Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: itkachev on February 25, 2012, 09:48:24 AM

Title: Diggr v12.02.26 released!
Post by: itkachev on February 25, 2012, 09:48:24 AM
After some furious and fast-paced development, a new version of Diggr has been released.

See the changelog here: http://diggr.name/wiki.py/ChangesInVersion12.02.26 (http://diggr.name/wiki.py/ChangesInVersion12.02.26)

You can download the game here: http://code.google.com/p/diggr-roguelike (http://code.google.com/p/diggr-roguelike)

Most of the changes are behind-the-scenes, but the most user-visible change is 'luck'. The RNG can now respond to the player's actions; dice rolls are now tweaked to be 'lucky' or 'unlucky' on a sliding scale, depending on how much the player has pleased the RNG gods. :)

Thanks, and be sure to leave comments.
Title: Re: Diggr v12.02.26 released!
Post by: getter77 on February 25, 2012, 01:14:11 PM
Sounds like a very nice addition alongside paying heed to alignment when it comes to combat choices---yet another well wrought release!   8)