Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: wire_hall_medic on October 07, 2012, 04:09:03 PM
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Minor update; tweaked the A* algorithm, AI behavior, and alarm mechanic for more speed.
Towards the end of the game, it was easy to alert enough enemies to bog down the engine. While I wasn't able to totally eradicate that (would have required a pretty significant rebuild), I did make it significantly faster.
RogueBasin page: http://roguebasin.roguelikedevelopment.org/index.php/QuickHack (http://roguebasin.roguelikedevelopment.org/index.php/QuickHack)
Download page: https://docs.google.com/open?id=0B6oeeUZo0SLSY2lHTGoyd3JoN0U (https://docs.google.com/open?id=0B6oeeUZo0SLSY2lHTGoyd3JoN0U)
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Quite nice.
Token's are a nice addition.