Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: TideS on December 23, 2011, 07:38:42 PM
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Title: Dangerous Dungeons of Sevenholm
Engine: libtcod, Python
Genre: Roguelike, RPG
It's my own roguelike. I want to make internet database of items and monsters, that everyone can add own item or monster from web-site and these use for map generator.
(http://s016.radikal.ru/i335/1112/42/5c571ceb3bc6.jpg)
Early screenshot.
GitHub (https://github.com/TideSofDarK/dangerous-dungeons-of-sevenholm)
BitBucket (https://bitbucket.org/TideS/dangerous-dungeons-of-sevenholm)
Download Pre-alpha (http://rghost.ru/35562796)
I need your help with balance!
PS. Sorry for my bad english.
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Welcome and congrats on a first release! :)
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Welcome! :)
I would name it only "Dungeons of Sevenholm" -- this sounds better and more mysterious.
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I want to make internet database of items and monsters, that everyone can add own item or monster from web-site and these use for map generator.
If I got it right, this is a neat idea.
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Thanks to all!
5 minutes ago i updated code. Optimization + balance changes.
"Dungeons of Seveholm" is good name too, but i like my version ;)
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I am going to add some craft into the game. Probably through the site can be added to recipes of new items. I just need to come up with a lot of reagents for a change. Most of the reagents will be useful minerals.
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Can't find a compiled verison... :-[
Don't use Python myself so...