Temple of The Roguelike Forums
Game Discussion => Early Dev => Topic started by: keithburgun on October 23, 2011, 05:21:44 PM
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It definitely is NOT an idea for the normal roguelike like Crawl or Nethack, but some more experimental roguelikes may want to try dropping the "skip turn" ability altogether. Here's an article about it: http://www.dinofarmgames.com/?p=399
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Certainly food for thought.
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You can also always choose to use a Skill, which takes up a turn. Sometimes, you might even want to use a Skill, simply to pass a turn.
(http://uploads.forumfree.it/av-7136806.jpg)
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I have noticed that one effect of changing the geometry to four directional movement is that you need to skip turns. In eight-directional geometry you can just move to a side. Don't know why, but this was very noticeable to me once I added four-directional mode to Hydra Slayer.
Regarding the "when you and a monster have exactly one space in between you, you should not spend your turn moving closer to him" rule: I think a better solution would be to have monsters which also do exactly that...
If we want to have "no skip turn" as a design decision, then using skills and doing other actions should involve a movement too, IMO. Probably a non-movement action would take no time, but you cannot do that twice in a row without moving. Equivalently, you can either do a move or an action + move. You could probably somehow motivate why character can never stop.
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Regarding the "when you and a monster have exactly one space in between you, you should not spend your turn moving closer to him" rule: I think a better solution would be to have monsters which also do exactly that...
Yes!
Legend of Siegfried does this well, and Smart Kobolds takes it to nightmarish levels.
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I think the skip turn removal is a fair point, it's unfair on the monsters who don't get a skip turn.
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Regarding the "when you and a monster have exactly one space in between you, you should not spend your turn moving closer to him" rule: I think a better solution would be to have monsters which also do exactly that...
Yes!
Legend of Siegfried does this well, and Smart Kobolds takes it to nightmarish levels.
Is it even humanly possible to beat Smart Kobolds?
I had convinced myself that it was not but now the seed of doubt has been planted again, haha.
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Yeah, it's totally beatable... I can PM you the secret if you like.
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Yeah, it's totally beatable... I can PM you the secret if you like.
Pass! ;D (But thanks!)
Surely a noble adventurer must be smarter than these lowly kobolds!
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I've beaten it several times on each incarnation, including a "no ranged weapons" run. I keep meaning to do an LP some time...