Temple of The Roguelike Forums

Development => Programming => Topic started by: getter77 on October 06, 2011, 12:23:36 PM

Title: Procedural map generation with answer-set programming
Post by: getter77 on October 06, 2011, 12:23:36 PM
Reddit is handy yet again.

http://www.reddit.com/r/programming/comments/l1o4j/procedural_map_generation_with_answerset/

http://eis-blog.ucsc.edu/2011/10/map-generation-speedrun/

Bound to be some nuggets of wisdom, at the very least, in this writeup and the subsequent paper and source code samples for the more technically apt than me.   :)
Title: Re: Procedural map generation with answer-set programming
Post by: guest509 on October 08, 2011, 07:07:55 AM
  Hey those were pretty neat. Thanks.
  Do major roguelikes like Crawl/Nethack use similar dungeon algorithms for each level? I've not gotten far in either but it seems to me that this is the case. Like do they sometimes use a drunken walk, then a cave algorithm, then something more maze like, then something a bit more roguelike (3x3 square room connection), etc...?