Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Quendus on September 16, 2012, 11:02:08 PM
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Encircled is here!
Unlike every other roguelike around, in Encircled actors' ability to do damage is dependent on the terrain surrounding them and their foes. The objective is to survive through 16 dungeon levels, killing a certain number of boss monsters on each one. Several less significant monsters will do their best to hinder and kill the player along the way. As the player goes deeper into the dungeon, enemies will get tougher and deadlier, but the choice of weapons on the floor will allow the player to fight through them better.
Changes:
* Menu system, including online help
* 6 play modes: standard, tutorial (complete and highly recommended), two quick modes, unlimited mode, and munchkin mode
* Much more interesting level generation
* Offer to dump (very minimal) character stats on death/victory
* Flash damage amounts (like in Sil), remaining HP, and culprit of each attack.
* Option to change animation delay for damage flashing.
Download from dropbox (http://dl.dropbox.com/u/6433222/encircled.zip).
Screenshot of the new dungeon generation:
(http://i.imgur.com/0mDv4.png)
More screenshots to follow.
Development thread: http://roguetemple.com/forums/index.php?topic=2625.0
Roguebasin: http://roguebasin.com/index.php/Encircled
Blog: http://kleinroguelikes.blogspot.co.uk/2012/09/arrp-encircled-and-mutant-aliens-update.html
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Awesome!
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Congrats on managing dual-attendance to the party! 8)
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Thanks! I just fixed a very unpleasant segfault that made everything except the tutorial unplayable, so anyone who doesn't have a changes.txt file included should redownload (same link).
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I have to say the game is pretty nice:) Not a standard roguelike indeed.
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Thanks! I'm glad you and some others were able to enjoy the game before the tutorial was made useful.
I've just finished adding instructions to the tutorial levels, so it should be enjoyable or at least comprehensible to a larger number of people now. Same download link.
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Tiny update to the code, big difference to gameplay:
* Gave all actors small level-dependent chance of health regeneration when standing still. This means that the player doesn't have to die on the first level where an enemy has a ranged weapon. I was able to get to level 9 of normal mode before encountering a crash which I think was also fixed in this update (number-flashing routine). Before now, this problem meant I died on level 5 or before.
* Alter AI to take advantage of regeneration, and to make 'E's move more freely when the player is far away (so they don't get stuck in corners permanently)
* Update colour display information on entering a new level
* Improve number-flashing routine
Same download link. http://dl.dropbox.com/u/6433222/encircled.zip (http://dl.dropbox.com/u/6433222/encircled.zip)