Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: jaydg on July 06, 2012, 07:14:30 PM

Title: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: jaydg on July 06, 2012, 07:14:30 PM
Dear gentlefolks of the temple,

I'd like to introduce to you a new release of NLarn!

The number of the beast is 0.7.2 and it brings not only some enhancements, but also some (quite important) bug fixes. The list of changes (http://nlarn.sourceforge.net/articles/16/released-072) will reveal more of the gory details.
You can grab it from the usual download site (http://sourceforge.net/projects/nlarn/files/nlarn/0.7.2/).

The new feature, which cost me quite some nerve, is an installer for Mac OS X. To ensure NLarn doesn't feel too alien on a Mac I use SDL PDCurses instead of ncurses. If and how it works on any computer that is not the one I built it with would by quite interesting. I'm pretty sure it won't work on older Macs as it is a 64-bit program with 64-bit dynamic libraries. Please post your experience with it here!

Have fun!

--jaydg
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: Skeletor on July 07, 2012, 01:27:47 AM
Good to see you're still working on NLarn.
Very nice game, and also very roguelike!
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: getter77 on July 07, 2012, 01:33:41 AM
Excellent work on yet another fine release so quickly!   8)
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: Chex Warrior on July 10, 2012, 02:44:01 PM
Hey, just tried this out last night and I got some comments.

First of all I liked it, it was fun and I think its neat that you have a time limit. However I have concerns about the UI, it can be rather annoying. I'm sure your still working on this but I'm just gonna bring some points up:

1) I think any item you walkover should be automatically "examined" so you don't have to press ':' to take a look. Maybe keybindings should just be custom...  :D I find several of the keybindings to be annoying but that's really just me.

2) Messages should be colored, particularly when a weapon breaks, I can't tell you how many times I've been fighting only to realize I have no weapon (I actually do like how weapons break rather easily though). And maybe duplicate messages should have that "Some message" (x2) sort of thing.

And that's it really, I've died too often to get any deeper, but I'll let you know how it goes.

P.S. Man, those Gnome Kings are really tough, I'm sorry I ever sat down in that throne...
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: Legend on July 12, 2012, 03:32:50 AM
When I try to start the game, I get an error saying: "This application has failed to start because libglib-2.0-0.dll was not found." Using the zip file version.
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: Chex Warrior on July 12, 2012, 04:01:23 PM
When I try to start the game, I get an error saying: "This application has failed to start because libglib-2.0-0.dll was not found." Using the zip file version.

Yeah I got the same error, and even when I placed that dll in there, I would get another error and another, the installer works though.
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: Legend on July 15, 2012, 10:52:41 PM
When I try to start the game, I get an error saying: "This application has failed to start because libglib-2.0-0.dll was not found." Using the zip file version.

Yeah I got the same error, and even when I placed that dll in there, I would get another error and another, the installer works though.

Yeah. I could only get it to work by the installer too. Shame. Should be able to be run from the zip file version too.

Really liking the game so far. Although, it would be nice iof the enter button could be used to make selections and if there was an option to pick up all items in a pile at once. And if the game told you what you are standing on when you move over it instead of having to use the look command every time.  Other than that, I really like it.
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: jaydg on August 09, 2012, 05:34:40 PM
Good to see you're still working on NLarn.
Very nice game, and also very roguelike!

Good to see you're still interested in NLarn  ;D
What do you mean by very roguelike?

--jaydg
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: jaydg on August 09, 2012, 05:42:35 PM
1) I think any item you walkover should be automatically "examined" so you don't have to press ':' to take a look. Maybe keybindings should just be custom...  :D I find several of the keybindings to be annoying but that's really just me.
Good point. I'm only afraid this will clutter the message area beyond tolerability when using auto-travel, but I'll try it out. When I find time I'll make the key bindings customizable, but that seems like a lot of work and I have other things in mind first.

2) Messages should be colored, particularly when a weapon breaks, I can't tell you how many times I've been fighting only to realize I have no weapon (I actually do like how weapons break rather easily though). And maybe duplicate messages should have that "Some message" (x2) sort of thing.
Color is on its way. In fact it's almost done, only a little piece is missing.
I like the idea to indicate duplicate messages, I think I'll implement this.

And that's it really, I've died too often to get any deeper, but I'll let you know how it goes.

P.S. Man, those Gnome Kings are really tough, I'm sorry I ever sat down in that throne...

I found the game quite easy  ;D
Just avoid the gnome kings until you're ready to face them and you should easily reach the lower levels. Just do not fiddle with the thrones...

--jaydg
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: jaydg on August 09, 2012, 05:45:29 PM
When I try to start the game, I get an error saying: "This application has failed to start because libglib-2.0-0.dll was not found." Using the zip file version.

Yeah I got the same error, and even when I placed that dll in there, I would get another error and another, the installer works though.

This is amazing. The zip file includes the same DLLs as the installer; so if the installer works, the zip file should work, too. How do you unzip and start the game?

Do you open a console, navigate to the folder and start the game or do you just double-click the executable from Explorer? I guess the working directory might not be correct with the latter method.

--jaydg
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: jaydg on August 09, 2012, 05:49:39 PM
Really liking the game so far. Although, it would be nice iof the enter button could be used to make selections and if there was an option to pick up all items in a pile at once. And if the game told you what you are standing on when you move over it instead of having to use the look command every time.  Other than that, I really like it.

Enter should work when selecting single items, e.g. when reading a book. Where else do you expect it to work?

There is an old ticket for picking up all items in a pile, so I guess this issue is still valid  ;) - will look into it soon.

As you are the second person to request item notifications in this thread I think I'll implement it pretty soon.

--jaydg
Title: Re: NLarn 0.7.2 released! Now with Mac OS X installer!
Post by: Quendus on August 09, 2012, 05:50:05 PM
1) I think any item you walkover should be automatically "examined" so you don't have to press ':' to take a look. Maybe keybindings should just be custom...  :D I find several of the keybindings to be annoying but that's really just me.
Good point. I'm only afraid this will clutter the message area beyond tolerability when using auto-travel, but I'll try it out. When I find time I'll make the key bindings customizable, but that seems like a lot of work and I have other things in mind first.
Actually it would be a good idea to merge ':' and ';' into ';'. It seems strange that I can use a simple keypress to examine anything around me, but for the simpler task of examining what I'm standing on it takes a shift-keypress.