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Announcements => Traditional Roguelikes (Turn Based) => Topic started by: MattLloyd on January 30, 2011, 02:09:08 AM

Title: Arcade "roguelike" - graphical hack & slash (image heavy)
Post by: MattLloyd on January 30, 2011, 02:09:08 AM
Good Day to you all,

Had a day off work for a public holiday on Wednesday, so using a few bits and bobs from around my PC I put this little game together.

It is a fairly simple dungeon crawl, where the objective is to eliminate as many monsters as possible within a short time limit (3 minutes). It is graphical (see screenshots and video below).  More of an 'arcade' style roguelike than a traditional deep turn based dungeon crawl.  

Some screenshots below.

Download link: (9MB)

http://home.people.net.au/%7Etmalcolm/dungeongameagain/DungeonSnakePit.zip

Youtube Footage:

http://www.youtube.com/watch?v=v3hBXwp1yco

Basic Instructions / ReadMe:

http://home.people.net.au/%7Etmalcolm/dungeongameagain/ReadMeDungeonGameInstructions.txt

Power ups which improve different stats are located around the dungeon, as well as lots of monsters (quantity not diversity).
To Play - SPACE to shoot fiery arrows, TAB to blast enemies with magic, ARROWS to run around and attack enemies with your sword (by running into them).


(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic1.jpg)

(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic2.jpg)

(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic3.jpg)

(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic4.jpg)

(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic5.jpg)

(http://home.people.net.au/%7Etmalcolm/dungeongameagain/Pic6.jpg)

Thanks,
Matt

Title: Re: Arcade "roguelike" - graphical hack & slash (image heavy)
Post by: Ex on January 30, 2011, 04:08:22 AM
Very cool! Where did you get the graphics?
Title: Re: Arcade "roguelike" - graphical hack & slash (image heavy)
Post by: Krice on January 30, 2011, 07:31:02 AM
So it has nothing to do with roguelikes? Well, I guess it's a nice game.
Title: Re: Arcade "roguelike" - graphical hack & slash (image heavy)
Post by: getter77 on January 30, 2011, 01:17:42 PM
Seems pretty far along for a thing done generally on a Wednesday...I should think you'd do well to keep developing at this on other random days off in the future.   :)
Title: Re: Arcade "roguelike" - graphical hack & slash (image heavy)
Post by: MattLloyd on January 30, 2011, 11:17:17 PM
Hi, thanks for feedback...

Graphics were either my own or renders of poser models.
Although I did put it together on Wednesday (and a bit on Fri/Sat) I already had most of the code and graphics from earlier projects I'd written in years gone by.

I guess it is not exactly a traditional roguelike...
Title: Re: Arcade "roguelike" - graphical hack & slash (image heavy)
Post by: guest509 on January 31, 2011, 08:22:39 AM
Ah don't listen to Krice. He thinks he owns the definition of Roguelike. If it's not a rogue clone with a different theme it's not roguelike enough for some people.
Title: Re: Arcade "roguelike" - graphical hack & slash (image heavy)
Post by: Darren Grey on February 01, 2011, 01:27:00 PM
I think Krice may be correct in this case - this is a real-time hack 'n' slash with little to no procedural content.  Looks pretty though.
Title: Re: Arcade "roguelike" - graphical hack & slash (image heavy)
Post by: guest509 on February 04, 2011, 09:52:43 PM
  The dungeon is different everytime and the enemies are in different locations. Dunno if it is procedural, but it is varied.