Temple of The Roguelike Forums
Announcements => Other Announcements => Topic started by: getter77 on November 20, 2012, 08:12:42 PM
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http://www.kickstarter.com/projects/robotloveskitty/legend-of-dungeon $5,000 USD target
Legend of Dungeon is a 4 Player Co-Op Roguelike-like Beat'em'up with dynamic lighting on awesome pixel art.
Launched: Nov 20, 2012
Funding ends: Dec 16, 2012
Legend of Dungeon is about looking for treasure in a dungeon full to the brim with monsters. Legend has it there is a massive treasure all the way down on the 26th floor. Your quest is to go down there, get the treasure, and make it back to the surface alive.
THE DEMO:
This is a limited time kickstarter demo of the incomplete game. Many features and some balancing are still in progress, but its already a lot of fun to play!
Also, be sure to like the game on Steam Greenlight!
THE GAME:
It is part Beat'Em'Up, like those awesome old-school 4 player arcade games (it plays a little like TMNT and X-Men) and it's part RogueLike, in its setting and content generation.
Features:
1 to 4 Player Cooperative Gameplay
Real-Time Beat'em'up combat
Permadeath
...except with 2 or more players, you become a ghost, and have to collect spirit orbs to resurrect yourself. You'll come back with low health, but you'll be back in the game. Once you're all dead though, thats it, game over man.
Dynamic Lighting and Real-Time Shadows
Legend of Dungeon uses 3D Normal Mapping on low-res pixel art to create dynamically lit sprites.
The Artwork
Based on the character designs of Sebastiaan van Hijfte (svh440 of r/PixelArt fame). Each character is adapted and animated for use with the dynamic lighting.
Dynamic Music
The music generates from tracks composed by David Dirig, it dynamically assembles based on the types of enemies you are confronting.
Randomized Content
Dungeon Layout, Monsters and Item placement, Potion Colors and Devices are all randomized each playthrough.
Online Score Board
describing how you died and how much gold you collected.
DRM Free because no one wants that.
Windows Mac and Linux
Legend of Dungeon is made with the Unity game engine.
What's left to Make:
Online Score Board
More Tile Sets - lots, crazy amounts
Many more Monsters
More Bosses - Vampire, The Devil, Bloated Zombie, Unicorn, etc...
Tons more Melee Weapons
Devices - Artifacts left in the dungeon that when activated help (or hurt) the players.
Dynamic Music System
REWARDS:
The Poster, it's pretty awesome.
(work in progress)(work in progress)
Drawn by the amazing Alix, goddess of chaos and kittens, etc.
The Soundtrack is the dynamic music from the game assembled by David Dirig into themed individual songs. Also Includes "The Ballad of Dungeon" sung by Alix.
STRETCH GOALS:
Our kickstarter goal is really just the bare minimum of what Legend of Dungeon could be. If our goal is met, we will (hopefully) release in January After that, work will begin on the met stretch goals. Each will be released on completion as free updates to the game.
$10k - Pet system
Tame pets in the dungeon. Train them to collect gold and attack monsters!
Wolf
Bear
Hawk
Cat
Rooster
$20k - 4 Unlockable player classes!
Wizard/Sorcerer - Because starting with Magic Missiles is AWESOME
Doctor/Nurse - Support Class!
Thief - Pickpocket and Invisibility!
Knight - ...the Tank
$30k - 4 More Unlockable Classes!
Hunter - Starts with a wolf!
Cowboy/Girl - GUNS!
Necromancer - Summon stuff!
Bard - Has an Electric Guitar, Rocks Out!
$40k - More Pets\Companions!
Succubus
Dwarf (yes, the guy from the tavern!)
Robot
Golem
Valkyrie
$50k - Dark Forest Expansion
Leave the Dungeon and explore the forest! Discover the secrets of the great spirit! All new Content! Hats, Monsters, Weapons!
$100k - Over World
A Complete RPG with storylines, quests, multiple dungeons to raid and a huge world to explore!
About Us:
Robot<3Kitty is a husband and wife team working full time to create awesome games. The developer, Calvin (Robot) spends almost every waking hour hacking out code and dreaming up new worlds, when not in front of the computer he's staring into space working in his head. His muse, Alix (Kitty) has been taking care of evil marketing and press releases, and other scary things Calvin doesn't like to think about... but lately she has been more active creating art assets for future games.
Our previous work, Neverdaunt:8bit was an IGF finalist in 2011. Our studio and home is a treehouse, in the woods (in the summer) where we happily make videogames all day ...and play with kittens.
We are kickstarting the game to pay the composer, purchase Unity Pro, buy a new dev machine, and of course, more coffee.
Risks and challenges Learn about accountability on Kickstarter
Balancing, this is tough in any game of complexity. We need to make sure the flow of the game feels just right.
The Dynamic Music is still just in the conceptual stages, it's going to be tricky to pull off without getting in the way of gameplay.
Our ability to handle these risks and challenges comes from an unending perseverance and love for our work. Making great games is what we want to do.
I would hope the low initial threshold works out well....and that's certainly a far reaching series of stretch goals, especially the 100K mark. 8) Demo is in the Unity web player.
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Thanks for the heads up on this one, getter77!
Like the look of this one, so backed it. We need more procedurally generated dungeon crawlers pushing the boundaries. :)
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Well now....that was fast! :o
Time to see what happens from here.
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New demo, standalones even:
We are only ~5k away from the 2nd Stretch Goal!!! Character classes are definitely going to happen :D keep sharing with your friends!
The Demo has been updated:
-More Shiny
-New Logo
- Bounce (for players and monsters as they walk)
-A nice arrow to tell you how to start the game
-A few bug fixes
-Standalone players for Mac/PC/Linux
http://robotloveskitty.com/LoD/download/LoD_PC.zip
http://robotloveskitty.com/LoD/download/LoD_Mac.zip
http://robotloveskitty.com/LoD/download/LoD_Linux.zip
Known Issues we are working on:
-Monsters still aggro you when you are in a door, that sucks
-Item Distribution needs help
-All kinds of balancing
-You still can’t smash crates?
Our Steam Greenlight stats are at 72% of the way to the top 100 list! If we keep getting votes like that you guys will be getting steam keys for sure. If you haven't voted yet, you know what to do: http://steamcommunity.com/sharedfiles/filedetails/?id=108895757
Check out the Legend of Dungeon subreddit! Post your screenshots ,videos, stories, etc: http://www.reddit.com/r/LegendofDungeon
I'd really like this place to take off. If you're using the standalone version, record a video, take a screenshot (with F1) or make a gallery telling the story of your crawl towards floor 26, and submit it.
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Again:
What's new:
Breakable Crates! with tiny stuff in them!
Deeper doorways that break aggro
(monsters wont block you coming into the room now)
Better Potion Effects
Water washes off Spray Paint
Colored Spray Paint Cans
Fixed Evil Skeleton Spell Book
Brighter Lantern!
Zombie Hands grab you better, and don't give you super reverse speed
Better Cyclops sprites
and...
Wraiths...
I'm sorry.
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Yep:
This is the kind of continuous improvement those with Beta Access can expect.
Whats New:
Monsters no longer follow you into Stairs
Nerfed item jump and speed boosts (there was a misplaced variable in the last build)
Made some Items easier to pickup (like apples)
Bathroom doors are easier to get into
Fixed the 'Blue Spray Paint Gun' bug
Added some particles to the menu... just because.
We met with the composer David Dirig last night to finalize the details of the dynamic music system. We got to hear some of the early versions of the soundtrack, and it is going to be AMAZING. He said he'd have something we can upload to show off sometime next week!
We are now in the top 100 on Steam Greenlight!!! Keep those votes coming!
http://steamcommunity.com/sharedfiles/filedetails/?id=108895757
Also, as requested, pictures of our cats, Hobbes and Star: http://imgur.com/a/adLlr
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Whats New:
Goblins - obnoxious, but not deadly.
Revised Monster Distribution
You may find high level monsters off their level rarely, be careful.
Polymorph Magic Book
Miner Helmet
Nerfed the Excecutor... although he's still scary, run away.
Modified snake attack range... and a bunch of other little fixes and alterations to hitboxes
Made the Kickstarter link more shiny
Stretch goal reached for 4 more player classes as well at the $20,000 mark. :)
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What's new:
Improved Monster AI
Monsters should try harder to get around objects and wont take being shoved up into walls anymore... still room for improvement.
Improved Monster/Rare Item distribution
Previous Item Button Added
Jump Button Changed
Jump time is now determined by how long you hold down the button. It was a bit hard to land on things once you downed 20 jump potions... now you can stop jumping platformer style.
Item Names!
Descriptions of Items appear breifly when you first hold them
Orc's
A Bastard Sword and a Tommy Gun added
Swords cause you to thrust forward a bit, Shields allow dashing, and Guns have a kickback.
Versioning! this one is "Alpha Apple"
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Finished out at a bit past the $30K mark, netting and Android port and the rest of the heap of classes----well done. :)