Temple of The Roguelike Forums

Development => Programming => Topic started by: chooseusername on August 17, 2012, 10:04:49 PM

Title: SVG fonts
Post by: chooseusername on August 17, 2012, 10:04:49 PM
Has anyone looked into or used SVG fonts?
Title: Re: SVG fonts
Post by: tuturto on August 21, 2012, 08:38:53 AM
I have looked at them very briefly, but not used yet. I'm kinda on the edge to port my roguelike to use svg only, instead of having bitmaps. Might be fun and interesting exercise to get the whole thing running resolution independent.

What are you planning to do with the svg fonts?
Title: Re: SVG fonts
Post by: chooseusername on August 23, 2012, 03:18:31 AM
It seems like the easiest way to have seamless zoom on the Android, for instance.  Or arbitrary (aspect ratio preserving) window scaling.
Title: Re: SVG fonts
Post by: yam655 on August 27, 2012, 05:08:04 AM
I'd love to see more Roguelike games using SVG-based graphics instead of raster-based graphics.

Just remember that there may be environments where SVG-based fonts don't work but where SVG-based graphics still do work.

I've not looked at SVG fonts. In general, though, I'm a fan of SVG files.

Cheers,
Steven Black