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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: getter77 on February 21, 2012, 12:27:06 PM

Title: Dweller (Now at 1.24.9)
Post by: getter77 on February 21, 2012, 12:27:06 PM
Name:  Dweller
Synopsis:  Graphical fantasy roguelike for Java enabled cellphones and desktop
Version number:  1.16.7
Release Date:  Feb 20, 2012
http://www.dwellergame.com/  http://roguebasin.roguelikedevelopment.org/index.php?title=Dweller#Download_and_Installation_instructions

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This is yet another bug fix and balancing release. I was hoping to be able to have some time to add new features and improve spell casting, but that will have to wait until the next release. Things that have been fixed in this release are:


#83 Fix J2ME preverification
#79 Tweak orc disarm chance
#73 Nerf troll healing
#37 Improve level text in highscore list
#84 Add an option to disable pathfinding by tapping
#92 Problem with pushable stone blocks and tap-to-move
#90 Update cursor text when target dies
#86 Prevent certain monsters from being charmed
#81 Add a batch/shell file to the Dweller for Desktops release
#88 Missing translation when buying a service from an NPC
#87 Never switch dungeon branch when falling through a trap door
#91 Double "you are standing on" messages

 8)
Title: Re: Dweller (Now at 1.16.10)
Post by: getter77 on March 29, 2012, 11:41:35 AM
1.16.10

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I'm happy to finally be able to announce a new release of Dweller. The release has been delayed for quite some time due to me being bogged down in framework and performance issues. I'm happy to say that Dweller is better and faster than ever. Critical/slow portions of the user interface are cached to bitmaps to improve rendering performance significantly. If you happen to come across any weird stuff such as corrupt graphics or delayed updates of UI elements please let me know!

Another major change is some improvement of the quickslots. All of the quickslots are now always visible which makes them so much more useful. You are now also able to use spell books from the quickslots without having to equip them first.

And last but not least I have also added some new spells and added different cast times to spells depending on their power and area of effect.

Download the latest version here.

Full list of changes:


#16 Quickslots always visible
#45 Run a new "Design your map piece" community effort
#70 It should not take any time to switch between spells in quickslots
#59 Large mini map
#80 Spell review
#93 Pathfinding move option in targeting mode gone missing
#97 Adjust healing
#98 Trapped chests always trigger when disarmed
#100 The rat quest description doesn't mention sewer rats
#102 Main menu pushed to upper left corner after changing settings
#103 Possible to "resurrect" dead character on game over screen by accessing inventory
#136 Change "Send Save Game" to "Send Bug Report"
#132 Separate tile and ui scale
#104 Performance review
#135 Add "Disarm" SCT and possibly also status warning of some kind
Title: Re: Dweller (Now at 1.16.11)
Post by: getter77 on March 30, 2012, 11:40:29 AM
1.16.11

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#121 Monsters should not interact with braziers
#126 Merchant should never sell artifacts
#89 Add an option to "use until full health"
#139 Add names to credits
#141 Don't show quickslots all the time on non touch enabled devices
Title: Re: Dweller (Now at 1.17.2)
Post by: getter77 on April 09, 2012, 11:48:45 AM
1.17.0/2

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#150 J2ME UI issues after 1.16.10 release
#142 Android: OutOfMemory when creating bitmap cache
#154 It's not possible to move cursor outside of visible area when looking/targeting
#153 Don't show "Move?" on cursor if pathfinding is disabled
#152 Change setting "disable tap-to-move" to "disable pathfinding"
#117 Add flag to mark certain items as unsellable
#68 Add option to sell all but one if equipped
#111 Item icons in the inventory list don't get clipped properly
#99 Revealed hidden doors do not give a "standing on" message
#127 Show in item description if the item can be used or not by the player
#123 Switching one helmet for another didn't trigger remove effects
#129 Make sure that items can't get two or more of the same effect
#125 Enchanting items gives message about no xp gain
#116 Potion of Wizardy, Might etc do not show result of use
#101 Use GetJar for J2ME distribution
#82 Internal: Save timeWhenPlayerMayAct
#155 Nerf spellcasting/wizard class
#148 Pushable stone blocks and doors and other blocking terrain
#159 Game freeze when "Using all"
#160 Too man heals from "Use until full health"
Title: Re: Dweller (Now at 1.17.12)
Post by: getter77 on April 25, 2012, 11:37:48 PM
Lots of misc fixes since last time, but now this:

1.17.12

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This release is actually showing some promise since it does have a bunch of new features and not only bug fixes. In this version you'll find one new spell book and slightly buffed monsters deeper into the dungeon. You will also find that axes have a slashing attack that not only hit's your target, but also adjacent targets. The damage of axes have been reduced slightly and all of them have a small speed penalty to compensate for the addition of the area of effect attack. I also plan to add similar attacks to halberds and staves.

#210 Hide XP bar text when using a small screen (320x480 or less)
#211 Fix incorrect rendering of spell and melee graphics on J2ME devices
#212 Minimap button and quickslots are incorrectly hidden on touch enabled J2ME devices
#195 Knockback effect doesn't wake sleeping monsters
#213 Remove the Missile, Wand and Book on-screen buttons. Use quickslots instead!
#162 Improve the way you cancel spellcasting
#214 Added a new spellbook
#215 Axes should have a slashing attack that hit's multiple targets
#216 Buff a few monster types
Title: Re: Dweller (Now at 1.18.0)
Post by: getter77 on May 05, 2012, 01:56:02 AM
v1.18.0

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I have released a new version of Dweller with a lot of fixes and new features. One of the main changes in 1.18 is the return of the mana stat. The wizard will from now on use mana to cast spells. Mana is regained each turn and fully replenished on level up. Chose your spells carefully and don't spend mana on costly spells if a more efficient spell does the job equally well. Players who prefer to play Wizards will either love me or hate me due to this change. The game will be harder as a wizard, but then again, the wizard was the easiest class in previous versions.

Other notable changes is a lot of tweaks to item probabilities. In general it has become easier to find some of the rarer items. The game does from now on also offer a full screen mode that can be enabled from the settings menu.

#221 Add mana/energy as a stat used by the wizard when casting spells
#222 Add Mana Potions
#223 Add melee thrust attack to Halberd
#218 Add a length parameter to the Line area of effect
#149 Remember position in lists when selling
#109 Getting multiple books from bookshelves overwrites previous book
#224 Add a thrusting attack to Halberds that hit two targets in a straight line
#60 Add a fullscreen option
#229 Increase probability to find enchanted items
#230 Increased probability to find some rare items
#227 Adjust chance to find enchanted bows
#228 Evaluate chance to find Dwarven Mining Helmets
#226 Book of Sleep graphics wrong
#231 Fix freeze when leveling up while handing in a quest and getting a reward of an item type that is not yet equipped
#232 Fix performance degradation when message box gets flooded
#203 Rats do not move on the forest level when starting a new game
#128 Make sure that artifacts are only generated once per game
#130 Adjust out-of-depth monster generation
#233 Adjust random artifact names

Yay full screen!   8)
Title: Re: Dweller (Now at 1.19.0)
Post by: getter77 on May 29, 2012, 10:59:51 PM
v1.19.0

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Dweller 1.19.0 is here! I'm taking a bit of a chance releasing now since I have a feeling that new version will need a bit of balancing before it's stable. I do hope that as many of you as possible will send me feedback on the new version. I will probably release a few minor updates in fast succession once feedback starts to pour in.

The new version features a lot of changes to data formats, especially how levels are defined. This unfortunately means that save game compatibility is broken (1.x.0 to 1.y.0 denotes incompatible save game versions).

Here's a full list of changes. Enjoy!


#245 Summoning traps are undetectable
#241 Do not show the value of items that cannot be sold
#237 Unique items should never be enchanted from the start
#243 Monster spell casting was broken when mana was introduced
#236 Nerf stun on weapons
#248 Remove cast speed and have all spells take equally long to cast
#249 Add a new creature to the maze
#247 Dragon's Breath spell still show targets too far away as valid
#225 Axe hitting multiple targets not working properly
#250 Wands are not depleting their charges properly
#242 Double "It can damage enemies" in some descriptions
#217 Add a hunter pet
#251 Show mana/energy cost of spells in quickslots
#252 Improve the way the name of items in quickslots are shown
#63A dd a one-way portal back to the main dungeon from a dungeon branch
#157 Add a tutorial dungeon with tutorial quests
#254 Nerf levitate
#255 No exp gained when killing a monster using poison
#244 Pushing stone into brazier toggles it
#256 Remove minor healing from Antidote potions
#220 Do not show "Use until full health" on consumables that doesn't heal you
#219 Add the new side-branch The Crypt
#261 Cancel auto-travel on user input
#258 Crash when moving cursor outside the map
#235 Increase difference in spell costs
#260 Trying to enchant a normal quiver forces you to re-equip it
#259 Moving cursor over a non-discovered chest trap shows "Disable?"
#263 If you run out of special arrows you need to drop and requip your normal quiver to use it
#19A dd bitmasking to walls
#266 Add promo and feature graphics to Google Play
#257 Pets should increase in power over time
Title: Re: Dweller (Now at 1.19.1)
Post by: getter77 on May 31, 2012, 02:22:51 PM
v1.19.1

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#267 Standing on stairs to training grounds incorrectly shows "Standing on stairs to the dungeon"
#265 Add tutorial message about perma-death
#268 Add tutorial message about risk of triggering traps when disarming them
#269 Minor graphics glitch on kill animation
#270 Never show +0xp messages or animations
#271 Reduced chance of finding enchanted items
#272 Unsellable items should not show a value when selling items to a merchant
#273 Do not add items to portals
Title: Re: Dweller (Now at 1.19.2)
Post by: getter77 on June 08, 2012, 12:54:23 AM
v1.19.2

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#285 Buff Elven Water
#286 Fix impassable room
#282 Shambling corpse has the wrong description
#280 Automatically discover secret doors when you stand on them
#279 Treat unknown cells as empty when calculating the bitmask
#276 Bookshelves can generate books that should not be available to the player
#275 Automatically switch to 'Disarm?' when moving cursor to a trap
#283 Ranger's dog gets targeted first
#281 Shooting by tapping on a target also incorrectly moves you
#277 Empty bookshelves should be a lot more frequent than ones with books in them
#274 Auto-close targeting mode when all targets are dead
#289 On low-res screens to the top of the tutorial text isn't visisble
#290 Blurry monster graphics on some screen resolutions
Title: Re: Dweller (Now at 1.20.0)
Post by: getter77 on July 08, 2012, 02:41:47 AM
v1.20.0

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A new version of Dweller was released today. The new version contains quite a few new rooms for you to discover, a lot of them with nice hidden parts. The community has been really great and they've contributed a lot of new rooms. Thank you guys! If you want to contribute new rooms yourself then check this http://www.dwellergame.com/2012/06/goblin-king-is-looking-for-interior.html

The new version also has an increased difficulty. Previous versions have been way too easy, and hopefully this new version is a step in the right direction. Please provide me with feedback on the difficulty level of the new version.

#315 Add simple character dump to e-mail
#295 Center player character better
#293 Problem with scaled graphics not being "crisp" on some resolutions
#297 Added lightsource to Exolon's White Helmet
#298 Amulet of Thot is still subject to item name prefixes
#299 Summoned monsters can sometimes incorrectly start as sleeping
#301 Add Kenneth's Five Stringed Bow (donor created artifact)
#305 Elven Water let you temporarily increase mana beyond your max mana
#311 Levitate was not removed properly when items were removed
#306 Fix issue with frozen equip dialog
#307 Problem with weapons with a slow effect
#262 Add a "buy max" option if the player cannot afford to "buy all"
#312 Incorrect message when completing the Goblin King quest
#310 Mapping doesn't reveal the bottom-most row of tiles nor right-most column
#314 Fix stairs generated in wall bug
#302 New room and corridor designs
#240 Increase monster difficulty
Title: Re: Dweller (Now at 1.20.2)
Post by: getter77 on July 18, 2012, 11:55:14 PM
v1.20.2

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I haven't had much time lately to work on Dweller which means that this release is mostly a bugfix release. Something worth mentioning with this and the previous release is the huge amount of new rooms added by Mateusz! Two thumbs up and a big thank you Mateusz!


#316 It is possible to exceed carrying capacity if picking up a stack of items
#317 Character screen now show if you are Slowed
#318 Rewarded questitems should always be added to the inventory, even if they weigh too much
#300 Allies killing monsters don't reward XP
#319 Make allies follow the players target better, even at range
#322 Flying creatures are no longer damaged by lava
#323 Amount of hitpoints gained if chosen at level up should be higher (+3)
#324 Adjust bonus/penalty given by Potion of Change
#326 Using a stack of wands with identical amount of charges incorrectly reduce charges on all wands
#327 Killing through use of a wand of poison without doing any other damage should reward xp
#288 Tutorial quests not always available
#328 Some spells show the wrong range
Title: Re: Dweller (Now at 1.20.3)
Post by: getter77 on July 24, 2012, 10:12:55 PM
v1.20.3

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A minor release but with one important fix: The Speed stats impact on how long it takes to perform an action was broken and did in no way work as intended. This is how it should work:


    First of all, there is no real concept of turns in Dweller. If it takes x units of time for creature A to move one cell it could take 1.3 times longer (ie 30% longer) for creature B to move.
    All monsters and the player are put in a priority queue where they are ordered based on when they are allowed to take a turn next.
    All actions (move, open, attack, cast spell etc) in Dweller have a defined base time it takes to perform that action. For all actions except spell casting the base time is 100, while spell casting is 250 (this may need to be adjusted in accordance with what is discussed in another thread)
    The time it takes for a creature to perform all actions except melee and missile attacks use the following formula: ACTIONTIME * 10 / SPEED
    The time it takes to perform a melee or missile attack is: (ACTIONTIME + WEAPONSPEEDMODIFIER) * 10 / SPEED where WEAPONSPEEDMODIFIER is (ITEMWEIGHT - 5) * 10.

List of changes for this release:
#329 Add donor item "Calvin's Imagination"
#332 Fix issue with speed not properly affecting the time it takes to perform an action
#330 Allies should not block line of sight
Title: Re: Dweller (Now at 1.20.4)
Post by: getter77 on July 30, 2012, 12:39:01 AM
v1.20.4

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New release with several game balance tweaks based on community feedback:

#333 Adjust spell casting base time from 250 to 150
#334 Prevent high speed from being too overpowered
#335 Remove "already at max health" spam from 'Calvin's Imagination'
#236 Nerf stun on weapons
#336 Fix target cycling issues
#239 Nerf Magical Dungeon Atlas of Hannes
#337 Buffed Goblin King and Lich King HP

v1.20.5

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#338 Prevent scrolls which require a target from being used any number of times as long as targeting mode is active
#339 Remove Scroll of Healing
#340 On-hit effects on single target attacks will not be applied if the initial attack is missed
#335 Remove "already at max health" spam from 'Calvin's Imagination'
#342 Increase weight of Crossbow from 9 to 12
#343 Pushing a monster into a portal should teleport instead of kill the monster
#344 Fix tile scaling issue on low resolution devices
#76 Add a merging ooze variant
Title: Re: Dweller (Now at 1.20.6)
Post by: getter77 on August 06, 2012, 10:22:50 PM
v1.20.6

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Several bugfixes and improvements were made in this release. One of the major changes is that the Charm spell and charmed allies aren't permanent. There's a small chance every turn that a charmed monster will turn against you so you better make sure to not have too many around at any given time! Another bug change is the addition of a proper character equipment screen with a full list of all equipment slots and which item is being used in each slot. Clicking on a slot in the equipment list will bring you to a filtered version of your inventory only showing items that can go into the clicked slot.

#350 Items with unlimited charges (normal quivers) does not properly show stacks in the inventory
#347 Show gold in character dump
#346 Allow character dump on win/death screen
#352 Do not show "Add to quickslot" option for items with no use
#354 Increased casting cost of Charm spell
#345 Nerf charm spell
#351 Prevent rats from spawning in traininggrounds
#353 Show which creatures are allies
#65 Add a proper character equipment screen
#356 Items that modify HP when worn should increase max HP
#357 The cursor should change when specialized arrows run out while in targeting mode
#292 Add pushable bookshelves
#360 Move "Send Character stats" option from the main menu to the bottom of the Character screen
#361 "Buy cleansing" from the Healer should not cure poisons
Title: Re: Dweller (Now at 1.21.0)
Post by: getter77 on August 14, 2012, 12:11:32 PM
v1.21.0

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It's time for another Dweller release, bringing Dweller to version 1.21.0. Please note that this release has an increased minor version (ie the second number has changed) and this means that old save games are not compatible with this version. Please make sure to finish any active games before upgrading.

In a recent poll a lot of votes were made to improve the AI in Dweller. This release contains a first version of the new AI, but it will require a few more versions before I'm really happy with it. Monsters will pick their targets a little more intelligently and you should also notice that monsters will try to surround you a bit more than before. The new version also contains a first version of the Polish translation by long time Dweller fan and dungeon design contributor Mateusz. Since Mateusz finished the translation he was also entitled to design an in-game artifact, and artifact that you'll be able to come across in this version.

There was also a rather severe bug in previous versions that negatively impacted the Ranger's ability to use a bow if a powerful melee weapon was wielded at the same time.

Here's the list of changes:

#368 Ranged weapons that are better than average should have a prefix to their name
#369 Improved logging when sending a save game to help with bug tracking
#370 Damage calculations from ranged attacks is incorrectly affected by wielded melee weapon
#253 Add a base stat cap of 100 but allow items to modify it beyond the cap
#371 Gradually reduce effectiveness of merge as the attacker grows bigger
#372 Fleeing monsters that become cornered will stop fleeing and fight until dead
#373 Monsters should avoid lava
#375 Add Polish translation
#112 Cyrillic encoding wrong when changing language
#75 Tweak monster fleeing code
#377 All text should change when you switch language
#378 Mushrooms could sometimes increase your max HP
#325 Don't reveal power of Potion of Change via the price of the potion
#379 Add The Magical Catnip of Mateusz
Title: Re: Dweller (Now at 1.22.0)
Post by: getter77 on August 24, 2012, 01:04:56 AM
v1.22.0

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This release contains a few performance improvements and stability fixes that should speed up key areas of the game. The major performance bottleneck right now, especially on Android, is the actual rendering of graphics. I will have to look into switching to another graphics engine for Android, but it will have to wait a little while longer.

The new version also fixes some recently introduced bugs related to the Sewers and to poisons ans poison immunity.

Please note that this version breaks save game compatibility.

#415 Improve performance
#416 Doors and chests should be generated in the sewers
#417 All undead should be immune to poison
#418 Horned Helmet graphics is off by one pixel
#419 Oozes should be immune to poison
#420 Fix problem with poison immunity
#421 Improve speed when changing orientation [Android]
#422 Effects with a 1 cell radius incorrectly affected some targets twice


2012-08-22 v.1.21.11
#409 Improve bitmasking to work on cave walls as well
#410 Adjust broadsword, longsword, great sword, battle axe, great axe and mace stats slightly
#411 When scrolling in menus using a touch gesture you incorrectly select the menu item you touched when you started scrolling
#412 The new monster and ally AI should not be able to "see through walls" while searching for a target
#413 Fix issue with not being able to put items in quickslots
#414 Add dungeon branch The Sewers

2012-08-20 v.1.21.9
#402 Wand effect descriptions are written twice
#403 Don't show an "ally attack" message after the target has died
#405 Quest details show the incorrect amount for quest rewards
#404 If a creature dies and drops loot on a trap door it should trigger and the item should be removed
#406 Android targeting crash bug occurs after changing phone orientation

2012-08-19 v.1.21.8
#394 Pressure plates should not be triggered while flying
#395 Calvin's Imagination is not working while flying
#397 Update Swedish translation with recently added texts
#398 Allies should not summon more creatures
#391 Add Great Helm and make it only available to warriors
#392 It should be possible to summon creatures on more floor types
#358 Creatures that do poison damage should be immune to it
#348 Add flag to mark certain items as unenchantable
#399 Items that are picked up and used via the "Use/Put in backpack" menu should be put in a quickslot as well if appropriate
#400 Armor and weapons can have activated effects
#321 Create teleport spells that transport a group of creatures

2012-08-17 v.1.21.6
#393 Fix rare crash bug after killing a creature using a ranged attack

2012-08-17 v.1.21.4
#386 Fix crash bugs
#387 Allies should not be able to swap places with NPCs
#389 Some creatures should never start as passive
#390 Update graphics for Training dummy and Prismatic band

2012-08-16 v.1.21.3
#369 Improved logging when sending a save game to help with bug tracking
#383 Fix problem when using the look command without a visible target
#384 Keybinding names are not translated when changing language
#385 Equipment categories are not translated when changing

2012-08-15 v.1.21.2
#382 Fix crash when moving between levels

2012-08-15 v.1.21.1
#380 Improve error handling
#381 Add Bag of Treasure item
Title: Re: Dweller (Now at 1.22.6)
Post by: getter77 on September 11, 2012, 12:14:28 PM
v1.22.6  Early ARRP 2012 Edition   8)

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It's been a little longer between releases than usual, but I've needed the extra time to expand existing functionality and develop new supporting functions that will lead to interesting item designs and quests in future versions. (This release is also my contribution to the Annual Roguelike Release Party 2012)

Items can from now on have effects that trigger when a creature is killed. The current use of this functionality can be seen in the new donor created item Pearlescent Soul Stone. The Soul Stone increases it's charges each time the player kills a creature and when fully charged it's power can be released to provide the same effect as using a Scroll of Enchant. This new "on kill" trigger can be used to create a lot of interesting items, for instance weapons that heal when a creature is killed (as opposed to the drain ability that exists now and work while the target is alive), wands that recharge when a target is killed or items similar to the Pearlescent Soul Stone that charge and when fully charged provides an on-use effect of some kind.

An interesting change for room contributors is that pressure plates can be used to open the new and otherwise impassable Iron Doors. This can be expanded to unlocking gates and doors as well but it should be done in collaboration with the Dweller community. Oh, yes, pressure plates and dart traps are hidden now! And there might be something else that is triggered by pressure plates as well...

There's also two new monsters and two new quests, one of which gives a really nice reward!

And there's a whole bunch of bug fixes and tweaks.


Quote
2012-09-10 v.1.22.6
#475 Fix broken quest counter
#476 Remove message spam from Pearlescent Soul Stone
#477 Warrior ally should never become hostile when summoned
#478 Increase the number of kills needed to charge the Pearlescent Soul Stone
#479 Fix "out of range" message when enchanting stacks of items

2012-09-09 v.1.22.5
#451 Increase number of sold Master Keys by the Merchant
#452 Add a portal to the Rat King's Lair
#453 All classes should start with a few Master keys
#454 Fix melee combat shield blocks
#455 Adjust melee combat dodge chance
#456 Remove "Summon Ratling Elder" ability from Rat King
#457 Items dropped by bosses should always replace any existing items on the ground
#458 Pressure plates and dart traps start hidden
#459 It should be possible to use lock pick on locked gates
#460 It should be possible to target creatures standing on a secret door
#461 Stairs should never be generated on the map edges
#462 Purple oozes should not have a 100% chance to drop gold
#463 Purple oozes should drop bones
#464 It should not be possible to put Calvin's Imagination in a quickslot
#465 Remove free teleport ability from Hell Cloak
#466 Add firesweep ability (with a twist) to Hell Cloak
#467 Reduced price of items when selling to a merchant
#469 Remove chance of Scrolls of Enchant to grant magic resistance
#470 Tweak the soft cap where Scrolls of Enchant start to become useless
#471 Add Pearlescent Soul Stone (donor item)
#472 Add Mouth of the King
#473 Add Animated Armor
#474 Add option to allow the d-pad to be moved to the right hand side of the screen

2012-08-31 v.1.22.3
#439 It should not be possible to go beyond the carrying capacity when picking up a stack of items
#436 Extend autopickup to everything that weighs 0
#55 Make locked doors more interesting
#440 Add a message telling about losing an item when dropped in water (or similar terrain)
#441 Improve quest completion message
#442 Bookshelves should only create books
#407 It should be possible to see if an item can be used when inspecting it
#443 Add new creatures to the Sewers
#444 Remove jammed doors
#445 Add a second level to the sewers
#446 Add a boss to the sewers

2012-08-28 v.1.22.2
#433 Unique artifacts cannot be enchanted
#434 Add poison immunity to the Rat Hunter's Cloak
#437 Fix incorrect error message about quests not being completed properly when entering the training grounds
#438 Goblin King is not spawned properly

2012-08-26 v.1.22.1
#423 Fix potential crash on new game after dying while having an "Equip/Put in backpack" dialog open
#427 Bag of Treasure should generate better than average items
#428 Fix bug which prevents resetting the key bindings
#429 Prevent pets and immobile monsters from swapping places
#430 It should be possible to inspect an item lying in an open door
#431 Quiver of Arrows shows an amount of zero
#432 Removed alternate key binding on keys where primary binding isn't locked
#355 Add option to configure d-pad scale via settings menu
Title: Re: Dweller (Now at 1.22.7)
Post by: getter77 on September 29, 2012, 10:13:22 PM
v1.22.7

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I'm back from vacation and I've almost caught up with my e-mails. And more importantly, I have released Dweller 1.22.7. This version contains quite a few tweaks and some new stuff for you as well:


#480 Fix Scroll of Enchant abuse bug
#481 Reduce sales price to one fourth of purchase price (previously one third)
#482 Remove the Use menu option from Piles of Bones
#483 Add a Miscellaneous item category in the inventory where Piles of Bones are listed
#484 The last item picked up from a loot quest does not trigegr a message or scrolling text
#485 Remove bogus "It is you!" message when using a Scroll of Enchant
#486 Remove empty "You get:" message when completing quests that give XP but no reward
#487 Remove small random variation in stats on some artifact items
#488 Reduce chance of finding artifacts
#489 Fix blocking "room" in the labyrinth
#490 Reduce sensitivity of fling gesture to reduce the number of touch events that do not register properly
#491 Elven Water should be sold by the Healer instead of the Merchant
#492 Add new arrow types
#493 Add a better arrow type sold by the Merchant
#494 Add the unique rings 'Ring of Longevity' and 'Ring of Mobility'
#496 Show on the minimap which part of a level is currently on screen
#497 Nerf Pearlescent Soul Stone
#498 Spell range no longer scale with magic stat
#499 Add Restless Ghost quest
#500 Add missing description to the Dungeon Atlas
#501 Adjust item prices to take item immunities into account
Title: Re: Dweller (Now at 1.22.8)
Post by: getter77 on October 03, 2012, 01:05:50 AM
v1.22.8

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This is mostly a game balance release with a few bug fixes as an added bonus:

#502 Merging oozes should reward more xp the larger they grow
#503 Quickslot item count does not auto-increase when picking something up
#504 Add random names to artifact items again
#506 Decrease base HP of the Ranger's dog
#507 Decrease base Magic and increase base Speed of Magical Cat
#508 Increase chance of finding Thieves's Tools
#509 Show item names in plural in inventory list if there's more than one of an item
#510 Fix missing item effect descriptions
#511 Adjust weight and attack value of some weapons to make them more useful
#512 Add a cooldown on Magical Catnip, Dog Whistle and Horn of the Warrior
#513 Increase defense on heavy armor
Title: Re: Dweller (Now at 1.22.8)
Post by: dweller on October 03, 2012, 06:16:35 PM
Too bad that they don't make the game downloadable in a normal way now. Not all of us have internet in the phone. Or dweller is not longer free?
Title: Re: Dweller (Now at 1.22.8)
Post by: getter77 on October 03, 2012, 08:34:58 PM
What?  The game is freely available for a wide range of platforms, desktop included.

http://www.dwellergame.com/p/download.html
Title: Re: Dweller (Now at 1.22.8)
Post by: dweller on October 12, 2012, 04:46:26 AM
What?  The game is freely available for a wide range of platforms, desktop included.

http://www.dwellergame.com/p/download.html

See that:
 Mobile version (J2ME)
Dweller for Mobile can be installed from Handster or GetJar

You can also download it by pointing your handset's browser to the Dweller WML page at http://files.dwellergame.com/j2me/index.wml

You can only download old versions, new for J2ME are only downloadable directly from phone.

Title: Re: Dweller (Now at 1.22.8)
Post by: getter77 on October 12, 2012, 11:47:17 AM
Ah, my mistake---never noticed that change since I'm just on desktop.  Still, given it is a strikethrough---perhaps such options will be restored again in the future.
Title: Re: Dweller (Now at 1.22.9)
Post by: getter77 on October 23, 2012, 10:32:34 PM
v1.22.9

Quote
It took a while didn't it? Sorry 'bout that... but it's finally here, the new version of Dweller! The new version is shipped with a long list of changes. Some highlights:

    -Shields are now in the off-hand category and can have on-block effects. Check out the spiked buckler!
    -You no longer auto-gain a point of HP on level up. HP will be listed along with the rest of the stats that you're able to pick
    -The required skull for the Restless Ghost quest should now be spawned on only the level where you get the quest, not randomly at any level.
    -You will now find small status icons next to you HP bar if you get poisoned, slowed, disarmed or when you are levitating


Full list of changes:

#514 Change description of warrior ally to not use the same as the warrior class description
#515 Change so that required quest items such as the Skull in the Restless Ghost quest are generated on the same level as the quest
#517 Review item prices for standard items
#520 Move Gold coins from Jewellery category
#521 Change Shield category to an Off-hand category
#522 Quiver of Elven Arrows (unlimited use) should always be generated with basic stats (no fine, worn etc)
#505 Add option to toggle minimap rectangle on/off
#524 HP and Energy (mana) should not automatically increased on level up
#525 HP and Energy should get fully recharged on level up
#526 It should be possible to increase Energy (mana) on level up
#527 Named monsters should have higher stats to make them more of a challenge
#528 Dropping an equipped item did not remove any on-remove effects (such as levitation)
#529 Spiked bucklers should do damage to attacker when a block is successful
#530 Fix crash when pressing center/use on an empty inventory section
#532 Fix spamming quest complete message on loot quests when picking up more than the required number of items
#533 Remove duplicate "You fall through a trapdoor" message
#534 Change so that item cooldowns/auto-recharging on player action is triggered on the entire inventory and not only the equipment
#10 Add visual feedback on buttonclicks
#540 Add Czech translation
#537 Do not show "you can not use this" message for Gold
#541 It should be possible to assign items to the clicked on quickslot instead of first available quickslot
#535 Fix problems with wands and tools being removed from the quickslot when used
#538 Optimize inventory list
#9 Show status icons in the character portrait
Title: Re: Dweller (Now at 1.22.12)
Post by: getter77 on November 13, 2012, 12:34:12 AM
v1.22.12

Quote
#553 Remove teleport traps from the labyrinth
#554 Unique monsters/bosses should ignore hidden traps
#555 Make sure that banishing a previously summoned ally when trying to summon it again never fails
#556 Adjust message sequence to show trigger message before damage message when moving to a cell with a trap
#557 Remove duplicate "You miss" message when the player misses a target
#558 Periodic effects such as poison should trigger on any action, not just movement
#559 Items that recharge when an enemy is killed should not have to be equipped to be recharged
#560 Adjust delay of stun effect to be half the time it takes for the stunned creature to make a move
#561 Make sure to not change position of an item in a quickslot if it is enchanted or recharged
#552 Fix broken room where items can sometimes be generated in walls
#544 Fix problem with item on the ground being destroyed when receiving a quest reward
#531 Being disarmed while all neighboring tiles are filled with items should not destroy the dropped weapon
#564 Player box does not properly update at all times
#565 Chest traps should not prevent the player from opening chest using targeting mode
#566 It should be possible to see if an item is in a quickslot from the inventory list

#546 Remove "You resist" message when already poisoned
#547 Remove "You feel slowed down" message when already slowed
#545 Fix lingering enemy HP bar in top left corner of level
#548 Fix incorrect graphics for Claw of Wendingo
#549 Fix missing sleep and idle animations
#550 Add poisoned chest trap
#551 Reduce dodge chance
Title: Re: Dweller (Now at 1.22.13)
Post by: getter77 on December 31, 2012, 03:30:43 PM
v1.22.13

Quote
After an unusually long period of no releases I'm finally back with a new Dweller release. I have been very busy at work, there's been the Christmas holiday to plan and enjoy and it's taken some time to set up the Dweller build environment on a Macbook Pro (I've used a PC up until now), but now it's pretty safe to say that most hurdles and road blocks for swift development of Dweller have been cleared away. 2013 will be a great year for Dweller with many exciting things planned! Happy new year everyone!


#569 Fix issue with quickslot indicator in inventory list not working for all items
#584 Add Elven Quicksilver Blade
#576 Try to clarify what the attack speed % means (ie is 80% better or worse than 120%)
#571 Pathfinding should work across poison if you're poison resistant
#583 Reduce casting time of spells to 100% (same as other actions)
#582 Minotaur's Axe should not be enchantable
#562 Add a way to distinguish named monsters from normal ones
#579 zzZ not present over a sleeping monster
Title: Re: Dweller (Now at 1.22.14)
Post by: getter77 on January 02, 2013, 02:10:19 PM
v1.22.14

Quote
I managed to screw up the last release by not having the new dev machine properly configured. It's resolved now and a new version with several game play tweaks and a few new items has been released. Here's the full list of changes:

#599 Adjust distance penalty for missiles
#594 Nerf starting stats of the Ranger's dog
#593 It should not be possible to use missile weapons at point blank range
#592 Show Mana on item info screen
#591 Add Moonstone Circlet
#590 Add Mana increase to several items
#589 Add Rod of Subduing
#588 Increase drop chance of Wizard's Staff
#587 Mark Animated Armor as undead/lifeless
#586 Make sure creatures wake up if they are pushed aside by larger creatures
#585 Make sure creatures wake up if they are knocked back
Title: Re: Dweller (Now at 1.22.14)
Post by: Legend on January 03, 2013, 06:34:02 AM
pretty fun. Is there a list of compatible phones? Not sure mine would work. It's an older keyocera. An s2300 I think.

Sound effects would be really nice for this one.
Title: Re: Dweller (Now at 1.22.15)
Post by: getter77 on January 04, 2013, 08:34:36 PM
v1.22.15

Quote
I've come to realize that I need to play around with effects such as poison and slow and make them wear off after a while. The current code is not optimal for this and I might have to refactor some stuff to get it right. With that in mind I thought it better to release the rest of the new features and get player feedback on those while I work on these other changes.

One change in 1.22.15 that I need player feedback on is the changes made to spell damage. In previous versions all fire spells did the same amount of damage regardless if it was an area of effect spell or a single target spell and regardless if it was Dragons Breath or the normal Fireball. In this new version spell damage varies depending on spell type and each spell should have a more stable and reliable damage and not show numbers all over the place. If you fancy playing a Wizard I'd love to hear your thoughts on this!

Another change is that quests can now offer a choice of rewards instead of only a single one. This is especially interesting for quests where rewards were very class specific before (not that there are many quests in Dweller yet). So if you're on the Spider quest you'll be happy to see nice rewards for all three classes now.


#609 Fix problem with poisons not ticking properly on monsters
#608 Add Ranger and Wizard rewards for Spider quest
#578 Add support for choosing between multiple quest rewards
#607 Fire spell damage should be a bit more predictable depending on spell, character level and target
#606 Increase chance of Charm breaking
#605 When a Charm spell break or is resisted it should severely aggravate the target
#604 Reduce number of potions sold by the Healer
#603 It should be possible to push and destroy tables
#602 Add Pulpit, Wooden Debris, Cauldron and Cupboard
#601 Add +Mana to Moonstone Pendant
#600 Mana/energy should be shown on character summary screen
Title: Re: Dweller (Now at 1.22.16)
Post by: getter77 on January 05, 2013, 01:36:28 PM
v1.22.16

Quote
Mainly a bugfix release, but also a blazingly hot change: Fire now adds a damage over time effect. This  makes the Wizard more deadly but you should also pay more attention to Goblin Shaman (or stand in water when fighting them).

#618 Standing in water should remove Burning effect
#617 Fire spells should add a Burning effect that does damage over time
#616 Fix problem with Heal and Recharge not working properly in 1.22.15
#615 Fix crash when handing in a quest that doesn't give a reward
#614 Change Slow from -5 Speed stat to 100% increase in time it takes to make a turn
#613 Poison and Slow should wear off after a while
#611 Monsters trading places when trying to reach the player should be based on attack stat, not weight
Title: Re: Dweller (Now at 1.24.9)
Post by: getter77 on April 04, 2013, 12:24:32 AM
v1.24.9


   
Quote
All weapons have a base Damage stat
    Damage is increased by 1% for each point of Attack
    Damage is decreased by 1% for each point of Defense on the target
    Damage is modified by attack roll - defence roll % (this is a representation of how well placed the attack was and how well the target managed to twist and turn to mitigate incoming damage)
    Dodge and Block still happen before damage resolution

#627 Change from stun effect to piercing effect on crossbows
#626 Monsters should use mana as well when spellcasting
#625 Fix Book of Flames
#624 Show Damage stat on item details screen for melee, missiles and ammo
#623 Change damage resolution algorithm to start at a base value and scale with stats and stat roll
#622 Add Damage stat to weapons (melee and missile)
#621 Monster details view should show if the monster is on fire
#620 Blood should not be drawn on top of bookshelves and cupboards

It's finally here, the next release of Dweller. It's not a perfect release, there's still a few minor issues, but I just had to release something. Please report any issues you find, especially graphics glitches. There's quite a few interesting changes to the impact of Speed and Defense. The following is now true for the stats in Dweller:

One point of speed...
...equals 1% dodge chance
...equals 5% faster actions

One point of Defense...
...equals 1% less damage taken
...equals 1% block chance when using a shield (and each point of defense on the shield increase the block chance by 3%)

One point of Attack...
...equals 1% more damage done

One point of Magic...
...equals 1% more spell damage done

I've also added a few new donor-created artifacts. One is a very interesting polymorph item which I'll probably have to nerf a bit before it's balanced. Don't forget that you can create your own item if you donate €5 or above.

You will also notice that the new version (Android and Desktop) features some brilliant music created by forum user JimmyMike.

#610 Make sure that charmed creatures are valid targets for monsters
#643 Add polymorph item
#641 Add Bracers of Samson or similar item
#580 Targeting mode not displayed correctly - quickslot use then spellbook use
#640 Add Trapper's tools that allow the player to set traps
#645 Change so that stone blocks and other terrain features can be pushed onto almost any kind of terrain
#516 Add missing data to items.html and monsters.html
#644 Add possibility to disarm pressureplates
#636 Adjust speed stat's impact on action (1 Speed = 5% faster)
#638 Remove field of view from minimap to make it easier to use
#637 Add option to hide the message log
#635 Adjust block chance (1 point of own defense = 1% block, 1 point of shield defense = 3% block)
#634 Adjust dogde chance (1 point of Speed = 1% dodge)
#632 Add new splash, death and win screens
#631 Fix weapon damage distribution
#630 Nerf (again) Calvin's Imagination
#629 Fix bug with crossbow hitting three instead of the intended two targets
#628 Fix crash when using crossbow against target at the edge of the map