Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: rustle on December 24, 2011, 09:19:08 PM
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Ascii Wilderness pre alpha released, first release. Homepage is here:
Minor features implemented. Uses Slang graphics library, runs on win xp/7/vista
Stability: Good
http://asciiwilderness.blogspot.com/p/ascii-wilderness.html
written in LUA 5.0 the code is Public domain, it uses the slang graphics interpereter.
So far implemented:
--some crafting
--deer herd based on simulated sound and prefer groups, but sometimes become stragglers.
--lanters work at night and have wicks and shutters that can be adjusted.
--you can pickup and equip a bow and (*) target a square and (ret) fire an arrow and kill a deer, (a)ctivate the corpse while possessing a knife to butcher and get meat...
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Yep, good stuff. What sort of plan of attack is on the agenda for the order in which the next goal or so to be tackled/roadmap?
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The general direction is wilderness survival and feeling "immersed" in the game world through thoughtful AI of it's inhabitants.
Working on graphics fixes now,
then ai and items and inhabitants, all meshed together most likely, with multiple rewrites as per my style. I find as I add those, elements of the game engine get programmed along the way. Thanks for taking an interest.
I am an amateur programmer so other than the LUA 5 manual and some roguebasin articles I don't have much to go on. No release schedule, I'm married and I have a kid and a wife and 20 cats.
HOWEVER my love of roguelikes is strong - i have been working on this project since I started BASIC programming at age 12. I think thats sixteen years ago.
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Immersion eh? Gave any serious thought to eventual Sound implementation, even if just ambient?
Sounds like a good plan---keep at it! 8)
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I think sounds are great - have no idea how to program them in. I will have to do some research on lua and sound effects and or music eventually.
Thanks! The plan has worked so far.