Temple of The Roguelike Forums

Development => Programming => Topic started by: Aggnavarius on October 14, 2011, 03:58:32 PM

Title: Language for new Roguelike
Post by: Aggnavarius on October 14, 2011, 03:58:32 PM
So I'm starting a new roguelike, and planning to include sound and tiles. My first instinct is to use visual c++, since graphics and sound are not to difficult to include, and I'm experienced in c++.

I was just checking to see if people thought this was a good choice. I'm also hoping that the finished product will be usable in Wine.
Title: Re: Language for new Roguelike
Post by: corremn on October 14, 2011, 10:15:58 PM
You should probably use platform independent libraries, SDL etc. Maybe use libtcod library.  Some people find my games hard to use on wine or could not be bothered.
Title: Re: Language for new Roguelike
Post by: Kyzrati on October 15, 2011, 12:54:05 AM
C++ is great for roguelikes--both object oriented and fast. Going with what you already know is always a plus, too :)

In my experience you won't get a lot of Linux users who'd actually use it in Wine, though; generally only those who *really really* want to play your game would do that. Compile a Linux version if you want to satisfy that crowd. So like corremn says: go with a library. WinAPI sucks, anyway. Use SDL if you want more versatility and are willing to do a bit more work, and libtcod if you just want to actually produce something in a reasonable amount of time.
Title: Re: Language for new Roguelike
Post by: 7h30n on October 16, 2011, 09:33:12 AM
I would recommend C++ and SDL api. You can check out my roguelike done that way, it has tiles, animations, sounds and even original music! (Link in my signature).