in regards to size I mentioned this before but why dont people try doing something like this:
(http://i44.tinypic.com/x6j400.png)
Now that scorpion looks quite big, mush bigger then the guy, and will probably cause quite a problem. Mechanically it is no different they are all the same size, but visually different. You could even do this with Ascii
@ r D watch out for the tiny rat and Dragon!
just make your grid the size of your largest creature and then center all other things. they all take up the same space, but the rat is not really all that scary now, its a tiny little thing, what could it do to me?
Position on the grid is an abstract concept. The actual area of each grid space is large enough for the biggest monster. The 'r' on the grid space is telling you a rat is there. Not that the rat is taking up the entire grid space. Further when a player dodges or evades a blow he does so without leaving the grid space because the space is large enough to allow for footwork associated with sword play.
I had never really thought of it like that, thanks :)
I am wildly in favor of keyboard commands taking advantage of the homerow position we all (should have) learned while learning to type. If I can I always alter the control scheme of a game to take advantage of homerow.
I think I will add in a few keyboard layouts, with vi keys, num-pad keys, and home-row. The arrow keys will be always on, I think.
As for parsing or typing in full commands down that road lies folly. Tons and tons of commands recognized but never the one you type in. Frustrating as hell. A limited command set is an advance in gaming interface I really enjoy.
Thanks, I think I might go for something NetHack-esque, where the # key will let you type in a longer command, but only certain words.
in regards to size I mentioned this before but why dont people try doing something like this:
(http://i44.tinypic.com/x6j400.png)
If I eventually add in tile support, I was going to do this, thanks to your previous comments on it :)
Now that scorpion looks quite big, musc bigger then the guy, and will probably cause quite a problem. Mechanically it is no different they are all the same size, but visually different. You could even do this with Ascii
@ r D watch out for the tiny rat and Dragon!
just make your grid the size of your largest creature and then center all other things. they all take up the same space, but the rat is not really all that scary now, its a tiny little thing, what could it do to me?
I had never thought of being able to do it in ascii, I'll try it out, I hadn't thought of changing the font size :P
And by the way, good work on your (yet unnamed?) roguelike-ish :)