Temple of The Roguelike Forums

Game Discussion => Traditional Roguelikes (Turn-based) => Topic started by: Game Hunter on March 30, 2012, 07:44:21 PM

Title: 7DRL 2012 game talk
Post by: Game Hunter on March 30, 2012, 07:44:21 PM
Just some references that should go in the OP (lemme know if there should be others!):

RogueBasin entry for 7DRL Challenge 2012 (http://roguebasin.roguelikedevelopment.org/index.php/7DRL_Challenge_2012)
Temple of the Roguelike 2012 7DRL Challenge Evaluation (http://www.roguetemple.com/7drl/2012/)
Game Hunter's 7DRL 2012 Challenge YouTube Playlist (http://www.youtube.com/playlist?list=PL73DF5666962FD2AE)

It would probably be too much to make a bunch of different topics for each game that comes to mind, so I will simply create a thread where we can talk about all of them! Here's what comes to mind for me:

Infiniverse: has anyone found naturally-occurring antimatter? It doesn't seem like you could win the game in a reasonable amount of time (especially given no saving at all) without collecting some Antimatter to either sell or help for the journey towards the mysterious X at the center of the galaxy. It's possible to buy some but, frankly, it seems more cost-effective to use radioactives as fuel, and everything common is pretty darn cheap to sell.

Sword in Hand: In case some people beat it without realizing this, it's possible to play four scenarios in a single game. Whether or not the fourth shows up WILL depend on your combination of war/peace choices. To be honest, however, I found the fourth dungeon to be easier than even the second.

Drakefire Chasm: Has anyone else passed the eight dungeon level? (It's the second "boss arena".) I managed to lava-scum it but those enemies are really, really hard: it would be really nice to have a damage indicator when you examine things (even as vague as their current state that you tend to see after melee attacks would be sufficient). The twelfth level totally destroyed me, though, and it only took the enemies three turns to do it. I also have no idea how stat-gains work: part of me wants to believe it depends on your actions on the previous floor, but it doesn't seem to track like that at all.
Title: Re: 7DRL 2012 game talk
Post by: getter77 on March 30, 2012, 08:56:56 PM
I think there's a substantial update in the works for Drakefire Chasm at the least, I'd reckon it likely to address  at least a smattering of things.
Title: Re: 7DRL 2012 game talk
Post by: AgingMinotaur on March 31, 2012, 01:53:43 PM
Sword in hand: I didn't finish it, but found it less interesting than both Smart Kobolds and Vicious Orcs. The whole "you are a sword"-thing doesn't really affect gameplay much, quite contrary to Jeff's stated poetics. Also, it's amusing that the readme contains a separate "author's message"-paragraph :D

Fuel: Nail on head! I get a much bigger kick out of this than either Spelunky or Cardinal Quest.

One game I'm curious about, but haven't tried (Windows only, I think), is The Well of Enchantments. Did anyone try it? What's the premise here? Crazy randarts all the way?

As always,
Minotauros
Title: Re: 7DRL 2012 game talk
Post by: getter77 on March 31, 2012, 06:18:15 PM
Pretty much, "just about anything can do just about anything", as opposed to the traditional pigeonholing that happens in terms of potential Armor effects, Weapons effects, Jewelry, etc.
Title: Re: 7DRL 2012 game talk
Post by: guest509 on March 31, 2012, 07:52:59 PM
  I've messed around with Fuel. Seems pretty fun.

  Sword in Hand seems well done but I've not gotten the hang of it yet. Because I'm just a terrible player.
Title: Re: 7DRL 2012 game talk
Post by: IBOL on April 05, 2012, 02:53:23 PM
One game I'm curious about, but haven't tried (Windows only, I think), is The Well of Enchantments. Did anyone try it? What's the premise here? Crazy randarts all the way?
hi, glad you're curious, sorry it is only windows. what platform do you prefer?
yeah, crazy randarts! zap a sandwich like a wand, eat a sword, read your boots, wear a potion.
the deeper you go, the more powers things are likely to have.
there are 72 powers total, and i don't think that includes curses.
here's a bunch of stuff aout it: http://7drl.org/?p=2841&preview=true (http://7drl.org/?p=2841&preview=true)

Title: Re: 7DRL 2012 game talk
Post by: AgingMinotaur on April 05, 2012, 03:59:57 PM
hi, glad you're curious, sorry it is only windows. what platform do you prefer?
I'm on Linux. Sometimes thinking I should take some time to learn about virtual machines, for occations like this. Thanks for the link.

As always,
Minotauros
Title: Re: 7DRL 2012 game talk
Post by: Z on April 05, 2012, 06:10:16 PM
Drakefire Chasm: the second boss arena is indeed very hard, I usually lose there (but I have also won once). Readme claims that stat gains depend on what you eat, but I don't understand it well either.
Title: Re: 7DRL 2012 game talk
Post by: Holsety on April 06, 2012, 12:22:27 PM
In no particular order.

Sword in Hand; pretty awesome. Usually die on the third quest. I really appreciate the enemies being intelligent in approaching you (or not!).

Cogmind; also pretty awesome. Bugfixes really took care of the biggest peeves (item window not updating). Setting and mechanics are very original. To my giant shame I didn't figure out how to leave the starting area the first time I played.  ;D

Adventurer's Guild; nice idea, though lacking a bit in depth (and purpose). Also not a big fan of roguelikes in flash. (Or Java...)

Porta Lucis; . You're forced to play pretty safe due to your weakness, which adds nicely to the theme.

Kitchen Master; Nice setting! It's fun to use the recipes to cook up a nasty surprise for your enemies. Having to install Python yourself is a pain in the ass (and the reason I deleted it, please distribute your games as portable stand-alone packages...).
Title: Re: 7DRL 2012 game talk
Post by: IBOL on April 24, 2012, 04:55:21 PM
what ever happened to 7drl 2012 ?
i haven't seen any new information in quite a while.
anyone know anything about evaluations?
Title: Re: 7DRL 2012 game talk
Post by: Darren Grey on April 24, 2012, 05:14:41 PM
Should be out in the next couple of days.
Title: Re: 7DRL 2012 game talk
Post by: guest509 on May 03, 2012, 09:05:52 AM
  Oh man did I miss the reviews?
Title: Re: 7DRL 2012 game talk
Post by: Z on May 03, 2012, 09:45:26 AM
Should be announced soon.
Title: Re: 7DRL 2012 game talk
Post by: Game Hunter on May 03, 2012, 03:19:13 PM
I've been pretty busy posting a 7DRL "blind-run review" nearly every day since the contest ended, so I have 40 done now, with even more coming. You can find the playlist here (http://www.youtube.com/playlist?list=PL73DF5666962FD2AE) (which is an easy way to scan all the ones I've currently done). They're not formal reviews by any means, but you should be able to get my general impression of a given game by watching the video.
Title: Re: 7DRL 2012 game talk
Post by: jasonpickering on May 04, 2012, 01:52:42 AM
super excited for the reviews to go up. Also Game Hunter that is pretty awesome and I will definetly check them out. are you going to play every game this year?
Title: Re: 7DRL 2012 game talk
Post by: guest509 on May 04, 2012, 02:47:25 AM
  Thanks for playing my game Sun Crusher, Game Hunter. You had it figured out a bit quicker than I thought but you seemed to have fun.

  I ended up taking most of the Roguelike elements out to cut it down for the 7DRL. So exploration, refueling, repair, picking up ammo and that sort of thing was all cut. So all you have left are randomized levels and permadeath. Ended up more of a puzzle than rogue-like.
Title: Re: 7DRL 2012 game talk
Post by: Z on May 04, 2012, 04:14:18 PM
The reviews are announced! (http://www.roguetemple.com/7drl/2012/)
Title: Re: 7DRL 2012 game talk
Post by: Game Hunter on May 04, 2012, 09:26:12 PM
Man, those reviewers sure were forgiving when it came to completeness and aesthetics. A lot of the games I've played so far were pretty close to the mark in other categories, but so very many didn't feel nearly as polished, both mechanically and as a matter of controls/UI. Frankly, these are the lowest priority on the list when it comes to 7DRLs (as what I'd both consider as a developer and expect as a gamer), so I wouldn't weigh them as much as the other categories, but that doesn't mean they wouldn't end up low anyway.

Incidentally, I wouldn't mind doing a more formal written-style review for any of the games from this year, on a per-request basis. Nothing with scores, mind you, but I'm pretty good about being detailed.
Title: Re: 7DRL 2012 game talk
Post by: AgingMinotaur on May 04, 2012, 10:17:08 PM
The reviews are announced! (http://www.roguetemple.com/7drl/2012/)

Nice. This should definitely be posted to the front page/blog.

As always,
Minotauros
Title: Re: 7DRL 2012 game talk
Post by: getter77 on May 04, 2012, 10:50:41 PM
Congrats to the review team for undertaking this enormous task---maybe one of these years I'll magically become unbiased enough to pitch in.    :P
Title: Re: 7DRL 2012 game talk
Post by: XLambda on May 05, 2012, 08:48:39 AM
I have to say I'm quite surprised that The Challenge was rated 2.28. I thought that the botched job I did balancing this thing and the incomplete movement scheme would make the reviewers more critical of it. Quite pleasant to see that this was not the case.

Oh, and someone noticed the ranged combat animation. Yeeeeah!

EDIT: I'm contemplating putting a bit more work into it beyond patching. Might be worth it.
Title: Re: 7DRL 2012 game talk
Post by: guest509 on May 05, 2012, 10:02:18 AM
  Yeah I got 53rd!

  Bam! How you like me now?!!  :-)

  All reviews were fair except for the fun factor. You telling me it's not super duper fun to blow up a star? HA! Lack of depth I think hurt me in the fun department. No biggie. I'm very proud of Sun Crusher.
Title: Re: 7DRL 2012 game talk
Post by: oohara on May 07, 2012, 07:40:38 PM
The reviews are announced! (http://www.roguetemple.com/7drl/2012/)


Revenge on a Toy Factory appears twice in the table.
(Use a case-insensitive search.)
Title: Re: 7DRL 2012 game talk
Post by: Ancient on May 10, 2012, 05:25:11 PM
The problem was fixed yesterday. If anyone finds another error or inconsistency we are all ears.