Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on May 28, 2012, 06:53:40 PM
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http://pabloquest.blogspot.com/
http://pabloquest.wikispaces.com/
Gist of things as of a bit over a year ago:
PabloQuest is a roguelike game where you will find some fun. You will have to go trough a world drawn by letters and symbols slaying monsters and looting treasures, you can hire some warriors and then raid some towns or if you are brave enough you can wait until the dusk to enter in one of the cursed dungeons! You decide the way your character dies!
v0.1
Features:
Word randomy generated
Party members
Hundreds of Different enemies
Procedurally generated Items
Bosses
Hidden treasure rooms
16:9 Display
True color to maximum eye-candy
Easy rules
v0.2
Randomly generated world
Hundred of different enemies
Tons of items to use or equip
Companions to command
Variable lenght of the game (from 5 min coffee break to 2 hours)
Final Bosses
Hidden treasure rooms
16:9 display
Old school graphics
Easy rules
Save/Load Game
Then v1.1
- New tileset
- Bigger world
- Added dismemberment: Monsters can cut your limbs off, but you can wield them as weapons to take revenge. You can also eat them.
- New type of encounter: "The rescue", you can find people being ambushed and help them.
- New magic scrolls
- Balanced game
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Now the preset at v03
PabloQuest 3!
Ok! after some months of work here in Copenhagen I managed to finish the beta version of Pabloquest 3: Danish adventures!
The main purpose of this game was to be written in danish so I could practice the language in a fun way. But that was not very easy, google translator totally sucks English-Dansk and at the end I could not even understand my own game. So at the end I decided to rewrite it in English so more people will be able to play it.
This new version of PabloQuest features a graphical interface (thanks to rltiles), and a better structured code. I think the game is pretty fun, maybe a little bit hard for newbies but anyway. I hope you like it!
Finally I would like to thank the team of libtcod, pygame, rltiles and all the folks crazy about RLs
Looks good to me, doubly so if all good aspects are carrying forward as I would suppose they are. 8)
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v035
-New enemies: slug, thief and acid beast!
-New spells: magic eye and rock skin
-Bigger image size for some enemies
-Walls have now decorations
-Minor tweaks
I hope now the game is more fun and challenging!