Temple of The Roguelike Forums
Development => Programming => Topic started by: st33d on January 08, 2012, 05:38:11 PM
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There was a field of view research paper pdf that did a comprehensive comparison, including speed tests of all the major FOV algorithms. It encouraged me to port the python code on Rogue Basin for shadow casting to AS3 for my game.
It used to be here:
http://roguecentral.org/libtcod/fov/fov.pdf
I've tried contacting the site, but to no avail. Does anyone have a spare copy of the pdf or the ear of the guy who wrote it at all?
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I think I have a copy sitting around.
Here you go (http://dl.dropbox.com/u/51417881/fov.pdf).
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Thanks very much. I'm going to mirror it until the author complains or puts up a new link for now. I refer to it in a shadowcasting demo I made:
http://robotacid.com/flash/red_rogue/shadow_casting/fov.pdf