Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: NON on August 25, 2011, 05:26:09 PM
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http://infraarcana.wikispaces.com/
Release 7 (August 25, 2011)
New features
*Save function
*Sneaking (unaware creatures are marked with an underscore)
*Backstabbing ("You stab the Cultist covertly with a dagger")
*Entry for sneaking and backstabbing in the manual
*Three new level-up bonuses to choose from
*Slot for prepared weapon (for fast switching)
*More insanity effects (including permanent effects)
*The back-story is written in the game
*Some text (e.g. insanity events) is shown in a pop-up box instead of the message log (they were too easy to miss)
Fixes
*Lower monster spawn rate
*Removed hunger (the sanity system made it redundant)
*Animals listen for sound
*+1 or 2 HP when levelling up (randomly)
*More HP restored when levelling up
*Using the 'fire' command while aiming at yourself cancels the aiming mode
*Scroll of corruption can not take you to 0 HP
*Removed the "It was a scroll of" message when reading unknown scrolls
*Much higher shock from reading and identifying scrolls
*Toughness increases HP instead of decreasing damage taken
*You can no longer use the throwing attack while "Terrified"
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Awesome, congrats on hitting r7!
Heh, aiming to crash the ARRP 2011 party with a meaty r8 in a few weeks time? 8)
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Yep, looks like we have a real game in works. I should take inspiration from his dedication and apply it to my own games.
...If only I was a single unemployed nerdling again....
Anyone who has not tried this, it is a real gem. The game had a feeling of completeness right from the get-go.
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Heh, aiming to crash the ARRP 2011 party with a meaty r8 in a few weeks time?
Oh yeah.
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I love the game. However i'd love to see feature to change keybindings. I for example am using laptop and I find it annoying to use numbers whenever i wish to go sw,ne,nw,se.. i'd be a lot better to being able to bind the movement keys to qweasdzxc for example
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and I find it annoying to use numbers whenever i wish to go sw,ne,nw,se
You are aware that you can also move like this?:
Shift + left = up left
Shift + right = up right
Ctrl + left = down left
Ctrl + right = down right
Both left and right side shift/ctrl should work.
And you can also move diagonally using page up/page down/home/end if that works for you.
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Hmm, that's a nice control scheme you've come up with. Remind me to steal the Ctrl/Shift idea in future ;)
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Really nice game :)
Somehow, i think that it may be interesting for DoomRL fans, so maybe you should advertise your game on their forum too? ;)
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Nice update man! Love this game!
Just died a gruesome death...
Had it coming since I tried a unidentified scrolls while fighting against Keziah ;D
Joakim
*Advanced to character level 4
*Gained 367 experience points
*Explored to the depth of dungeon level 4
*Had 87% sanity left
*Had a masochistic compulsion.
Cause of death:
*Killed by shriveling spell
The last messages:
The Rat misses you completely.
The Green Spider misses you completely.
The Rat misses you completely. You are no longer terrified!
The Green Spider misses you completely.
You barely miss! Keziah makes strange gestures in the air.
You feel a terrible pain as your skin suddenly shrivel and blacken!
The final moment:
********************************************************************************
* ############ ### *
* ##.....##...# ... *
* .#.....##...# .. *
* ###+###.#.....##...# ..# # *
* #####...;.#.#.....###/###..# ... *
* #.../..,'`/.#.....#.....#..#..... *
* #####.....#./...../^..../........ *
* ###/#####.....#.....#.r# ... *
* #...,.# #.....###/###sr# *
* ###/###; #.....##...##sr#### *
* #.....#.# #.....##...##sPrrr..... *
* #.....#.###.....##...##.rrr...... *
* #...../..####/#####/#####@## *
* #.....##(## #.#.....### rsr *
* #.....##..# #.#.###...##rsr# *
* ###/####..# #.#.# #...# rrr *
* ##.....#...###.#.###.### rrr *
* #....../.../...#...(.# rsr *
* ##.....#...########### ### *
* ########### *
********************************************************************************
Roguelike of the year? Could be... :) Thumbs up man!
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Somehow, i think that it may be interesting for DoomRL fans, so maybe you should advertise your game on their forum too?
Not so sure. Sometimes the doomrl forum crowd seems a little snooty. Just a little.
Infra Arcana really dosn't have that much in common with doomrl I think. Other than the ranged combat that is and picking traits.
The way the ammo and reloading works is a little different
scrolls and soon potions
sanity
the level generation/layout is way different. I much prefer IA's level layouts.
Traps!
First aid
(used to have) hunger
I think it's an extremely nice mix of gun play with fantasy/horror and elements of Rogue and nethack.
I think Infra Arcana will become quite big. My new favorite.
Hoping for a "sawtooth" weapon though :P like a nail gun from quake. An early arcane and archaic firearm created by creatures from another world.
And maybe little twisted dwarfs. Like the ones from Phantasm. :)
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About twisted dwarfs and archaic weaponry-
Maybe Tcho-Tcho's:
(http://www.moloth.com/pics/cthulhu/Cultists,%20Victims%20and%20Investigators/Tcho-Tcho%20Emissary.jpg)
It would've been nice if there where descriptions of them as inventors, or being technologically adept. Kind of like dwarfs in mythology being good at making armour, weapons and valuable things. But I haven't seen anything like that at all.
They could wield weird weapons like the nail gun, and there could be special Tcho-Tcho workshop rooms where you tend to find things like that.
Of course just because it's not mentioned anywhere in the literature doesn't mean I can't give them this trait in the game. It has been said that Lovecraft did not want people to slavishly copy his monsters.
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I had envisioned the dwarves being the inventor of the sawtooth too. Wanted to use something similar in a board game I was making at one point some years ago, but seriously doubt it will ever get finished. Would love to see the idea adapted to IA :D
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WTF? Keziah is in there? I never get to THAT level... :'(
Awesome game, btw. Dedicated Lovecraftian here, I luvs this kind of atmosphere. ;D
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Uploaded a small fix for the following issues:
*Every melee attack was presented like a back-stab (only the message was bugged though)
*Fixed a horrible horrible bug that prevented the player from dodging melee attacks
*CPU usage % should be much lower
*The inventory can store more items
*Windowed mode is now the default
http://infraarcana.wikispaces.com/file/view/IA_r7.1_win.zip/249131931/IA_r7.1_win.zip
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Nice job on the quick fixes, especially that dodging bug and bringing the CPU usage down. 8)
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quick thoughts on potions and being blind.
If there will be a potion of cure blindness. How can you tell you are drinking the right one while blind? Maybe there could be a chance you drink the wrong one?
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Just like with pharmaceuticals, the potions are marked with Braille to help the visually impaired.
But seriously though; The potion you actually drink could be randomized, with a strong bias towards the one you chose.
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I'm also thinking about having insanity increase only when stress reaches 100%. This way may be simpler and clearer to the player. (Currently, sanity drops randomly when stress reaches a certain point.)
I like that idea ;) Also, what about useable items lowering stress? Like some medicine or something like that? Maybe also some equipment giving stress resistance?