Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: deepshock on June 13, 2012, 10:34:14 PM
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Introducing Bardess version 0.6prc, marking one full year of development:
*Shade's Sprint UA replaced with Dash (a teleport of sorts)
*Burkhard's Mark UA targets enemies now, instead of choosing the closest one automatically.
*Speed system revamped. Recovery formulas streamlined.
*Unbreakable Stride now nullifies instant kill attacks without being consumed.
*Shade's Blinding Speed greater technique (learned at level 4) replaced with Bloodlust, which heals Shade whenever she deals damage for a limited time. It does not recover max hp.
*Unique Ability and Weapon tutorials (13 total) put into "events and challenges" mode. Walls, units and unit locations can be put in and modified easily, and non-randomly, by me as I create new events. I have 112 more planned for future minor versions.
*A more informative HUD. It now shows the weapon, armor, and unique ability of the unit in question. The longsheet ('L/l' key by default) now has weapon, armor, move recovery and attack recovery information.
As always, you can find it here. (https://sites.google.com/site/bardesstemp/home?pli=1)
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Excellent to see this continuing---shooting for 0.7 for ARRP 2012 by any chance? ;)
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I can't promise, but I CAN try.
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That's the spirit! 8) With luck it might even be .8 or higher that manifest by the time of the event~
Also, as per a perusal of the Roguebasin page, it strikes me as the sort of project that, perhaps further down the rabbit hole time-wise, could be well served by the Roguelike Incubator project that has started to rumble about just recently on here---check into it at your leisure and ponder I say. :)
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I'll definitely play it when it's done :).
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I'd have to make it open platform before it was incubator ready. That's my plan for the rest of this month and July. That'll warrant me making a pure ascii interface for it as an option.
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Excellent, here's hoping this allows for a nice jolt to the system/nifty feedback on it as well as it probably being one that would definitely add to the variety/appeal of the bundle. :)