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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: jab on October 03, 2012, 11:06:37 PM

Title: libdrunkard - generic procedural 2d map generator
Post by: jab on October 03, 2012, 11:06:37 PM
Just thought I'd announce this here. I've been showing off some of the maps this can generate to #rgrd for the past couple of months, so I decided to turn it into a generic library.

GitHub: https://github.com/jabb/libdrunkard
Documentation (and screenshots!): http://jabb.github.com/libdrunkard/

Let me know what you think!
Title: Re: libdrunkard - generic procedural 2d map generator
Post by: getter77 on October 04, 2012, 12:05:16 AM
Some nice sample screens there---well done!  I can only imagine the nifty chaos something like this would result in for a 3D or just multi-dimensional/gradient dungeon using this general method.
Title: Re: libdrunkard - generic procedural 2d map generator
Post by: jab on October 04, 2012, 02:21:56 AM
Thanks! Scaling this to 3D isn't that large of a task, thought, I'd imagine it would be MUCH harder on the CPU. :P

You can look at examples/cave.c and then examples/dung.c to get an idea on how the library works at a basic level.