Temple of The Roguelike Forums
Development => Programming => Topic started by: purestrain on March 11, 2008, 11:45:58 AM
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First: I like the title "SomethingWithZombies" and will stay for it until 7DRL ending ;D Here comes a small progress update:
As i wrote on my blog (http://retroforge.de/~md/ (http://retroforge.de/~md/)), monsters can now move,doors are working, combat system and map generation is basically ready.
(http://retroforge.de/~md/wp-content/uploads/2008/03/screen_20080310.thumbnail.png)
(http://retroforge.de/~md/wp-content/uploads/2008/03/map.thumbnail.png)
For the end of the period i have to implement a better field-of-view method and make lots of usability changes. But i think i'll get a game working :-)
Sorry, seems like the wrong forum.
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Removing .thumbnail from the links of those screenies you posted I saw the actual full image, and the look on the game rocks! Good luck with that!
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Thanks. Motivation rises again :-)
Today i've implemented 3 different FOV Algorithm.
This one (http://www.geocities.com/temerra/los_rays.html) did not work; i could see behind walls. But it looks quite very interesting, will fix it later. Later on i decided to keep a raycasting algorithm with some support from #rgrd. Thanks guys!
Enemies are no a little bit smarter, and projectiles now travel along the breshenham line. 4 more days left :-)
One thing which i'm proud of: Ammunition is really kept in clips, and reloading will change to the fullest one. Doomed, who has lots of clips with 2-3 bullets left and needs to reload often, while walking dead is chasing you :-)
But i want to implement a 'refill' action, so that empty clips can be automatically refilled if you are in a safe position.
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Aborted. I posted a link to download on rgrd. It can be downloaded on:
Controls are here:
http://retroforge.de/~md/
Direct download link:
http://retroforge.de/~md/built.zip
Please leave me a comment, perhaps motivation rises again when times are better. turn on sound :-)