The font is terrible, especially those enormous spaces between characters. Almost unreadable.
I believe other libtcod devs are exploring that method as well; hope it doesn't complicate things too much, but I think it'll make URR even cooler than it already is/will be ;p.
I went with 0.5 width just to make things line up a little more nicely, but it is definitely a pain at small font sizes--even my default 12x12 font size doesn't leave much room for nice glyphs when you have to squeeze the narrow letters into a 6x12 space (actually 5x12 due to the need for at least one empty pixel). Larger fonts will fare better.
Side note: Where's the gameplay on your roadmap? Is that on the 0.3~1.0 stretch that we don't see? Just curious when the game will become at least semi-"playable" in a game sense, rather than just walking around in awe at the cool scenery and generally awesome world you're building.
Nicely done! 8)
For your reference, the guy in this thread (http://doryen.eptalys.net/forum/index.php?topic=1500.msg8669#msg8669) has done multi-width characters under libtcod.
I just tried running it with wine, but get the following error messages: "Procedure not found. Could not load python dll" and "err:menubuilder:init_xdg error looking up the desktop directory". I did copy python27.dll to ~/.wine/drive_c/windows/system32.
Is it written in python? If so, would it be an idea to put out the *.pyc files for people like me? ::)
As always,
Minotauros
When I have a spare day, I intend to try and get Linux working on a spare laptop (people tell me this is easy, but I have no idea whatsoever how to do so)Well, the installation itself is usually handled by a wizard. There are a bunch of different distributions ("distros") (http://distrowatch.com), most of which come in the form of a boot disk that can be downloaded and burned to a CD. Some distros even come as "live CDs", which let you try them without installing, like Fedora (http://fedoraproject.org/en/get-fedora) or Ubuntu (http://ubuntu.com/download/desktop). (I personally use the Debian distro.)
The problem with pyc files is that - unless I am mistaken - you can just open them up in a text editor. Unless there is some way to prevent that and make them closed, I'm afraid I'm not going to be distributing them, as I really care about the closed-source-nesspyc files are binary, and can't be read in a text editor. The actual script is the py file. When you execute that, Python spits out the pyc. This can in turn be used to run the application, but not to view the source. I won't swear there's no way to hack a pyc file to see what's going on in the source, but I can tell you Notepad won't do the trick.
When I have a spare day, I intend to try and get Linux working on a spare laptop (people tell me this is easy, but I have no idea whatsoever how to do so)Well, the installation itself is usually handled by a wizard. There are a bunch of different distributions ("distros") (http://distrowatch.com), most of which come in the form of a boot disk that can be downloaded and burned to a CD. Some distros even come as "live CDs", which let you try them without installing, like Fedora (http://fedoraproject.org/en/get-fedora) or Ubuntu (http://ubuntu.com/download/desktop). (I personally use the Debian distro.)The problem with pyc files is that - unless I am mistaken - you can just open them up in a text editor. Unless there is some way to prevent that and make them closed, I'm afraid I'm not going to be distributing them, as I really care about the closed-source-nesspyc files are binary, and can't be read in a text editor. The actual script is the py file. When you execute that, Python spits out the pyc. This can in turn be used to run the application, but not to view the source. I won't swear there's no way to hack a pyc file to see what's going on in the source, but I can tell you Notepad won't do the trick.
As always,
Minotauros
Fixes:
- Doors are white/grey like staircases and therefore easier to spot.
- A number of ambiguous clue orientations have been removed.
- A number of ambiguous block synonyms have been removed.
- “Next to” and “adjacent to” have been changed to “opposite” – this should make it clear that correct blocks may face others from any orthogonal direction, not just left or right.
- Controls have been moved to the “Controls” section of the Guidebook and removed from Options.
- New inventory system added in anticipation of 0.4.
- Shift + numpad on the world map works.
- Stone blocks can move over downward staircases, removing a very rare bug where boss puzzles could be generated with an inaccessible component block.
- “You cannot grab onto…” message now prints correctly, instead of after a delay.
- Continued error messages after generating the [ More ] tag in the message log do not crash the game.
- New donators added to acknowledgements.
- You no longer need to press enter after a map grid has loaded.