Temple of The Roguelike Forums
Announcements => Traditional Roguelikes (Turn Based) => Topic started by: MattLloyd on January 30, 2011, 02:09:08 AM
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Good Day to you all,
Had a day off work for a public holiday on Wednesday, so using a few bits and bobs from around my PC I put this little game together.
It is a fairly simple dungeon crawl, where the objective is to eliminate as many monsters as possible within a short time limit (3 minutes). It is graphical (see screenshots and video below). More of an 'arcade' style roguelike than a traditional deep turn based dungeon crawl.
Some screenshots below.
Download link: (9MB)
http://home.people.net.au/%7Etmalcolm/dungeongameagain/DungeonSnakePit.zip
Youtube Footage:
http://www.youtube.com/watch?v=v3hBXwp1yco
Basic Instructions / ReadMe:
http://home.people.net.au/%7Etmalcolm/dungeongameagain/ReadMeDungeonGameInstructions.txt
Power ups which improve different stats are located around the dungeon, as well as lots of monsters (quantity not diversity).
To Play - SPACE to shoot fiery arrows, TAB to blast enemies with magic, ARROWS to run around and attack enemies with your sword (by running into them).
(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic1.jpg)
(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic2.jpg)
(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic3.jpg)
(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic4.jpg)
(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic5.jpg)
(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic6.jpg)
Thanks,
Matt
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Very cool! Where did you get the graphics?
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So it has nothing to do with roguelikes? Well, I guess it's a nice game.
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Seems pretty far along for a thing done generally on a Wednesday...I should think you'd do well to keep developing at this on other random days off in the future. :)
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Hi, thanks for feedback...
Graphics were either my own or renders of poser models.
Although I did put it together on Wednesday (and a bit on Fri/Sat) I already had most of the code and graphics from earlier projects I'd written in years gone by.
I guess it is not exactly a traditional roguelike...
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Ah don't listen to Krice. He thinks he owns the definition of Roguelike. If it's not a rogue clone with a different theme it's not roguelike enough for some people.
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I think Krice may be correct in this case - this is a real-time hack 'n' slash with little to no procedural content. Looks pretty though.
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The dungeon is different everytime and the enemies are in different locations. Dunno if it is procedural, but it is varied.