of The Roguelike Forums
Announcements => Other Announcements => Topic started by: Vanguard on November 12, 2008, 01:40:14 AM
-
I haven't heard of any new roguelikes lately. Does anyone have news of recently updated or released games that are worth sharing? Anything on the horizon to look forward to?
-
Actually I cant think of anything other than JADE, maybe its time to finally give gearhead or POWDER a go?
-
Legerdemain and MageGuild are probably the most worth looking in-dev new ones
-
New version of Nethack could be a nice surprise. I'm voting for JADE also.
-
I second Legerdemain, although I had to stop playing it as it was taking too much of my life :)
-
And as always, Dwarf Fortress is still going strong:
http://www.bay12games.com/dwarves/dev_now.html
-
I'm definitely a fan of Mage Guild and Dwarf Fortress. I tried to get into Legerdemain, but it really just felt like the game hated me with all of its heart at every turn. Save points are few and far between, and I thought a lot of the enemies were kinda cheap. I was a Chronos guy, maybe they're just weak?
-
Then I'm releasing my 7DRL game Teemu soon I hope.
-
Cool!
I suppose it runs on Kaduria's engine? It could be a great tech demo :)
-
I suppose it runs on Kaduria's engine?
No, but it's using KCL (Kaduria class library). I have actually done some new stuff in that project I can use back in Kaduria. The game is very simple compared to Kaduria. I basically wanted to see if I can develop a game so it's as simple as you can get.
-
I'm new here, so hi all.
I'm working on a roguelike that concentrates on magic, leaving class selection to longer ranged magic based classes.
There's nothing revolutionary here, but removing close combat makes a nice change. The magic system is based on a few simple rules that interact quite nicely though.
It's on the horizon, but i've just been informed by a friend that the working title may have religious meanings that i didn't know about, so i'd rather do a bit more thinking before announcing a name.
Oh, and it's being written in c# which i think is somewhat uncommon.
I'll get an early release out once i've fixed an annoying and game breaking line of sight bug.
Not wanting to steal the thread, i just thought that if you're stuck for new roguelike news, you may want to look forward to some long ranged action for a change.
-
Might this temporarily nameless new Roguelike be...graphical? If so... 8)
-
Sorry, it's ASCII based (using libtcod-net) but it should look somewhat different to other roguelikes. I'm keeping everything monochrome until a spell is cast, then the plan is to light up the dungeon with the glow from the spell. Colours will represent elements and should mix appropriately, with (if it's not too slow) shadow casting using the same code as line of sight.
That's why I'm so determined to fix the LOS bug before moving on.
I'll put up a thread & webpage once I've got it running smoothly enough for screenshots, but it's on pause for a few weeks while I nurse two broken fingers. I came across a door that had bonuses to finger crushing whilst under the affect of "potions" sold to me by a barman, and it won unfortunately. Typing for any length of time is painful. :(
-
Sorry to hear about that. The colors idea sounds interesting though. Are there gameplay ramifications to all the elemental mixing, or is it just to make everything pretty and colorful?