Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: eclectocrat on February 02, 2012, 06:45:29 AM
-
Hey!
I've just released www.MysteriousCastle.com (http://www.MysteriousCastle.com) version 1.9, now with dungeons!
(http://i1210.photobucket.com/albums/cc407/eclectocrat/preview19.jpg)
It's available for OSX now, Windows version is still at 1.8, but will be updating soon. Here's the changelog:
v1.9
GENERAL:
* Dungeons! Errr... Mysterious Castles!
* Treasure chests are now generated in caves as well as in the forest.
INTERFACE:
* Added a custom cursor.
* Transfering items further streamlined.
* Weapons and armor now display basic stats.
* All stat and skill increasing books now contain information about the
stat or skill they increase. For instance, reading a book about the
'sneak' skill will explain how it is used in the game.
* You can now 'read' spellbooks to get detailed info on spell effects.
* Moved the action bar, which showed how many action points a character
had, from the bottom left corner, to a status bar hovering over the
character.
* Character pool size increased to 9.
RULES CHANGES:
* Medium armor gives penalties -1 dex, -1 init, and -1 arcane.
* Heavy armor gives penalties -2 dex, -2 init, -2 arcane, and -1 move.
* You can now take a five foot step before making a full round action.
* Canceled spells no longer waste your turn.
* Greatly reduced the frequency of certain powerful items.
* The 'curse' spell no longer stacks.
ADDITIONS:
* Added a dark guild faction, members include dark monks, warriors,
trolls, and ogres.
* Enemies can now 'power strike' you.
* Enemies are now immune to certain types of energy, ie. fire elementals
don't take damage from fire (duh!).
TECHNICAL/BUGFIXES:
* Fixed broken "web" immunity.
* Fixed 'bless party' ability of obelisks.
* Fixed a bug where sneaking characters loaded from a file used their
normal light source.
* Fixed light cloning when using autoequip.
* Fixed the impassable fence of doom bug.
* Several other bugfixes.
-
Congrats on making another fine release! 2012 continues to shape up better and better. 8)
-
It's not easy to find the download link for Windows. The user interface is not very intuitive at first sight. Why do I have to press some buttons twice? It's ultra-annoying that I have to wait until the whole text message appears... Is there any button to speed it up? There should be different key for switching to full screen - maybe it's logical on OSX to press Esc, but on Windows Esc typically closes a window.
Positive comments will come when I figure out how to move my characters :D.
-
Well, the interface is certainly non-standard! Remember to press the arrow keys to show the various panels.
You can speed up button clicks by going to the options pane and selecting 'select action' instead of 'select+confirm action'. The default is two clicks because it's a tactical game made for iOS and I hate misclicks in tactical games.
The download links are all in the same place, on indieDB. Will fix textbox speed. Right now the text is pretty pointless though :P
I'll consider customizable keymappings soon. What is a good fullscreen key on windows?
Moving is the easiest part! Just click!
Thanks for taking the time to post!
-
From this board I went to www.MysteriousCastle.com and found a link to IndieDB. There I saw the "Mysterious Castle 1.8 for Windows (No Music)" link, so I followed it. It took me to some subpage with a huge "Download NOW!" button. Finally, that was what I wanted! Three levels of redirection. Not a big deal, but you could provide a direct download link. Making it easier to download you're making it more popular :).
I'm used to pressing Alt+Enter to go fullscreen (that's the way the Windows console works) or F11 (as in Firefox). These would be the best keys, I believe.
Moving is simple, indeed. I think that the first time I played, the game might have hanged and just stopped receiving any input :).