Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: jab on October 03, 2012, 11:06:37 PM
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Just thought I'd announce this here. I've been showing off some of the maps this can generate to #rgrd for the past couple of months, so I decided to turn it into a generic library.
GitHub: https://github.com/jabb/libdrunkard
Documentation (and screenshots!): http://jabb.github.com/libdrunkard/
Let me know what you think!
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Some nice sample screens there---well done! I can only imagine the nifty chaos something like this would result in for a 3D or just multi-dimensional/gradient dungeon using this general method.
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Thanks! Scaling this to 3D isn't that large of a task, thought, I'd imagine it would be MUCH harder on the CPU. :P
You can look at examples/cave.c and then examples/dung.c to get an idea on how the library works at a basic level.