Temple of The Roguelike Forums
Announcements => Other Announcements => Topic started by: Slash on March 09, 2008, 12:32:28 AM
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This is the initial challenger projects list. (taken from here (http://www.roguetemple.com/2008/03/08/the-7drl-challenge-2008-has-started/).
RogueTCG (or possibly RoguEMon!) by Lochok
My goal is to write the RogueTCG (Trading card game) - in which the goal will be to use your RoguEMon cards (your RoguEMen as it were) to battle your way through the foyer, sales and administration to confront the CEO to have your custom card produced.
Simple Flash Rogue by failRate
I intend to make a super-simple Rogue-like in Flash that will save game state both locallly and on a remote server, so I can play at home or away. The latest version will always be found at http://failrate.com/b/7DRL.html
Return to Sosaria by Krice
This game is set in alternative reality where The Avatar died, sadly. The player jumps into Sosaria through moon gate and finds a world full of hostile creatures.
TrapRogue by Nate
You'll have to get an artifact from the dungeon and evade lots of traps. I'll let you be surprised about the rest :)
Rogue Batallion by Ed Kolis
My concept is "Rogue Battalion" - it's a roguelike in a modern warfare setting, where "Captain @" is the commander of an army battalion. The main unique feature is that of Vehicles
Faterhood by Jeff Lait
The name of the game is "Fatherhood"
SomethingWithZombies by Mr. Red Sunshine
Don't yet know the goal or the proper Theme. Something with Zombies, biological weapons, a mysterious corporation and an accident. Zombies don't require much ai ;-)
chrysalis by sinoth
The general game concept is that you start as a weak insect-like creature (I invision it as a zergling (COPYRIGHT BLIZZARD)) and you must destroy the military bases of humans that have invaded your planet.
Gameplay will revolve around destroying fortified bases randomly scattered on a generated world. There will be no dungeon levels up and down, but instead one large map that you can traverse seamlessly.
Unnamed by chukGren
Basically, it will be a forced fight to the death between some number of combatants in a play area that gets smaller as time elapses. The catch is that the combatants all knew each other beforehand so some of them are reluctant to attack others... and they will only start doing so past some psychological tipping point (time, people attacking them, damage, etc).
Undisclosed by Slash
I have started coding my roguelike.
Actually, I havent... but the time is running already, isnt it? :)
Unnamed by Nick Beam
I started a couple hours ago. It's loosely based in the Magi-Nation universe, a trading card game and game boy game from ~2001. I'm using my Tarn (http://github.com/jdp/tarn) engine to build it. I'm still not sure about the exact story or point of the game, but I'm sure it'll come to me by the time I finish the subsystems. :<
Update March 10, 6 new projects
Space Marine type RL by Corremn
You are a mercenary marine that recruits other mercs and take on bad stuff and shit.
"thats a zergling, Leister, smaller type of Zerg..., they wouldn't be out this far, unless ... aww shit!'
A Knight in the Dungeon by Gerry Quinn
The main character operates like a chess piece of sorts - he probably has several lives and normally moves like a king in chess, killing pieces he moves onto. Items or skills may award him special moves or attacks.
ArabiaRL by Andy Pymont
You will play Aladdin, aiming to escape the depths of the cave after being left there by the vizier who has just run off with your lamp, your genie and your girl.
Countryside Zomband by zooptek
The goal is not to update or fix the existing Zomband, but to make a whole new expansion for it. In original Zomband, the goal was to escape the city. My work for the 7DRL challenge will be what happens after your character escapes the city. Although both are in the same executable, the new region your character enters after escaping the city will have all new level generation, tiles, items, monsters, and player abilities.
1DRL by Zaratustra
Started development.
Gang City Brawler by Timothy R. Dean et all
The inspiration comes mostly from 80's arcade brawler games and to a lesser extent the movies about the punk kids of that time. The overall objective of the game is to eradicate all the gangs in the city by taking out the gang leaders using bare fists, street weapons and even the environment itself as a weapon.
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Good luck everybody :)
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It's Sosaria as in Ultima series. It could be Sorsaria as well. Sorsa means "duck" in finnish (that funny bird).
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Good luck everyone, and bring them on!
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"Fatherhood" is the most mysterious. A roguelike about raising children? Original :)
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Update March 10, 6 new projects
Space Marine type RL by Corremn
You are a mercenary marine that recruits other mercs and take on bad stuff and shit.
"thats a zergling, Leister, smaller type of Zerg..., they wouldn't be out this far, unless ... aww shit!'
A Knight in the Dungeon by Gerry Quinn
The main character operates like a chess piece of sorts - he probably has several lives and normally moves like a king in chess, killing pieces he moves onto. Items or skills may award him special moves or attacks.
ArabiaRL by Andy Pymont
You will play Aladdin, aiming to escape the depths of the cave after being left there by the vizier who has just run off with your lamp, your genie and your girl.
Countryside Zomband by zooptek
The goal is not to update or fix the existing Zomband, but to make a whole new expansion for it. In original Zomband, the goal was to escape the city. My work for the 7DRL challenge will be what happens after your character escapes the city. Although both are in the same executable, the new region your character enters after escaping the city will have all new level generation, tiles, items, monsters, and player abilities.
1DRL by Zaratustra
Started development.
Gang City Brawler by Timothy R. Dean et all
The inspiration comes mostly from 80's arcade brawler games and to a lesser extent the movies about the punk kids of that time. The overall objective of the game is to eradicate all the gangs in the city by taking out the gang leaders using bare fists, street weapons and even the environment itself as a weapon.
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It's Sosaria as in Ultima series. It could be Sorsaria as well. Sorsa means "duck" in finnish (that funny bird).
Sorry about that... I always make the same mistake ...
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By the way it looks like I have no interest to make Return to Sosaria, not in 7 days at least. But it's nice to be in this thing. I guess I can try when my cool Kaduria Class Library is ready. It's new kind of approach to coding for me. Sure I have made portable classes before, but many of them become "polluted" by the project's source code sooner or later. Now I'm trying to make a separate portable class library with strict design rules.
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Just release a game... do NOT use your super cool Kaduria class library. My 7DRLis using a huge codebase (CvRL 1.26), uglyly patched with specific functionality that will make for a complete new game. It looks disgusting but guess what, it works :)
No point on doing some cool architecture for a 7 days project. Releasing is all that matters.
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No point on doing some cool architecture for a 7 days project. Releasing is all that matters.
It has a point and it's an important one: code re-use, in order to avoid writing same kind of code repeatedly. Of course I should have had a class library long time ago, but somehow Kaduria was the only project I had so I didn't think it was that important. Now it seems it's also helping to clear some mess from Kaduria too.
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I'm currently messing everything up... so much planning on a framework, but as i started the 7drl i end with lots of ugly code, just to get something ready.
I think, after the 7drl will be enough time to clean everything up and make a better framework. For a 7drl i would say architecture can be forgotten (at least for the first one) :-)
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I'm drawing terrain tiles at work so I get at least something done. I'm getting better in drawing tiles, because these new tiles are actually very nice.
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Graphic tiles ? I like that; show them to us !
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Graphic tiles ? I like that; show them to us !
When I get them in the game and in map editor. I've made 15 tiles this far. It's slow, but I'm drawing them mostly at work so I guess it's not complete waste of time.