Temple of The Roguelike Forums
Development => Programming => Topic started by: Old One on May 13, 2012, 07:46:51 PM
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Hey, all. I'm currently developing a roguelike-like with Python/libTCOD and I wanted to share it with you in case anyone is interested in discussion or eventually being a guinea pig. The name of the game is Cult: Awakening of the Old Ones, and the blog can be found at: http://cultrl.wordpress.com. I've recently put up a few development videos and I'm currently working on a building/crafting system.
The game engine itself is in early development, but the main features at this point are a completely procedurally generated world. This includes the terrain itself, named terrain features (mountains, lakes, glaciers, forests, plains, and so on), morphologically unique creatures in each world, and nations (along with their history). You can see some samples of newly-generated worlds in the Screenshots (http://cultrl.wordpress.com/screenshots/) section of the devblog - I just posted a new batch a couple of days ago.
I really do love feedback and responses, so let me say thank you in advance in case anyone is interested.
ETA:
It appears I had a (rather old) topic here that I'd completely forgotten about. Gah! If a moderator could delete or merge it for me, that would be profoundly helpful. Otherwise I'll go ahead and lock it.
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Keep posting those updates, I've been following your progress for a while now and cheering you on.
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Eh, just carry on with this topic and all should be well...same as carrying on with this wonderful project. :D
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Okay, thanks getter!
And george, thanks much. I will try to update as often as I can. :)
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The Cult Kickstarter is launched!
http://www.kickstarter.com/projects/dhagar/cult-awakening-of-the-old-ones
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Looks good, kind of reminds me of a 2D minecraft in a lot of ways - vast procedural world, "mining" resources, building. The problem with minecraft is that it was made as a sandbox with no game in mind which became filled with experimental features. Hopefully you can succeed where minecraft (single player) failed (multiplayer definitely succeeded).
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4400$ already. And some PayPal money I'd imagine. ;)
Hope it reaches even more so some additional features find their way into the game.