Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: itkachev on February 25, 2012, 09:48:24 AM
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After some furious and fast-paced development, a new version of Diggr has been released.
See the changelog here: http://diggr.name/wiki.py/ChangesInVersion12.02.26 (http://diggr.name/wiki.py/ChangesInVersion12.02.26)
You can download the game here: http://code.google.com/p/diggr-roguelike (http://code.google.com/p/diggr-roguelike)
Most of the changes are behind-the-scenes, but the most user-visible change is 'luck'. The RNG can now respond to the player's actions; dice rolls are now tweaked to be 'lucky' or 'unlucky' on a sliding scale, depending on how much the player has pleased the RNG gods. :)
Thanks, and be sure to leave comments.
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Sounds like a very nice addition alongside paying heed to alignment when it comes to combat choices---yet another well wrought release! 8)