Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: qbradq on October 06, 2011, 01:44:01 PM
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Link with Demo: http://code.google.com/p/dhack/ (http://code.google.com/p/dhack/)
Hi folks! I have just completed a tech demo using HTML and JavaScript to render Code Page 437 characters within a browser window using a Unicode font. The display technique is the result of several research and development projects, but is still quite slow in Internet Explorer for full-screen updates.
Anyhow, there's a little game here with a snazzy user interface, help documents, equipable weapons, usable items and castable spells. Can you find the Goblin King and destroy him? Probably :P
Now that I've got the technology and fundamental systems down I am putting some actual design work into a game using that technology. Let's hope I finish it :D
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Congrats and keep at it---always good to see people striding forth using new tech! 8)
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Yea, keep going.
HTML5/Canvas shit is the future.
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This does not use canvas. It's a lot faster to render text using divs and JS. I did a bit of research on all this stuff :D
I suppose I could make a canvas / graphical version. But yea, I prefer CP 437 :D
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This does not use canvas. It's a lot faster to render text using divs and JS. I did a bit of research on all this stuff :D
I suppose I could make a canvas / graphical version. But yea, I prefer CP 437 :D
I have a canvas/html/image switch in my game: the "Map style" link in the bottom right corner (http://ondras.zarovi.cz/js-like/). The canvas backend seems to be marginally faster, but the true difference is in the features provided - canvas allows easy saving of a screenshot, HTML allows east copy&paste of the map...