Temple of The Roguelike Forums
Websites => Off-topic (Locked) => Topic started by: jocke the beast on May 28, 2012, 05:32:45 PM
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Far out! Just came across this beauty. Quite cool, in many ways.
In each game in the series, with the exception of Captain Impostor, the player pilots a ship with the ability to be expanded by attaching 'modules' (such as lasers or boosters) gained from defeated enemies to a command module, represented by a box containing a broken heart. The goal in the game is to keep your ship alive for as long as possible. As the game progresses, stronger enemy ships (labeled according to letters from the NATO phonetic alphabet) arrive. Destroying stronger ships increases the Law (levels within the game), until Protectors (Peacekeepers in the original game) arrive to attack. The game effectively ends after the first Protector is destroyed (replacing the command module's broken heart with a complete one) but the player may continue accumulating parts indefinitely. If the player's ship is destroyed, it explodes, destroying all ships in the immediate area and clearing the area for the player to begin rebuilding their ship from scratch. The default background is a grid of green lines over a black background with a faint image of a pilot's face in the middle. The background can be changed, however, to an image taken by the player's webcam.
Game here: http://www.captainforever.com/captainforever.php (http://www.captainforever.com/captainforever.php)
Devlog forum: http://forums.tigsource.com/index.php?topic=8095.0 (http://forums.tigsource.com/index.php?topic=8095.0)
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Played it. Played again. Played many more times. Then quit in frustration. As soon as the big ships show up I get tooled immediately. I try to run...
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ohh never liked it. my brother plays it every now and then. but i got over it. there are better once outthere
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Played it quite a bit myself, there is also at least one sequel.
Really cool game.