Temple of The Roguelike Forums
Game Discussion => Traditional Roguelikes (Turn-based) => Topic started by: guest509 on September 25, 2012, 07:38:43 AM
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I'm playing the shit out of this game right now. I think I can beat it.
Anyone beat it? Any ascensions to report? Tips?
I'm playing the Wizard.
Tips:
-Keep your fireball up, wait between battles to recharge it.
-Clear the lower levels and stack up on consumables, gear, etc...
-Shoot. Run. Shoot.
I've gotten to level 7, how many levels are there? 12?
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VICTORY!!!!! Man I got to the Minotaur level and bashed the crap out of the first one. I thought I'd won but then I had to kill a bunch more. Great experience. Not too hard, beatable even with my feeble skills.
I got 2 fire ball spells, so that helped. Here's what I did.
Fireball, Fireball, Charm, Fear, Wait....repeat. On the hardish guys I'd open with a polymorph.
Dig it.
Now to beat it with the other classes.
Nice moves IDO.
-Jo
EDIT: Other than this game, the only Rogue style game I've beaten is Spelunky. Sad but true. Let us rejoice.
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I'm finding the Fighter much more difficult?
Anyone have any tips? I'll not rest until I ascend all three classes. I just had a run where most of my spells were speed enhancers. Died on level 4-5. Spiders....
Why do the spiders have skulls on their asses? Scary but a strange art choice.
Help me win. TIPS! I NEED TIPS!
-Jo
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I have 2 lives? Bah! If I can't win in one I ain't counting it. One must have standards.
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And the good thing about being a bit behind the curve - once you're done with CQ you can play the CQ2 beta :D
It's already bigger than CQ1 even in it's unfinished state. Free demo (of the first 4 levels) here (http://indiegogo.com/cardinalquest2). You can preorder in the same spot and get to play the beta now.
-Ido.
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Oh and as for tips: don't linger around too much or try to game the cooldown system. The game counts how many turns since the last time you uncovered a new map tile or saw a monster and if it's too long it spawn a 0-xp monster near you.
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Yeah I noticed, it's a balance really between resetting cooldowns and having more guys to kill.
I've been playing the demo for CQII. I need to pony up for the beta.
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I have still not beat this, but this has inspired me to try again.
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Don't forget to make sure you got an up-to-date version (1.3), since versions below 1.2 did not report updates being available.
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I recall that a particular class's greatest strength came when you managed to get the duplicate of your starting skill. For warriors and rogues it means near-infinite usage (or doubling up in the case of Berserk), while wizards picked up ridiculous damage.
Though I haven't played the game much, I was able to beat the rogue and wizard on a single try, dying twice instead with the fighter. Most of his problem is the narrow-minded approach to fighting: everything has to be done in the open and in melee. Rogues can at least make themselves invisible, and wizards have the distinct advantage of their trusty fireball. To be honest, you just gotta remember to use your consumables wisely and try not to pull groups bigger than you can handle.
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There is a huge variance in player-skill: people who come from punishing roguelikes like DCSS and nethack know that every step might spell their doom and can beat the game fairly easily because it's much easier than these games & you basically just have to play carefully.
On the other hand there are people coming from diablo and action games who get slaughtered even in the early levels and can barely make any progress (there are a lot of them), because they are used to being able to just mash the buttons and kill everything they meet with little resistance.
The game is balanced for people like me who are in the middle - played roguelikes like doomrl, tome & larn but haven't beaten a lot of them yet. It's also not meant to be a long game because I don't like spending years playing the same game. Basically if you're like Jo and lucky enough to more or less be in the same category of players as I am you'll enjoy the game most. But it was never meant to be a nethack/dcss type experience.
With that said I think CQ2 is heading a bit more in that direction (it's more complex & got more character customization because of the skill tree) so I'd still suggest checking out the demo and seeing if it's more to your liking.
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CQ2 is awesome so far, I'll be donating 25 bucks soon to play the beta. These games are exactly at my level. Not super hard, not super long. Perfect for me. I really don't have the patience to do what it takes to take on any of the epic games like Nethack, Crawl, etc...Aliens? DoomRL? CQ1&2? Brogue even? Those are more my speed. Even ToME seemed a bit heavy.
How do I update my game? I clicked on the 'update to 1.3' link and downloaded the .exe, but when I run it I get an error that says the installer isn't configured incorrectly. I'm running 1.2.1 right now. Air is updated.
I'm also running vista (hurray!)
-Jo
Edit: I just got to the 2nd to last level with a fighter. I'll beat it! I swear!
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Arg, stupid air bug. Uninstall old version first.
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Played it a bit and eventually rolled thief and got two sneak skills early on. I then slaughtered everything by chaining sneaks and buffs with an aim to never receive strikes.
Didn't get far with the fighter as it's easy early game and few options late game. The wizard I thought I'd save when I feel like trying to beat it again.
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As I am well known to be a poor RL player, it will surprise no one that after countless games I have been unable to beat Cardinal Quest with the Fighter. Lame. It's hilarious really. I'm pretty good at strategy games in general, am hardly unintelligent, yet somehow in my favorite gaming genre I am rated as poor.
Sometimes I think half the reason I make RL-ish games from time to time is so that I can beat them. Lol.
-Jo
PS: I'm about 2 seconds from nerfing Brogue so that if you die you restart on the same level. I freakin' swear!
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This is my experience with this game:
First try: fighter, don't remember if died on floor 6 or deeper.
Second try: mage, gone deeper than fighter, died for some stupid moves (and dunno if it's a bug, sometimes i was unable to cast some spells, or maybe was due to a status i dind't notice).
Third try: rogue. Win with no difficulties... I had 2 invisible (second found somewhere deep, great to backstab and to escape everything), duplicate (great to take on spirits or what is their name and slow down enemies if needed), fireball (dind't hurt to have this, but did hurt enemies ;D) and sleep (userful for enemy control, overpowered since enemies DIND'T wake up after being hit). I also had heal in backpack, maybe i've used it once and i don't remember if i used a health potion...
Maybe i jut got lucky since i'm not a good player.: :P
PS: i've tried the demo of the sequel... Somewhat it has lost immediacy, but at least it seems deeper.
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What do you mean by "immediacy"?
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Sorry, i don't know if it is the right word... I mean somewhat the first one is more fluent (and i must say it is very fast and enjoyable to play), but this sequel seems to have more options so it's normal that is a little slower (but just a little, not that i'm complaining).
Anyway from the demo i'm expetcing the sequel to be better a game than the first (wich is good game!).
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You don't have to walk on eggshells, I'm not offended I'm just trying to understand what you're saying :)
So you mean it plays slower? Do you think that is because of the inventory popups?
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Yeah, something regarding the popup, if i remember well if you find a worse weapon it's not automatically sold but you have to "manually" sell it. Not much anyway, and not related to combat and on the other hand if these are used to have more choices it's fine.
Anyway i like the new inventory system (and of course the talent graph), so you have to be careful on what have to be discarded. ;)
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Yea there is more menu management in the sequel, but over all it looks like the experience is going to be improved. A bit less streamlined, but improved.
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Is it just me or does the game pretty much end at floor 5. Ive lost 3 characters to that lvl with my warrior. It seems that while attack boost and berserk are good, the warrior has no defense when it comes to fighting these spider creatures. So it would seem that the warrior class sucks. Is the rogue any better or does he suck too?
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Wow, I actually beaten this on my third try! I should probably man up and play Thief or Fighter. This is a great game to boost your roguelike ego. Mine is really, really small after being killed countless times on Nethack. I still haven't seen the amulet yet...
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I've played this game a lot in the past as a fighter - on the basis that that's what the game tells you to start with - but kept dying around level 6. Today I decided to give the wizard a go and managed to beat the game easily on my first try. Then I decided to give the thief a go and beat the game again on my first try with him as well. So, either I'm playing like a genius today or the character select screen is a big fat liar when it comes to which classes are most difficult.
Out of interest, does anybody know what the point of gold is? I thought I'd read somewhere that if you got 100 gold you got an extra continue, but when I reached 100 nothing seemed to happen and it doesn't seem to fulfill any other function, even as a score.
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It says something like "fighter is easiest to get started with", not "fighter is the easiest to win the game with".
The rational being, as a fighter you can get quite far just mashing the keyboard and bumping into stuff until it dies. This of course will not win the game but it will get you to a fairly good depth with the fighter. Once you've learned how to play, the thief and wizard are actually easier to win the game with. But since they require you to "play well" they are therefor harder for new players.
Basically anyone who ever played traditional roguelikes before can disregard the char screen suggestion. Most players who come to Cardinal Quest (3/4 of a million have played the free demo) come from games like diablo & torchlight where its almost impossible to lose & the expectations are set in that context.
Also, if you find yourself dying a lot: if you had any potions left when you died your mistake was probably that you didn't use them. Don't hoard potions, use them when in danger.
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Gold was put in for shop-keepers, but I didn't get to implementing them in time.
You can find them in the free demo of Cardinal Quest 2 (http://cardinalquest2.com/) tho. The final game should be out by April-ish, I hope.
They were supposed to make an appearance in the original after an update, but a chronic case of featurecreepitis has transformed the update into a sequel. At the time of writing it is yet unknown if the ailment was fatal or not.
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...and now I've beaten it with the fighter as well! It was definitely a lot harder and I ended up having to rely on thief-like backstabs to avoid taking too much damage.
It says something like "fighter is easiest to get started with", not "fighter is the easiest to win the game with".
It actually says 'the best choice for new players', which is a little ambiguous, but it does call the thief 'the most challenging character', which doesn't really match my experience. I actually think the wizard would be a better starting character for newbies since he has a fairly well-defined 'lob a fireball then run like hell' playstyle whereas with the other two you have to wing it a bit depending on what spells you find. Plus I'm sure even Diablo players can understand kiting!
Anyhoo; awesome game, Ido. Looking forward to number two!
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You don't realize the kind of skill disparity I am talking about. They don't miss any chance to strike, it's push into all visible enemies until everything is dead, no retreat, no setbacks, no any kind of damage avoidance.
Even someone playing diablo or torchlight at any level beyond "normal" is far removed from the common player.
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Just FYI, as everyone else I felt the warrior was harder and it was with him I beat the game the last (Wizard, Thief, Warrior I think).
My (winning) strategy was more or less: play until you find the polymorph spell and use potions to get to the last level where all minotaurs was transformed to lower level monsters.
The Heal is a Big Plus (no pun intended) too, really makes the game a lot easier.
Really liked it, very streamlined and slick GUI, the gameplay is just "just drop me right in it" and you "get" everything right away.
Can't say it too much, really nice job done there!
Good luck with the sequel!
ps. I saw the crowdfunding for CQ2 didn't work out (on some site anyway), can you pre-buy the game anyway? I'd love a beta key ;D
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Now that I think of it. I think if you wanted to make this game winable for all classes, I would add another difficulty and make an easy difficulty. As it stands I doubt I will go back to this game because its just too brutal. I did much of what I was supposed to do with powerups but died anyway.
I also think that not having to place stat points is a mistake as well. If this game was easier to win it would make sense to not have stats. However not having stats to place kind of defeats the purpose of almost any game. It's the same reason I wont go back to Baldurs Gate, there are no skill/stat combinations whatsoever. You pick a class and nothing changes. :(
Please note-I am not trolling against this game. I think that it has all the markings of a good game. The classes are cool, the setting is cool, the sounds and everything is good. I just feel that a few things would be good for change in the future.
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However not having stats to place kind of defeats the purpose of almost any game.
I don't think you can make such a broad statement, as that really depends on what the purpose of the game is. cardinal quest is closer to the "deal with the hand the RNG dealt you" camp (like e.g. brogue or nethack) than to the "decide which style of play you want by building your own character" that you see in more RPG-ish games like TOME4.
CQ2 is incidentally the other way around and let you advance through skill trees (unique to each class) as you level up, but that is not so much fixing a fault in CQ1 as much as CQ2 having a difference purpose/philosophy and adapting the design accordingly.
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Do you have a new kickstarter for CQ2?
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No, we've took on contract work and depleted all of our savings to try to release this in the next couple of months.
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I wish you the best of luck with the game then ;D !!