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Game Discussion => Early Dev => Topic started by: Perdurabo on March 06, 2011, 08:16:51 PM

Title: 7DRL Blog: Stygia
Post by: Perdurabo on March 06, 2011, 08:16:51 PM
Hi, I've started a blog to record progress on my just started 7DRL: Stygia, developed using C#/Libtcod.NET

It can be found at:

http://stygiaroguelike.wordpress.com/

Best,
P.
(Author of the abandoned RL in Progress: Kharne)
Title: Re: 7DRL Blog: Stygia
Post by: AgingMinotaur on March 06, 2011, 10:54:26 PM
Is this a continuation of your project based on White Wolf's "Wraith" rpg, that I remember reading about on the Kharne blog a while back? If so, kudos by the bucket. And in any case, good luck!

As always,
Minotauros
Title: Re: 7DRL Blog: Stygia
Post by: Perdurabo on March 07, 2011, 12:25:09 AM
Eventually, yes. For now its a standalone plot.
Title: Re: 7DRL Blog: Stygia
Post by: Perdurabo on March 08, 2011, 09:25:39 PM
Ok, Update at the end of Day 2:

I've actually, for pretty much the first time ever, got saving/loading working. Behind on other things, but I'm quite chuffed.

Screeenshot here: http://stygiaroguelike.files.wordpress.com/2011/03/day2.gif
Title: Re: 7DRL Blog: Stygia
Post by: Psiweapon on March 13, 2011, 12:05:13 PM
This guy will make a RL based on *Wraith* ?

:O :O :O
Title: Re: 7DRL Blog: Stygia
Post by: Perdurabo on March 13, 2011, 06:49:23 PM
Aye, eventually.

This version is standalone for now and much more trad.

Title: A 7DRL Success: Stygia
Post by: Perdurabo on March 13, 2011, 06:49:57 PM
I'd like to announce the success of my 7DRL: Stygia.

In the end I had 6 minutes to spare – total development time was 36 hours.

Stygia, a 7DRL for Windows can be downloaded at http://kharne.googlecode.com/files/Stygia-v0.1.zip (executable + C# code, requires .NET 4 framework to run, and LibtCod.NET v1.50+ to compile). Its been released under the GPL v2.

The goal is simple: get to the bottom of the dungeon (10 levels deep) and find the gate to the Plane of Elemental Fire before you freeze to death.

Cheers and big hugs to the chaps behind Libtcod & Libtcod.NET - without them it wouldn't been possible.

I think I’ll go and pass out for a few weeks now (joke). In a few days I’ll start work on a non-7DRL bug-fix/refactored version, and then a Linux-compatible version using Mono after that. The Stygia devblog is at: http://stygiaroguelike.wordpress.com/

But its been my first 7DRL and although hectic, its been bloody fun.
Title: Re: 7DRL Blog: Stygia
Post by: Perdurabo on March 14, 2011, 10:23:03 PM
Due to users reporting some game-breaking issues, I've had to recompile a bug-fix release of my 7DRL, Stygia. v0.11 is now available at http://kharne.googlecode.com/files/Stygia-v0.11.zip (both code+ executable as before in the same package) and fixes the following bugs:

=Fixed an issue that would sometimes prevent monsters from moving and doing stuff on their turns
=Fixed an issue with monsters accidentally stacking on the same square and resulting in one of them being subsequently undetectable/unattackable.[/li][/list]


I've not idea if this makes the game ineligible for the 7DRL or not: but I'd rather have a properly working version than not, so I've posted the update. Old save files are compatible with the new version - just copy over the contents of the save subdirectory.

The original version, v0.1, is of course still available, and always will be from the same URL as it was previously available at
Title: Re: 7DRL Blog: Stygia
Post by: Perdurabo on March 15, 2011, 02:57:41 PM
Another version of Stygia has been released (v0.12), to fix some more reported bugs (thanks to Fobbah for the bug report).

Available from http://code.google.com/p/kharne/downloads/list

Fixes in this version:

Fixed an issue with the view not being centred on the player after  using a scroll of Teleportation.
The Quit ('Q') command now works properly.
Added a version notifier to the title screen.
Added a command to display version information in-game ('V').


Hopefully this will be the final version for a while *fingers-crossed*