Temple of The Roguelike Forums
Development => Programming => Topic started by: Valhalla on October 10, 2008, 11:52:27 AM
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Ok, so I started 2 days earlier than planned. Ended up finishing my band practice early, and had quite a bit of time to spare, so I started.
Simple map demo and name entry screen so far, I'm currently working on inventory setup and item placement. I've got it commented off for this demonstartion release.
Complete engine is in Basic4GL (Uses OpenGL to render.)
Demo shows:
-Name Entry (8 characters max)
-Map movement (Scrolling 100x100 character map in 40x20 viewport)
-Fading Character/Item effects (Player's @ symbol color fades in and out)
Enjoy. More to come soon.
Nails Demo - 573KB (http://www.team3soft.com/nails.zip)
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It works with Wine. Keep it that way ;)
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I'm not exactly sure what Wine is, but if it works, then by damn I won't change anything O_o
Anyways, I'm finishing up enemy scripting and then I'll get on item scripting. Then... Well, I'm pretty much done. >_>
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He probably means the game can be played after taking some cups of wine, which is great.
Nethack works with wine too, but it is dangerous.
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How come there is no alcohol based roguelikes?
Wine is also a free software application which aims to allow Unix-like computer operating systems on the x86 architecture to execute programs written for Microsoft Windows. So us non-java programmers never have to care about cross-platform code again ;D
Oh yeah, that blinking @ is annoying. Maybe dont let it fade to black, just a darker colour, cheers.
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Well, I got the game semi-done in time, but I've been awfully busy with my band and haven't had the time to upload it to my webserver.
When I get back home to my computer, I'll upload it and show it off.
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The game, the game, were is the game?