Temple of The Roguelike Forums
Development => Programming => Topic started by: Pueo on June 13, 2012, 03:42:52 AM
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Just wondering, what would you want to see used to indicate chasms (as in pits you can fall down). I know Brogue uses some kind of 4-dots tile, but I was wondering what that is in regular ASCII (I think Brogue uses tiles that look ASCII).
Or, what do you think is better?
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If normal ground is represented as a full stop, I'd probably go for comma, (semi)colon, or simply a black space.
As always,
Minotauros
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Black space
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If you're using Ascii, then commas or periods are a great way to show chasms. I think that it encourages safe and slow play, since you have to check all around you when you move, in case a chasm were to be around. Maybe have a "Chasm/Trap Detecting" skill that would increase the radius of which you could see the chasms. A lot of other roguelikes I've played have something like this, such as Dungeons of Dredmor. However, I've always found it annoying when a roguelike had traps in a large area, since I'd usually want to quickly run across the area instead of taking things slow. Another way I could imagine doing this would to make so that commas or periods didn't appear, and the only way to be able to tell if there were traps/chasms would be to throw an item and trigger the said trap/chasm. Of course it would be annoying throwing items wherever you walked, so maybe have the chasms only be in certain areas or rooms, with a sign leading up to the area waying "WARNING! CHASMS AHEAD". But again, if you're looking for entire dungeons with randomly placed traps/chasms, I'd just go with the commas or periods for those closeby.
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I think I have seen a dark ">" somewhere.
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Scrap used dark gray underscore.
Screenshot: http://www.roguetemple.com/wp-content/uploads/2007/09/scrap_bridge.png
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Thanks for the replies guys, I think I'll go with an empty (blank) space.