Temple of The Roguelike Forums

Announcements => Traditional Roguelikes (Turn Based) => Topic started by: Pteriforever on October 27, 2011, 06:46:44 AM

Title: World of Tey 0.5.0
Post by: Pteriforever on October 27, 2011, 06:46:44 AM
Ok. It's been rather a long time -- Like, three weeks. But, trust me, I have NOT been procrastinating for this time. At least, not very much. I've been writing, re-writing, and improving rubbish code, and fighting bizarre things like this:

(http://i44.tinypic.com/1y8u1f.png)



This update adds the basis of the inventory system. In true roguelike tradition, there are 52 inventory slots, although I could change that to some other number -- or even make it infinite -- if the need arose.

There are only two items -- Item One and Item Two. Neither does anything, because the capacity for items to do things hasn't been implemented yet. They have a bunch of placeholder properties, but those don't do anything either. Items can be picked up with G and dropped with D. The inventory is scrolled with PgUp and PgDn.


DIRECT DOWNLOAD: http://www.forgottenplanet.com/caillan/tey/worldoftey050.exe

GAME WEBSITE: http://www.forgottenplanet.com/caillan/tey/index.html
Title: Re: World of Tey 0.5.0
Post by: jocke the beast on November 03, 2011, 02:17:17 PM
Tried it since I've also been messing around with GM in the past.
The game does what it's supposed to in this early times of it's development I think. How many items can you stack when dropping? Seems infinite... Perhaps you should already now make some restictions to that. If you wan't.
So, have you began thinking of a rdg yet and fov/los?
Keep it up!