Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on May 05, 2012, 12:33:39 PM

Title: 99 Levels to Hell (Now v1.0!) $
Post by: getter77 on May 05, 2012, 12:33:39 PM
http://99levelstohell.blogspot.com/  $9.99

”In the land of Splendestia. Where all is good and well.
This horrific story starts, which I am about to tell”
Quote
Is a 2d-shooter/Dungeon-Crawler with roguelike elements. Shoot and dig your way out from a buried castle. The only way out is down through HELL.

The game will feature:

10 different environments.
20+  bossfights.
100+ levels that spawn at radom.
50+ monsters.
50+ powers ups and weapons
2 player on one screen (old school)
Shops, portals and more..
Title: Re: 99 Levels to Hell (Now at Alpha 0.02)
Post by: getter77 on May 05, 2012, 12:35:25 PM
Alpha v0.02

Quote
The new build features:

10 Levels
Tutorial
Shop
Portals
New Weapons
Lights
Better enemy spawn
New menu
and tweaked gameplay.

So there is no reason for you, not to go to hell this weekend!
Title: Re: 99 Levels to Hell (Now at Alpha 0.02)
Post by: BoBlond on May 12, 2012, 10:01:21 AM
Hi guys

I'm new here, my name is Bo I'm from Denmark and currently I'm working on 99 Levels To Hell.

It's a one man project, that I'm trying to fund by my self and with help from my old boss Jacob from Zaxis Games.

@getter77 Thank you for posting the first build in the forum :D

The game is a dungeon crawler with roguelike elements, so it wouldn't be a hardcore roguelike.

The game will have 100+ levels and they will spawn random in sets of 10 with a boss fight as level 10. Boss fights will also be random.

The game will have a variety of different weapons, pets and power ups, some will stack and some won't, so it's all about knowing the items. Similar to The Binding Of Isaac.

I have a new build up.
Here is a video of what's new http://www.youtube.com/watch?v=_TYCJnjSnl4 (http://www.youtube.com/watch?v=_TYCJnjSnl4)

Change-log Pre-Alpha 0.0.3:
Enemies:

Fixed "gets stuck"
New animations
New timed shooting and animations
New Sounds

New Lighting (optimized):

Level Spawn:

You wouldn't get the same level in the first 10 level
Added two more levels
Added more special chests and shops (higher chance of getting new weapons and protectors.)

First Pet/Protector:

RedOrb, protects you and kills enemies on hit

Art:

More art for the first Dungeon "The Castle"
Fixed resolution, Barrels, Boxes, Weapons
Added shadow, Ladder, Pillars

Weapons:

BlueStaff got bouncing bullet

First Boss fight:

Knight On Wheels!!

Build:

Window mode and more resolutions
The game ends at level 10.

You can download the build and future builds here http://99levelstohell.blogspot.com/p/download.html
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: getter77 on May 12, 2012, 12:16:33 PM
Welcome and thanks for stopping by, hopefully you enjoy yourself here and stumble across any number of useful discussions and projects likewise.

Congrats on hitting another release---are you shooting for new builds weekly or is it just a case of as they happen?   I presume that when the game reaches a Beta state it will shift to an early pre-order model or...?
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: BoBlond on May 13, 2012, 02:07:30 PM
Yeah I'll try to get a build out every one or two weeks.
I'm not sure how we are going to do it yet but we have been thinking about Alpha funding via Desura and Indiecity 50% of the fullprice($10 I think) so that'll be $5 for early access.

We will probably start it when 80-90% of the features are in Alpha state.
It might be a week or two till that happens, so till then it's all free.

What do you prefer?
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: getter77 on May 13, 2012, 04:32:25 PM
Ah, that soon then?  Congrats on such a speedy plan of execution.  Personally, I've gotten on well with buying from Desura in the past(Money now super low, purchase backlog getting super tall) so it sounds like a good idea to try and work with them on it alongside any other distro places that are friendly venues, Gamersgate being another that deal with a number of Indie games for instance.   Steam is pretty much the elephant in the room, bit of a toss up as to whether you could get on with them here in the early times or only later after being on their competitors, and hopefully having success with them.

$5 seems like a good price to attract attention once all the features get squared away given the success of the likes of Dungeons of Dredmor, Binding of Isaac, etc---do you foresee a relatively long Beta period for those buying into the Alpha or a shorter one?  Plans for post 1.0 release in terms of eventual full-bodied expansions or free content/fix updates, presuming things go well of course?
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: BoBlond on May 15, 2012, 05:43:46 PM
Yeah I talked to a dev I know who got a game on steam. He says you pretty much only have one chance, so it's best to have the game in a pretty finished state before writing to them.

I'm trying to get an idea of how much time the full development will take, there is still quite a few variables I need to get sorted out before I can plan every thing right.
But I hope I can release the game this fall.

I would love to do an expansion or maybe a level editor afterwards. :)
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: getter77 on May 16, 2012, 11:24:21 PM
Now also available on Mac!
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: BoBlond on May 23, 2012, 09:25:10 AM
Alpha preview.

http://www.youtube.com/watch?v=L40QB2Umxoo (http://www.youtube.com/watch?v=L40QB2Umxoo)
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: guest509 on May 29, 2012, 04:16:34 AM
  Hey man it looks pretty neato.

  Keep up the good work. I'm sure you've checked out Red Rogue, Spelunky and Terraria. Looks like you are working, and working well, within that genre. I dig it.

  Good luck!
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: BoBlond on May 30, 2012, 11:20:51 AM
Thanks

Yes all those game are great inspiration :D
If I can only do something half as good.

Alpha will be up soon.
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: BoBlond on June 01, 2012, 05:29:50 PM
The game has been in pre-alpha for about a month and we are proud to finally release the Alpha.

The Alpha features:
1 Pet
2 Boss Fights
2 Dungeons
20 Levels
5 Enemies
9 Weapons
Gold
Bombs
Shop
Portals

You can support the further development of the game by buying early access.

The Alpha is live on http://underground.indiecity.com/game/99-Levels-To-Hell
And will soon be on Desura Alpha funding as well (http://www.desura.com/games/99-levels-to-hell)

Press site:
http://b-evil.dk/99LevelsToHell/

Alpha Trailer:
http://www.youtube.com/watch?v=jg8JeHZ6lFI
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: getter77 on June 01, 2012, 07:00:36 PM
Congrats!   8)
Title: Re: 99 Levels to Hell (Now at Alpha 0.03)
Post by: BoBlond on June 02, 2012, 04:10:16 PM
Thanks :D
Title: Re: 99 Levels to Hell (Now at Alpha 1)
Post by: guest509 on June 05, 2012, 11:58:05 PM
  It's pretty neat. I have trouble getting into the point and click shooters sometimes. I'll keep working on it though. Any plans to make the arrow keys the shooter keys maybe? Not necessary, but could be a neat little addition. Not sure it would fit in this game.

  All in all I like it. I don't like the sight limitation though, all the darkness. That's my only real criticism.

  Thanks for the game.

Title: Re: 99 Levels to Hell (Now at Alpha 1)
Post by: getter77 on June 07, 2012, 11:59:52 AM
Made it onto Desura for the high convenience factor:

http://www.desura.com/games/99-levels-to-hell
Title: Re: 99 Levels to Hell (Now at Alpha 1)
Post by: BoBlond on June 08, 2012, 06:58:02 AM
Yeah I tried that with the keys.
Didn't really work that good, but I'm working on game pad control, that might help :)

And thanks.

I made this group on Desura to promote Roguelikes join if you like :D
http://www.desura.com/groups/roguelike
Title: Re: 99 Levels to Hell (Now at Alpha 1)
Post by: BoBlond on June 19, 2012, 09:41:04 AM
Alpha 0.2.0 is live

Preview here ;) http://www.youtube.com/watch?v=3L4zE2kd8Y4

Quote
General gameplay tweaks
All BossFights tweaked
Reset Game (in options)
Tutorial Level Changed

Bugfixes:
redbat crash
better lighting (easier to see)
Boxcollision pushing player through
walls
Spawn two weapons
Added

features:
Damage Text on hit
PickUp Text
Vsync support
Bubble bombs
Special

Items:
FlashLight
FireOrb (shooter)

New dungeon "Jail"

New Enemies:
Spider type 1, 2, 3 and 4
New

Boss:
SpiderSpitter

Sounds:
New Key sound
New Dungeon track
New Mix of GreenUnderground track
New Gun Sounds

5 New levels
Title: Re: 99 Levels to Hell (Now at Alpha 1)
Post by: getter77 on June 19, 2012, 11:46:19 AM
Excellent work, keep on growing those Alphas!   8)
Title: Re: 99 Levels to Hell (Now at Alpha 0.3.0)
Post by: getter77 on July 12, 2012, 09:33:27 PM
Alpha 0.3.0

New video in the update at the top of the homepage

Quote
This update has been all about making the game more fun.

So some new rules have been added.
First, we now have a Heart-cap, this means that you can only carry 5 hearts at the time, until you level up your Heart-cap.

You can now level up your weapons to level 3, and add boosts such as Range, Damage and Bullet size.

There is a time limit on the levels, that will start hell-mode if you take too long.

I rewritten the jumping so it's easier to control, and some enemies will now charge you.

Most of the graphic bits have been redrawn and lightened to make it easier to see where you are going.
Have fun!!



Quote
Bugfixes:

    Curser aim improved
    No more than one pet
    More control when jumping straight
    Added features:
    Shake on hit and explosions
    Heart container. 5/5
    One UP extra heart for heart-container
    Volume slider
    New Character animations
    Rewamped Weapons and power-up system
    New tutorial
    Shotgun re-made
    New GUI
    BossFight SHAKE DOWN ladders
    Earth gold blocks!
    Graphic retouch of all dungeons
    TimeLimit on Levels
    New Shooting animations
    Pickup Weapons On ”S”
    New gold nugget
    Some enemies Charge you!
    New box explosion
    15 new levels (40 levels total)

Special Items:

    RangeUp
    DamageUp
    BulletSizeUp

WeaponLevelUp:

    Bluestaff 1-2-3
    BubbleGun 1-2-3
    Cannon 1-2-3
    CrossBow 1-2-3
    IceStaff 1-2-3
    MachineGun 1-2-3
    RedStaff 1-2-3
    ShotGun 1-2-3
    Sniper 1-2-3

Sounds:

    New Death sounds.
    New Themes
    Theme OVERTIME
Title: Re: 99 Levels to Hell (Now at Alpha 0.4.0)
Post by: getter77 on August 28, 2012, 08:38:13 PM
Alpha 0.4.0   after this it jumps to Beta and with it a tad higher price:

Quote
Build 0.4.0 has been released, lots of great stuff in the update.

This will be the last Alpha, which mean that at next release the price of the game will go up.

This also means that I have had to scale down the game, to be able finish with in reasonable time.
It always hurts to cut out stuff, but I think it was necessary. The game was changed at a lot and the focus has shifted.

This means that two player is gone. It's really sad, but it would change some of the basics that make the single player so much fun.

I now want to make the best single player experience I can make, not to say that two player will never  happen.

Changelog ALPHA 0.4.0:

Bugfixes:
Bossfight – shit just got REAL!!
New controls
You can now jump from ladder
PickUp and enter doors on E
Jump on Space

Added features:
Traps:
triggered trap
spike trap

Casino:
Slut Machine Gold, Heart, Bomb

Special Items:
Black-hole
Protectors
Magic Skull
Orbs
Green
Ice
Purple
Symbols
Heart
Pentagram
Satanic
Eye
Ghost

Sounds:
trap sounds
death sounds
Bat
Box
Skull
Machine
New BossFight Track!!
Title: Re: 99 Levels to Hell (Now at Alpha 0.4.0)
Post by: BoBlond on August 30, 2012, 08:23:00 AM
Hi Guys

Please let me know what think of the build. This is the last release before I go Beta, so I would like to catch the big issues now.
Thanks.

all response is helpful  :)

Bo
Title: Re: 99 Levels to Hell (Now at Alpha 0.4.0)
Post by: BoBlond on August 31, 2012, 07:36:00 AM
The game is now on steam greenlight :)
http://steamcommunity.com/sharedfiles/filedetails/?id=92942433
Title: Re: 99 Levels to Hell (Now at Alpha 0.4.0)
Post by: Legend on September 03, 2012, 03:32:44 PM
Is there anywhere I can download the demo to check out without having to register or download extra software like desura?

I just wanna check it out and make sure it could run on my computer before I thinking about signing up for the alpha funding. Also, any other way to do that besides desura?
Title: Re: 99 Levels to Hell (Now at Alpha 0.4.0)
Post by: BoBlond on September 03, 2012, 05:00:58 PM
Here you go ;)
http://www.indiedb.com/games/99-levels-to-hell/downloads
Title: Re: 99 Levels to Hell (Now at BETA v1.0.0)
Post by: getter77 on September 23, 2012, 12:08:54 PM
BETA v1.0.0

Quote
-Demo updated to beta level

If you are updating from a previous version, I recommend going to options and reset the game before starting your adventure, just to make sure you don't get any PlayerPref bugs.

 Bugfixes:
General fixes and polish.
GUI Key, key appears in the GUI when you've found it

Slot Machines got sound, and higher chance of getting a WIN

Fixed jumping bug!

Healthbars on all boss'

Lighter dungeons.
Added features:
Overtime Ghost

Traps
Saw trap
Bomb trap

New Dungeons
Into The Machine
Wet Caves
 Bossfight Robot
Bossfight Giant Worm

Unlock Playable Characters
Major

10 new levels 50 in total!
Sounds:
Death sounds
Robot
Worm

Music
SpiderTheme
Casino
SecretroomTheme

Storyline for the first 3 dungeons + prolog

I know I didn't get controller support in the first Beta but I promise it's the first thing I do for the next update ;)
Title: Re: 99 Levels to Hell (Now at BETA v1.1.0)
Post by: getter77 on November 13, 2012, 11:47:25 PM
BETA v1.1.0

Quote
Change Log:
Unlock Playable Characters
-Hunter

Continue!
-You can now exit the game and save the state.

Dungeons:
-Into The Beast

Enemies:
-Maggot
-Flying Maggot
-Flying Shooting Maggot

Trap:
-Maggot Trap

Boss fights:
-MeatBalls!!

Xbox Controller support!!!

New Dungeon Theme.
Title: Re: 99 Levels to Hell (Now at BETA v1.2.0)
Post by: getter77 on December 18, 2012, 05:58:42 PM
Beta v1.2.0

Quote
BugFixes:
-Final Jump fixes
-Jump of edge
-Better physics
-HeartSymbol not OP any more
-Fewer special items spawn
-Better options menu
-player red when hit

-Rest of the story are in game!!

Dungeons
-Deminsion
-Total Random

Enemies
-BomberBee
-BomberEye

Bossfights
-Planet
-who will we fight next?

-More items in Shop

New items
-2 New symbol
-Mushroom
-Flip
-Less/more Time

New Character!!
-The Dragon

-25 new levels, 75 in total!
Title: Re: 99 Levels to Hell (Now at BETA v1.2.0)
Post by: BoBlond on February 20, 2013, 05:13:26 PM
the game is ready to be released!!

99 Levels To Hell Releases On February 26th!

A roguelike platform-shooter with a more demonic side.
Press Kit / Website / Trailer / Soundtrack / Greenlight
--
99 Levels To Hell will be released on GOG.com with a 20% launch discount on February 26th. It's currently available to purchase on Desura (25% off until launch) and IndieCity and is immediately playable too.
99 LEVELS TO HELL?!
Yes - well, actually there's 100 levels to descend in this game. No, you won't survive. By now you should have got around to playing Spelunky and have surely got a taste for challenging indie roguelikes with a focus on platforming. 99 Levels To Hell is cut from the same cloth as Spelunky but comes coated in a metal soundtrack and more guns, blood, and top hat tomfoolery than anything else before it (probably).
Of course, this being a roguelike means that permanent death is in place. You CAN save the game and return to it at a later point, but if you die then you'll have to restart and the levels will be randomized once again. However, you can unlock dungeons by defeating one of the ferocious bosses that you'll encounter every 10 levels. Say, for instance, you get to level 10 and defeat that boss, you'll then unlock the dungeon to level 11 so you can continue on from there. Simples. 
UNLOCKABLES AND UPGRADES
Dwelling on the 10 level structure, 99 Levels To Hell has 10 different environments for you to struggle through, and these are divided by (yes, you guessed it!) tiers of 10 levels. As you progress through the game you'll happen across shops where you can buy upgrades and new weapons - some of them even fire lasers - and if you're lucky you may even find portals that will help you out a little. The game contains over 25 monsters to discover and battle, as well as over 50 power ups and weapons to get your grubby mitts on. More unusual findings include casinos, elevators and secret rooms. The latter of which will unlock more of the game's story and some may even hide new characters you can then play as once you've freed them.
THE REST YOU'LL HAVE TO DISCOVER YOURSELVES!
LINKS
Release Trailer http://www.youtube.com/watch?v=uvbR_iitdMI
Desura: http://www.desura.com/games/99-levels-to-hell
IndieCity: http://zaixsgames.indiecity.com/projects/99-Levels-To-Hell
Soundtrack: http://oldmanmusic.bandcamp.com/
Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=92942433
 
Blog: http://99levelstohell.blogspot.dk/
About: http://99levelstohell.blogspot.dk/p/about.html
Press Page: http://b-evil.dk/99LevelsToHell/sheet.php?p=99%20Levels%20To%20Hell
Title: Re: 99 Levels to Hell (Now v1.0!) $
Post by: getter77 on February 27, 2013, 01:49:20 AM
v1.0 successfully reached----a hearty congrats and here's hoping for a bright future of post-release support and development alongside the other greats!   8)